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https://github.com/EpochModTeam/DayZ-Epoch.git
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0.1
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1
dayz/dayz/PboPrefix.txt
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dayz/dayz/PboPrefix.txt
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dayz
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dayz/dayz/characters/annie_original.p3d
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dayz/dayz/characters/annie_original.p3d
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dayz/dayz/characters/man_bandit.p3d
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dayz/dayz/characters/man_bandit.p3d
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dayz/dayz/characters/man_hero.p3d
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dayz/dayz/characters/man_hero.p3d
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dayz/dayz/characters/man_survivor.p3d
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dayz/dayz/characters/man_survivor.p3d
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dayz/dayz/characters/woman_bandit.p3d
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dayz/dayz/characters/woman_bandit.p3d
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dayz/dayz/config.cpp
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dayz/dayz/config.cpp
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dayz/dayz/credits.txt
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dayz/dayz/credits.txt
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Musical Sound Samples Dan Oberbauer http://www.freesound.org/people/DJ%20Chronos/
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dayz/dayz/model/BasicColide.p3d
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dayz/dayz/model/BasicColide.p3d
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dayz/dayz/objects/Barbedwire.p3d
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dayz/dayz/objects/Barbedwire.p3d
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dayz/dayz/objects/dead_soldier_0.p3d
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dayz/dayz/objects/dead_soldier_0.p3d
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dayz/dayz/objects/dead_soldier_1.p3d
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dayz/dayz/objects/dead_soldier_1.p3d
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dayz/dayz/objects/dead_soldier_template.p3d
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dayz/dayz/objects/dead_soldier_template.p3d
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dayz/dayz/objects/dog.p3d
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dayz/dayz/objects/dog.p3d
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dayz/dayz/objects/proxy_man.p3d
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dayz/dayz/objects/proxy_man.p3d
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dayz/dayz/texHeaders.bin
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dayz/dayz/texHeaders.bin
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dayz/dayz/textures/capb.rvmat
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dayz/dayz/textures/capb.rvmat
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////////////////////////////////////////////////////////////////////
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//DeRap: Produced from mikero's Dos Tools Dll version 3.97
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//http://dev-heaven.net/projects/list_files/mikero-pbodll
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////////////////////////////////////////////////////////////////////
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#define _ARMA_
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//Class dayz : textures\capb.rvmat{
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class StageTI
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{
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texture = "dayz\textures\capb_ti_ca.paa";
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};
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ambient[] = {1,1,1,1};
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diffuse[] = {1,1,1,1};
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forcedDiffuse[] = {0,0,0,0};
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emmisive[] = {0,0,0,1};
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specular[] = {1,1,1,1};
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specularPower = 100;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "dayz\textures\capb_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage2
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{
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage3
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{
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texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage4
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{
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texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage5
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{
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texture = "#(argb,8,8,3)color(0,0,1,1,SMDI)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage6
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{
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texture = "#(ai,64,64,1)fresnel(1,0.7)";
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uvSource = "none";
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};
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class Stage7
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{
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texture = "ca\data\env_land_co.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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//};
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dayz/dayz/textures/capb_black_co.paa
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dayz/dayz/textures/capb_black_co.paa
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dayz/dayz/textures/capb_nohq.paa
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dayz/dayz/textures/capb_nohq.paa
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dayz/dayz/textures/capb_ti_ca.paa
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dayz/dayz/textures/capb_ti_ca.paa
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dayz/dayz/textures/clothes/bandit_tex1_co.paa
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dayz/dayz/textures/clothes/bandit_tex1_co.paa
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dayz/dayz/textures/clothes/doctor_co.paa
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dayz/dayz/textures/clothes/doctor_co.paa
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dayz/dayz/textures/clothes/teacher_co.paa
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dayz/dayz/textures/clothes/teacher_co.paa
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dayz/dayz/textures/faces/zombie_01_co.paa
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dayz/dayz/textures/faces/zombie_01_co.paa
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dayz/dayz/textures/faces/zombie_02_co.paa
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dayz/dayz/textures/faces/zombie_02_co.paa
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dayz/dayz/textures/faces/zombie_03_co.paa
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dayz/dayz/textures/faces/zombie_03_co.paa
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dayz/dayz/ui/screen_death_ca.paa
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dayz/dayz/ui/screen_death_ca.paa
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dayz/dayz/ui/screen_title_ca.paa
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dayz/dayz/ui/screen_title_ca.paa
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