Update medical functions

This updates the medical functions for the new player_humanityChange call and updates the code where it was needed.
This commit is contained in:
A Man
2020-04-03 12:45:37 +02:00
parent 57e9fff9e8
commit 76ac4addc5
12 changed files with 234 additions and 237 deletions

View File

@@ -1,11 +1,11 @@
if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
dayz_actionInProgress = true;
private ["_finished","_isDead","_unit"];
_unit = (_this select 3) select 0;
call fnc_usec_medic_removeActions;
if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
dayz_actionInProgress = true;
player removeMagazine "ItemEpinephrine";
_finished = ["Medic",1] call fn_loopAction;
@@ -13,11 +13,11 @@ _isDead = _unit getVariable["USEC_isDead",false];
if (!_isDead && {_finished}) then {
//give humanity
[25,0] call player_humanityChange;
25 call player_humanityChange;
PVDZ_send = [_unit,"Epinephrine",[_unit,player]];
publicVariableServer "PVDZ_send";
format [localize "str_actions_medical_general_give", (localize "STR_EQUIP_NAME_14"), (name _unit)] call dayz_rollingMessages;
} else {
player addMagazine "ItemEpinephrine";