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0.1
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31
dayz_code/compile/local_publishObj.sqf
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31
dayz_code/compile/local_publishObj.sqf
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private["_type","_location","_dir","_character","_tent","_class","_id"];
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//[dayz_characterID,_tent,[_dir,_location],"TentStorage"]
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_charID = _this select 0;
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_object = _this select 1;
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_worldspace = _this select 2;
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_class = _this select 3;
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_id = 0;
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diag_log ("PUBLISH: Attempt " + str(_object));
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_dir = _worldspace select 0;
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_location = _worldspace select 1;
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_object = createVehicle [_class, _location, [], 0, "CAN_COLLIDE"];
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_object setdir _dir;
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_object setpos _location;
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_object setVariable ["OwnerID", _charID, true];
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//add to database
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dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
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//get UID
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_uid = _object call dayz_objectUID;
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//Send request
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_key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, 0 , _charID, _worldspace, [], [], 0,_uid];
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diag_log ("HIVE: WRITE: "+ str(_key));
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_key call server_hiveWrite;
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_object setVariable ["ObjectUID", _uid, true];
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diag_log ("PUBLISH: Created " + (_class) + " with ID " + _uid);
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