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0.1
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dayz_anim/dog/dogAttackJump.rtm
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dayz_anim/dog/dogAttackJump.rtm
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dayz_anim/dog/dogBarkOnce.rtm
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dayz_anim/dog/dogBarkOnce.rtm
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dayz_anim/dog/dogDownIdle.rtm
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dayz_anim/dog/dogDownIdle.rtm
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dayz_anim/dog/dogDownStand.rtm
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dayz_anim/dog/dogDownStand.rtm
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dayz_anim/dog/dogDownStill.rtm
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dayz_anim/dog/dogDownStill.rtm
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dayz_anim/dog/dogGestureGrowl.rtm
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dayz_anim/dog/dogGestureGrowl.rtm
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dayz_anim/dog/dogGestureGrowl2.rtm
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dayz_anim/dog/dogGestureGrowl2.rtm
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dayz_anim/dog/dogGestureHeadL.rtm
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dayz_anim/dog/dogGestureHeadL.rtm
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dayz_anim/dog/dogGestureHeadR.rtm
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dayz_anim/dog/dogGestureHeadR.rtm
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dayz_anim/dog/dogGestureIdle1.rtm
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dayz_anim/dog/dogGestureIdle1.rtm
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dayz_anim/dog/dogGestureIdle2.rtm
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dayz_anim/dog/dogGestureIdle2.rtm
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dayz_anim/dog/dogGestureSniff.rtm
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dayz_anim/dog/dogGestureSniff.rtm
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dayz_anim/dog/dogStandDown.rtm
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dayz_anim/dog/dogStandDown.rtm
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dayz_anim/dog/model.cfg
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dayz_anim/dog/model.cfg
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class CfgSkeletons
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{
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class Default;
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class AnimalSkeleton: Default
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{
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isDiscrete = 0;
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skeletonInherit = "";
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skeletonBones[] ={};
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};
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class DogSkeleton
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{
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isDiscrete = 0;
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skeletonInherit = "";
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skeletonBones[] =
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{
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"Hips","",
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"spine","Hips",
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"spine1","spine",
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"spine2","spine1",
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"neck","spine2",
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"neck1","neck",
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"head","neck1",
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"Jaw","head",
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"Tongue1","Jaw",
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"Tongue2","Tongue1",
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"leftArm","spine2",
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"leftForeArm","leftArm",
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"leftHand","leftForeArm",
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"leftFinger","leftHand",
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"rightArm","spine2",
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"rightForeArm","rightArm",
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"rightHand","rightForeArm",
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"rightFinger","rightHand",
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"tail1","Hips",
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"tail2","tail1",
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"tail3","tail2",
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"leftUpLeg","spine",
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"leftLeg","leftUpLeg",
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"leftFoot","leftLeg",
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"leftToe","leftFoot",
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"rightUpLeg","spine",
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"rightLeg","rightUpLeg",
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"rightFoot","rightLeg",
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"rightToe","rightFoot",
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"leftEar","head",
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"rightEar","head"
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};
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pivotsModel = "ca\Animals2\Dog_Skeleton.p3d";
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};
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class BirdSkeleton: AnimalSkeleton
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{
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skeletonInherit = "AnimalSkeleton";
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skeletonBones[] =
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{
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"head","neck",
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"Hips","spine",
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"leftArm","leftShoulder",
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"leftForeArm","leftArm",
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"leftHand","leftForeArm",
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"LeftFingerBase","leftHand",
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"leftFoot","leftLeg",
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"leftFootIndex1","leftFoot",
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"leftFootMiddle1","leftFoot",
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"leftFootRing1","leftFoot",
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"leftFootThumb1","leftFoot",
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"leftLeg","leftUpLeg",
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"leftShoulder","spine",
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"leftUpLeg","spine",
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"neck","spine1",
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"rightArm","rightShoulder",
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"rightForeArm","rightArm",
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"rightHand","rightForeArm",
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"rightFingerBase","RightHand",
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"rightFoot","rightLeg",
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"rightFootIndex1","rightFoot",
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"rightFootMiddle1","rightFoot",
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"rightFootRing1","rightFoot",
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"RightFootThumb1","rightFoot",
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"rightLeg","rightUpLeg",
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"rightShoulder","spine",
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"rightUpLeg","spine",
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"spine","",
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"spine1","spine",
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"tail","Hips",
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};
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};
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class CfgMovesButterfly: Default
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{
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skeletonBones[] =
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{
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"body", "",
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"LBwing", "",
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"LTwing", "",
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"RBwing", "",
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"RTwing", ""
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};
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};
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};
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class CfgModels
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{
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class Default;
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class Dog: Default
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{
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sections[] = {"trup"};
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skeletonName = "DogSkeleton";
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htMin = 60; // Minimum half-cooling time (in seconds)
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htMax = 1800; // Maximum half-cooling time (in seconds)
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afMax = 30; // Maximum temperature in case the model is alive (in celsius)
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mfMax = 0; // Maximum temperature when the model is moving (in celsius)
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mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
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tBody = 37; // Metabolism temperature of the model (in celsius)
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};
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class dogBarkOnce: Dog {};
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class dogDownIdle: Dog {};
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class dogDownStand: Dog {};
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class dogDownStill: Dog {};
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class dogGestureHeadL: Dog {};
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class dogGestureHeadR: Dog {};
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class dogGestureIdle1: Dog {};
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class dogGestureIdle2: Dog {};
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class dogGestureSniff: Dog {};
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class dogStandDown: Dog {};
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class dogGestureGrowl: Dog {};
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};
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1
dayz_anim/dog/rtm.skeleton
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dayz_anim/dog/rtm.skeleton
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DogSkeleton
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