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0.1
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11
dayz_code/actions/fire_pack.sqf
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11
dayz_code/actions/fire_pack.sqf
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@@ -0,0 +1,11 @@
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private["_obj"];
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_obj = _this select 3;
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player playActionNow "Medic";
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sleep 6;
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if(_obj isKindOf "Land_fire") then {
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dayz_hasFire = objNull;
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deleteVehicle _obj;
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};
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cutText [localize "str_fireplace_removed", "PLAIN DOWN"];
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player removeAction s_player_fireout;
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s_player_fireout = -1;
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