This commit is contained in:
Aaron Clark
2012-11-04 20:28:50 -06:00
commit 76e9a0582e
1049 changed files with 94406 additions and 0 deletions

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private["_item","_isFemale","_itemNew","_item","_onLadder"];
_item = _this;
call gear_ui_init;
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
if (_onLadder) exitWith {cutText [(localize "str_player_21") , "PLAIN DOWN"]};
_hasclothesitem = _this in magazines player;
_config = configFile >> "CfgMagazines" >> _item;
_text = getText (_config >> "displayName");
if (!_hasclothesitem) exitWith {cutText [format[(localize "str_player_31"),_text,"wear"] , "PLAIN DOWN"]};
if (vehicle player != player) exitWith {cutText ["You may not change clothes while in a vehicle", "PLAIN DOWN"]};
_isFemale = ((typeOf player == "SurvivorW2_DZ")||(typeOf player == "BanditW1_DZ"));
if (_isFemale) then {
if (_item != "Skin_Survivor2_DZ") exitWith {cutText ["Currently Female Characters cannot change to this skin. This will change in a future update.", "PLAIN DOWN"]};
};
_myModel = (typeOf player);
_itemNew = "Skin_Survivor2_DZ";
player removeMagazine _item;
_humanity = player getVariable ["humanity",0];
switch (_item) do {
case "Skin_Sniper1_DZ": {
_itemNew = "Skin_" + _myModel;
[dayz_playerUID,dayz_characterID,"Sniper1_DZ"] spawn player_humanityMorph;
};
case "Skin_Camo1_DZ": {
_itemNew = "Skin_" + _myModel;
[dayz_playerUID,dayz_characterID,"Camo1_DZ"] spawn player_humanityMorph;
};
case "Skin_Rocket_DZ": {
_itemNew = "Skin_" + _myModel;
[dayz_playerUID,dayz_characterID,"Rocket_DZ"] spawn player_humanityMorph;
};
case "Skin_Survivor2_DZ": {
_model = "Survivor2_DZ";
if (_isFemale) then {
_model = "SurvivorW2_DZ";
};
if (_humanity < -2000) then {
_model = "Bandit1_DZ";
if (_isFemale) then {
_model = "BanditW1_DZ";
};
};
if (_humanity > 5000) then {
_model = "Survivor3_DZ";
if (_isFemale) then {
_model = "SurvivorW2_DZ";
};
};
if (_model != _myModel) then {
[dayz_playerUID,dayz_characterID,_model] spawn player_humanityMorph;
};
};
case "Skin_Soldier1_DZ": {
_itemNew = "Skin_" + _myModel;
[dayz_playerUID,dayz_characterID,"Soldier1_DZ"] spawn player_humanityMorph;
};
};
_config = configFile >> "CfgMagazines" >> _itemNew;
_isClass = isClass (_config);
if (_isClass) then {
player addMagazine _itemNew;
};
player setVariable ["humanity",_humanity,true];