From 27801a111b42d797516ff9e5dc3777b3f7154afc Mon Sep 17 00:00:00 2001 From: oiad Date: Mon, 11 Sep 2017 22:49:32 +1200 Subject: [PATCH 1/3] Fix auto unlock to function like storage Safe/lockbox will be able to be auto unlocked after placing due to setting dayz_combination to _combination. Locked doors use DZE_Lock_Door instead. --- SQF/dayz_code/actions/player_build.sqf | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/SQF/dayz_code/actions/player_build.sqf b/SQF/dayz_code/actions/player_build.sqf index 43ed524c2..c5609dba2 100644 --- a/SQF/dayz_code/actions/player_build.sqf +++ b/SQF/dayz_code/actions/player_build.sqf @@ -387,7 +387,7 @@ if (_canBuild select 0) then { _combination_2 = floor(random 10); _combination_3 = floor(random 10); _combination = format["%1%2%3",_combination_1,_combination_2,_combination_3]; - dayz_combination = _combination; + DZE_Lock_Door = _combination; _combinationDisplay = _combination; }; From 76bafe55ec1d01b0ff748b04dcf3716e2222c0b8 Mon Sep 17 00:00:00 2001 From: oiad Date: Mon, 11 Sep 2017 22:50:52 +1200 Subject: [PATCH 2/3] Fix auto unlock to function like storage Safe/lockbox will be able to be auto unlocked after placing due to setting dayz_combination to _combination. Locked doors use DZE_Lock_Door instead. --- SQF/dayz_code/actions/modular_build.sqf | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/SQF/dayz_code/actions/modular_build.sqf b/SQF/dayz_code/actions/modular_build.sqf index 58b82fa93..df6630c69 100644 --- a/SQF/dayz_code/actions/modular_build.sqf +++ b/SQF/dayz_code/actions/modular_build.sqf @@ -506,7 +506,7 @@ if (_canBuild select 0) then { _combination_2 = floor(random 10); _combination_3 = floor(random 10); _combination = format["%1%2%3",_combination_1,_combination_2,_combination_3]; - dayz_combination = _combination; + DZE_Lock_Door = _combination; _combinationDisplay = _combination; }; From 50ec89489d751468917a8017dd2dd9b900f6e0c1 Mon Sep 17 00:00:00 2001 From: oiad Date: Mon, 11 Sep 2017 22:51:48 +1200 Subject: [PATCH 3/3] Fix auto unlock to function like storage Safe/lockbox will be able to be auto unlocked after placing due to setting dayz_combination to _combination. Locked doors use DZE_Lock_Door instead. --- SQF/dayz_code/actions/player_upgrade.sqf | 1 + 1 file changed, 1 insertion(+) diff --git a/SQF/dayz_code/actions/player_upgrade.sqf b/SQF/dayz_code/actions/player_upgrade.sqf index 22ec9f4e3..08ef8a5ba 100644 --- a/SQF/dayz_code/actions/player_upgrade.sqf +++ b/SQF/dayz_code/actions/player_upgrade.sqf @@ -120,6 +120,7 @@ if ((count _upgrade) > 0) then { _combination = format["%1%2%3",_combination_1,_combination_2,_combination_3]; _objectCharacterID = _combination; + DZE_Lock_Door = _combination; format[localize "str_epoch_player_158",_combination,_text] call dayz_rollingMessages; systemChat format[localize "str_epoch_player_158",_combination,_text];