diff --git a/SQF/dayz_code/actions/A_Plot_for_Life/plot_take_ownership.sqf b/SQF/dayz_code/actions/A_Plot_for_Life/plot_take_ownership.sqf index 9bee4b50b..318b02de8 100644 --- a/SQF/dayz_code/actions/A_Plot_for_Life/plot_take_ownership.sqf +++ b/SQF/dayz_code/actions/A_Plot_for_Life/plot_take_ownership.sqf @@ -90,6 +90,6 @@ if ((_isowner select 0 )) then { }; }; } count _findNearestObjects; - cutText [format["Take Ownership: %1 objects ownership changed.",_changecount], "PLAIN DOWN"]; + format[localize "STR_EPOCH_APLOTFORLIFE_TAKE_OWNERSHIP",_changecount] call dayz_rollingMessages; }; diff --git a/SQF/dayz_code/actions/A_Plot_for_Life/tent_pitch.sqf b/SQF/dayz_code/actions/A_Plot_for_Life/tent_pitch.sqf index b6f779c6f..de66ce774 100644 --- a/SQF/dayz_code/actions/A_Plot_for_Life/tent_pitch.sqf +++ b/SQF/dayz_code/actions/A_Plot_for_Life/tent_pitch.sqf @@ -17,7 +17,7 @@ _playerUID = [player] call FNC_GetPlayerUID; _config = configFile >> "CfgMagazines" >> _item; _text = getText (_config >> "displayName"); -if (!_hastentitem) exitWith {cutText [format[(localize "str_player_31"),_text,"pitch"] , "PLAIN DOWN"]}; +if (!_hastentitem) exitWith format[localize "str_player_31",_text,"pitch"] call dayz_rollingMessages; //blocked if (["concrete",dayz_surfaceType] call fnc_inString) then { _isOk = true; diag_log ("surface concrete"); }; @@ -67,8 +67,8 @@ if (!_isOk) then { PVDZE_obj_Publish = [dayz_characterID,_object,[_dir,_location, _playerUID],_classname]; publicVariableServer "PVDZE_obj_Publish"; - cutText [localize "str_success_tent_pitch", "PLAIN DOWN"]; + localize "str_success_tent_pitch" call dayz_rollingMessages; } else { - cutText [localize "str_fail_tent_pitch", "PLAIN DOWN"]; + localize "str_fail_tent_pitch" call dayz_rollingMessages; }; diff --git a/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_buyItems.sqf b/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_buyItems.sqf index 339bffb6e..97f9c39f4 100644 --- a/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_buyItems.sqf +++ b/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_buyItems.sqf @@ -217,14 +217,14 @@ if(_enoughMoney) then { if (_success) then { systemChat format[localize "STR_EPOCH_TRADE_SUCCESS", _priceToBuy]; } else { - systemchat localize "STR_EPOCH_TRADE_DEBUG"; + systemChat localize "STR_EPOCH_TRADE_DEBUG"; }; } else { _success = [player,_priceToBuy] call SC_fnc_removeCoins; if (_success) then { systemChat format[localize "STR_EPOCH_TRADE_SUCCESS_COINS", _priceToBuy, CurrencyName]; } else { - systemchat localize "STR_EPOCH_TRADE_DEBUG"; + systemChat localize "STR_EPOCH_TRADE_DEBUG"; }; }; } else { diff --git a/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_checkCloseVehicle.sqf b/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_checkCloseVehicle.sqf index 401b0088d..932f8d374 100644 --- a/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_checkCloseVehicle.sqf +++ b/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_checkCloseVehicle.sqf @@ -12,6 +12,6 @@ if(!isNull _vehicle)then{ Z_vehicle = _vehicle; systemChat format[localize "STR_EPOCH_TRADE_SELECTED",typeOf Z_vehicle]; _result = true; - [format[localize "STR_EPOCH_BUYING_IN", typeOf Z_vehicle]] call Z_filleTradeTitle; + [format[localize "STR_EPOCH_TRADE_BUYING_IN", typeOf Z_vehicle]] call Z_filleTradeTitle; }; _result diff --git a/SQF/dayz_code/actions/plotManagement/maintain_area.sqf b/SQF/dayz_code/actions/plotManagement/maintain_area.sqf index 8ab05b37e..5f4ae523e 100644 --- a/SQF/dayz_code/actions/plotManagement/maintain_area.sqf +++ b/SQF/dayz_code/actions/plotManagement/maintain_area.sqf @@ -1,7 +1,7 @@ private ["_missing","_missingQty","_proceed","_itemIn","_countIn","_qty","_num_removed","_uniqueID","_removed","_removed_total","_tobe_removed_total","_obj","_objectID","_objectUID","_classname","_location","_dir","_objectCharacterID","_object","_temp_removed_array","_textMissing","_target","_objectClasses","_range","_objects","_requirements","_count","_cost","_itemText","_option"]; disableSerialization; -if (DZE_ActionInProgress) exitWith { cutText [(localize "STR_EPOCH_ACTIONS_2") , "PLAIN DOWN"]; }; +if (DZE_ActionInProgress) exitWith {localize "STR_EPOCH_ACTIONS_2" call dayz_rollingMessages;}; DZE_ActionInProgress = true; player removeAction s_player_maintain_area; @@ -27,10 +27,10 @@ _count = count _objects; if (_count == 0) exitWith { _ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7012); - _result = format["Objects to maintain: %1" , _count]; + _result = format[localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_OBJECTS", _count]; _ctrl ctrlSetText _result; _ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7013); - _result = format["No money needed.", " "]; + _result = format[localize "STR_EPOCH_PLOTMANAGEMENT_NO_MONEY_NEEDED", " "]; _ctrl ctrlSetText _result; DZE_ActionInProgress = false; s_player_maintain_area = -1; @@ -98,28 +98,28 @@ switch _option do { // all required items removed from player gear if (_tobe_removed_total == _removed_total) then { - cutText [format[(localize "STR_EPOCH_ACTIONS_4"), _count], "PLAIN DOWN", 5]; + format[localize "STR_EPOCH_ACTIONS_4", _count] call dayz_rollingMessages; PVDZE_maintainArea = [player,1,_target]; publicVariableServer "PVDZE_maintainArea"; _ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7012); - _result = format["SUCCESS : Objects maintained: %1" , _count]; + _result = format[localize "STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_SUCCESS", _count]; _ctrl ctrlSetText _result; _ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7013); - _result = format["SUCCESS : Price maintained: %1 %2 !" , (_requirements select 0) select 1, (_requirements select 0) select 0]; + _result = format[localize "STR_EPOCH_PLOTMANAGEMENT_PRICE_MAINTAINED_SUCCESS", (_requirements select 0) select 1, (_requirements select 0) select 0]; _ctrl ctrlSetText _result; } else { {player addMagazine _x;} count _temp_removed_array; - cutText [format[(localize "STR_EPOCH_ACTIONS_5"),_removed_total,_tobe_removed_total], "PLAIN DOWN"]; + format[localize "STR_EPOCH_ACTIONS_5",_removed_total,_tobe_removed_total] call dayz_rollingMessages; }; } else { _textMissing = getText(configFile >> "CfgMagazines" >> _missing >> "displayName"); _ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7012); - _result = format["FAILED : Objects maintained: 0" , _count]; + _result = format[localize "STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_FAILED", _count]; _ctrl ctrlSetText _result; _ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7013); - _result = format["FAILED : Money needed: %1 %2 !" , (_requirements select 0) select 1, (_requirements select 0) select 0]; + _result = format[localize "STR_EPOCH_PLOTMANAGEMENT_MONEY_NEEDED_FAILED", (_requirements select 0) select 1, (_requirements select 0) select 0]; _ctrl ctrlSetText _result; - cutText [format[(localize "STR_EPOCH_ACTIONS_6"), _missingQty, _textMissing], "PLAIN DOWN"]; + format[localize "STR_EPOCH_ACTIONS_6", _missingQty, _textMissing] call dayz_rollingMessages; }; }; case "preview": { @@ -129,16 +129,16 @@ switch _option do { _countIn = _x select 1; _itemText = getText(configFile >> "CfgMagazines" >> _itemIn >> "displayName"); if (_cost != "") then { - _cost = _cost + " and "; + _cost = _cost + " and "; //TODO: localize? }; - _cost = _cost + (str(_countIn) + " of " + _itemText); + _cost = _cost + (str(_countIn) + " of " + _itemText); //TODO: localize? } count _requirements; - cutText [format[(localize "STR_EPOCH_ACTIONS_7"), _count, _cost], "PLAIN DOWN"]; + format[localize "STR_EPOCH_ACTIONS_7", _count, _cost] call dayz_rollingMessages; _ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7012); - _result = format["Objects to maintain: %1" , _count]; + _result = format[localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_OBJECTS", _count]; _ctrl ctrlSetText _result; _ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7013); - _result = format["Price to maintain: %1 %2" , (_requirements select 0) select 1, (_requirements select 0) select 0]; + _result = format[localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_PRICE", (_requirements select 0) select 1, (_requirements select 0) select 0]; _ctrl ctrlSetText _result; }; }; diff --git a/SQF/dayz_code/actions/plotManagement/plotAddFriend.sqf b/SQF/dayz_code/actions/plotManagement/plotAddFriend.sqf index 79661845c..a964de5ea 100644 --- a/SQF/dayz_code/actions/plotManagement/plotAddFriend.sqf +++ b/SQF/dayz_code/actions/plotManagement/plotAddFriend.sqf @@ -7,8 +7,8 @@ _thePlot = _plots select 0; _friends = _thePlot getVariable ["plotfriends",[]]; _inList = false; { if ((_x select 0) == (_toAdd select 0)) exitWith { _inList = true; }; } count _friends; -if (_inList) exitWith { cutText ["Already on the list", "PLAIN DOWN"]; }; -if ((count _friends) == DZE_MaxPlotFriends) exitWith { cutText [format["Only %1 friends allowed", DZE_MaxPlotFriends], "PLAIN DOWN"]; }; +if (_inList) exitWith {localize "STR_EPOCH_PLOTMANAGEMENT_ADDFRIEND_ALREADYONTHELIST" call dayz_rollingMessages}; +if ((count _friends) == DZE_MaxPlotFriends) exitWith { format[localize "STR_EPOCH_PLOTMANAGEMENT_ADDFRIEND_FRIENDLIMIT", DZE_MaxPlotFriends] call dayz_rollingMessages;}; _friends set [(count _friends), [_toAdd]];; _thePlot setVariable ["plotfriends", _friends, true]; diff --git a/SQF/dayz_code/stringtable.xml b/SQF/dayz_code/stringtable.xml index ea1e6424d..d35635c13 100644 --- a/SQF/dayz_code/stringtable.xml +++ b/SQF/dayz_code/stringtable.xml @@ -10805,7 +10805,7 @@ Cannot access gear in a locked vehicle. Es kann nicht auf das Inventar bei verschlossenen Fahrzeugen zugegriffen werden. - Нельзя открывать инвентарь запертого транспорта. + Нельзя открыть снаряжение запертого транспорта. Je kunt niet bij de intentaris van een afgesloten voertuig. Impossible d'accéder au contenu d'un véhicule verrouillé @@ -12668,7 +12668,7 @@ Craft Stick Fence Stick-Zaun herstellen - Создать: Колючая ограда + Создать: Забор-частокол Creëer takken hek @@ -12956,7 +12956,7 @@ Craft Fire Barrel Feuerfass herstellen - Создать: Огненная бочка + Создать: Источник огня @@ -13827,54 +13827,54 @@ Prázdná bedna - 6 x ItemSodaCoke + 6 x Soda (Coke) 6 x Dose (Coke) - + 6 x Газировка (Кола) 6x Soda s kolovou příchutí - 12 x ItemSodaCoke - 12 x Dose (Coke) - + 12 x Soda (Coke) + 12 x Dose (Coke) + 12 x Газировка (Кола) 12x Soda s kolovou příchutí - 6 x ItemSodaPepsi + 6 x Soda (Pepsi) 6 x Dose (Pepsi) - + 6 x Газировка (Пепси) 6x Pepsi - 12 x ItemSodaPepsi + 12 x Soda (Pepsi) 12 x Dose (Pepsi) - + 12 x Газировка (Пепси) 12x Pepsi - 6 x FoodbaconCooked + 6 x Bacon 6 x Gebratener Speck - + 6 x Готовый бекон 6x Vepřové - 12 x FoodbaconCooked + 12 x Bacon 12 x Gebratener Speck - + 12 x Готовый бекон @@ -13910,7 +13910,7 @@ 12 x SandBag 12 x Sandsack - Мешок с песком (12x) + 12 x Мешок с песком @@ -13919,7 +13919,7 @@ 6 x Tank Trap 6 x Panzersperre - Противотанковый ёж (6x) + 6 x Противотанковый ёж @@ -13928,7 +13928,7 @@ 12 x Tank Trap 12 x Panzersperre - Противотанковый ёж (12x) + 12 x Противотанковый ёж @@ -13937,7 +13937,7 @@ 6 x Wire Kit 6 x Stacheldraht - Колючая проволока (6x) + 6 x Колючая проволока @@ -13946,7 +13946,7 @@ 12 x Wire Kit 12 x Stacheldraht - Колючая проволока (12x) + 12 x Колючая проволока @@ -13955,7 +13955,7 @@ 6 x Scrap Metal 6 x Metallteile - Металлолом (6x) + 6 x Металлолом @@ -13964,7 +13964,7 @@ 12 x Scrap Metal 12 x Metallteile - Металлолом (12x) + 12 x Металлолом @@ -14549,7 +14549,7 @@ Wooden Ramp Holz-Rampe - Wooden Ramp + Деревянная рампа Wooden Ramp Wooden Ramp Wooden Ramp @@ -14557,7 +14557,7 @@ Document used in building a wooden ramp. Dokument wird benötigt, um eine Holz-Rampe zu bauen. - Document used in building a wooden ramp. + Документ используемый в строительстве деревянной рампы. Document used in building a wooden ramp. Document used in building a wooden ramp. Document used in building a wooden ramp. @@ -14573,7 +14573,7 @@ Used to temporarily unlock and start a vehicle has a chance of failure and is consumed on use. Kann ein Fahrzeug temporär aufschliessen und starten. Klappt nicht immer und kann nur ein Mal verwendet werden. - Used to temporarily unlock and start a vehicle has a chance of failure and is consumed on use. + Используется для временного взлома и запуска транспорта, присутствует шанс неудачи и расходуется при использовании. Used to temporarily unlock and start a vehicle has a chance of failure and is consumed on use. Used to temporarily unlock and start a vehicle has a chance of failure and is consumed on use. Used to temporarily unlock and start a vehicle has a chance of failure and is consumed on use. @@ -14597,7 +14597,7 @@ Canvas Tuch - Хост + Холст Canvas Canvas Canvas @@ -14629,7 +14629,7 @@ Light Bulb Glühbirne - Light Bulb + Лампочка Light Bulb Light Bulb Light Bulb @@ -14637,7 +14637,7 @@ Lightbulb: Used in part to create a buildable lamp post. Don't tell me you didn't find this in a barn. Glühbirne: Wird zur Herstellung von Lampen benötigt. Sag nicht, du hättest keine in einer Scheune gefunden. - Lightbulb: Used in part to create a buildable lamp post. Don't tell me you didn't find this in a barn. + Лампочка: Используется в строительстве фонарного столба. Не говорите мне, что вы нашли это не в сарае. Lightbulb: Used in part to create a buildable lamp post. Don't tell me you didn't find this in a barn. Lightbulb: Used in part to create a buildable lamp post. Don't tell me you didn't find this in a barn. Lightbulb: Used in part to create a buildable lamp post. Don't tell me you didn't find this in a barn. @@ -14677,7 +14677,7 @@ Corrugated Fence Wellblech-Zaun - Corrugated Fence + Гофрированный забор Corrugated Fence Corrugated Fence Corrugated Fence @@ -14685,7 +14685,7 @@ Corrugated Fence: A buildable object used for fortification purposes. Wellblech-Zaun: Ein aufbaubares Objekt zur Erstellung einer Befestigung. - Corrugated Fence: A buildable object used for fortification purposes. + Гофрированный забор: Используется для защитных целей. Corrugated Fence: A buildable object used for fortification purposes. Corrugated Fence: A buildable object used for fortification purposes. Corrugated Fence: A buildable object used for fortification purposes. @@ -14693,7 +14693,7 @@ Metal Pole Metallstange - Metal Pole + Металлическая труба Metal Pole Metal Pole Metal Pole @@ -14701,7 +14701,7 @@ Pole: A few sturdy metal poles used to craft tents and other buildables. Metallstange: Ein paar robuste Metallstangen zum Bau von Zelten und anderen Teilen. - Pole: A few sturdy metal poles used to craft tents and other buildables. + Труба: Несколько прочных металлических труб, используются для изготовления палаток и в строительстве. Pole: A few sturdy metal poles used to craft tents and other buildables. Pole: A few sturdy metal poles used to craft tents and other buildables. Pole: A few sturdy metal poles used to craft tents and other buildables. @@ -14709,7 +14709,7 @@ Gun Rack Kit Waffenhalter-Bausatz - Gun Rack Kit + Полка для оружия Gun Rack Kit Gun Rack Kit Gun Rack Kit @@ -14717,7 +14717,7 @@ A Gun Rack for 20 weapons. Ein Waffenhalter für 20 Waffen. - A Gun Rack for 20 weapons. + Полка, на которую можно повесить до 20 оружия. A Gun Rack for 20 weapons. A Gun Rack for 20 weapons. A Gun Rack for 20 weapons. @@ -14741,7 +14741,7 @@ Oil Barrel Öl-Fass - Oil Barrel + Бочка нефти Oil Barrel Oil Barrel Oil Barrel @@ -14749,7 +14749,7 @@ 210 litres of Oil in a Barrel. 210 Liter Öl in einem Fass. - 210 litres of Oil in a Barrel. + 210 литров нефти в бочке. 210 litres of Oil in a Barrel. 210 litres of Oil in a Barrel. 210 litres of Oil in a Barrel. @@ -14757,7 +14757,7 @@ Fuel Barrel Kraftstoff-Fass - Fuel Barrel + Бочка топлива Fuel Barrel Fuel Barrel Fuel Barrel @@ -14765,7 +14765,7 @@ 210 litres of fuel per barrel. 210 Liter Kraftstoff-Fass. - 210 litres of fuel per barrel. + 210 литров топлива в бочке. 210 litres of fuel per barrel. 210 litres of fuel per barrel. 210 litres of fuel per barrel. @@ -14773,7 +14773,7 @@ Fuel Barrel (Empty) Fass (leer) - Fuel Barrel (Empty) + Пустая бочка Fuel Barrel (Empty) Fuel Barrel (Empty) Fuel Barrel (Empty) @@ -14781,7 +14781,7 @@ 210 litres of fuel per barrel. (Empty) 210 Liter Kraftstoff-Fass. (Empty) - 210 litres of fuel per barrel. (Empty) + Пустая бочка для топлива. 210 litres of fuel per barrel. (Empty) 210 litres of fuel per barrel. (Empty) 210 litres of fuel per barrel. (Empty) @@ -14789,7 +14789,7 @@ Fire Barrel Kit Feuer-Fass-Bausatz - Fire Barrel Kit + Набор (Источник огня) Fire Barrel Kit Fire Barrel Kit Fire Barrel Kit @@ -14797,7 +14797,7 @@ Fire Barrel Feuer-Fass - Fire Barrel + Бочка, которую можно поджечь и использовать в качестве источника огня. Fire Barrel Fire Barrel Fire Barrel @@ -14821,7 +14821,7 @@ Wooden ramp can be used to get air. Eine Holz-Rampe kann als Sprungschanze verwendet werden. - Wooden ramp can be used to get air. + Деревянная рампа поможет вам взлететь. Wooden ramp can be used to get air. Wooden ramp can be used to get air. Wooden ramp can be used to get air. @@ -14845,7 +14845,7 @@ Metal Panel Metallplatte - Metal Panel + Металлическая панель Metal Panel Metal Panel Metal Panel @@ -14853,7 +14853,7 @@ Metal Panel: Strong metal wall used for base defence. Metallplatte: Starke Metallwand für den Schutz der Basis. - Metal Panel: Strong metal wall used for base defence. + Металлическая панель: Прочная металлическая стена, используемая для защиты базы. Metal Panel: Strong metal wall used for base defence. Metal Panel: Strong metal wall used for base defence. Metal Panel: Strong metal wall used for base defence. @@ -14861,7 +14861,7 @@ Deer Stand Jägerstand - Deer Stand + Смотровая вышка Deer Stand Deer Stand Deer Stand @@ -14869,7 +14869,7 @@ Deer Stand: can be used as a lookout. Jägerstand: Wunderbare Aussicht da oben. - Deer Stand: can be used as a lookout. + Смотровая вышка: может использоваться в качестве наблюдательного пункта. Deer Stand: can be used as a lookout. Deer Stand: can be used as a lookout. Deer Stand: can be used as a lookout. @@ -14877,7 +14877,7 @@ Large Desert Camo Net Grosses Wüsten-Tarnnetz - Large Desert Camo Net + Большая пустынная камуфляжная сеть Large Desert Camo Net Large Desert Camo Net Large Desert Camo Net @@ -14885,7 +14885,7 @@ Large Forest Camo Net Grosses Wald-Tarnnetz - Large Forest Camo Net + Большая лесная камуфляжная сеть Large Forest Camo Net Large Forest Camo Net Large Forest Camo Net @@ -14893,7 +14893,7 @@ Large Camo Netting: A very large buildable object that can be used to cover objects. Grosses Tarnnetz: Ein sehr grosses aufbaubares Objekt, um andere Objekte drunter zu verstecken. - Large Camo Netting: A very large buildable object that can be used to cover objects. + Большая камуфляжная сеть: Может быть использована для прикрытия каких-либо построек. Large Camo Netting: A very large buildable object that can be used to cover objects. Large Camo Netting: A very large buildable object that can be used to cover objects. Large Camo Netting: A very large buildable object that can be used to cover objects. @@ -14901,7 +14901,7 @@ Desert Camo Net Wüsten-Tarnnetz - Desert Camo Net + Пустынная камуфляжная сеть Desert Camo Net Desert Camo Net Desert Camo Net @@ -14909,7 +14909,7 @@ Forest Camo Net Wald-Tarnnetz - Forest Camo Net + Лесная камуфляжная сеть Forest Camo Net Forest Camo Net Forest Camo Net @@ -14917,7 +14917,7 @@ Camo Netting: A buildable object that can be used to cover objects. Tarnnetz: Ein aufbaubares Objekt, um andere Objekte drunter zu verstecken. - Camo Netting: A buildable object that can be used to cover objects. + Камуфляжная сеть: Может быть использована для прикрытия каких-либо построек. Camo Netting: A buildable object that can be used to cover objects. Camo Netting: A buildable object that can be used to cover objects. Camo Netting: A buildable object that can be used to cover objects. @@ -14925,7 +14925,7 @@ Fuel Pump Treibstoff-Pumpe - Fuel Pump + Топливный насос Fuel Pump Fuel Pump Fuel Pump @@ -14933,7 +14933,7 @@ Light Pole Lichtmast - Light Pole + Фонарный столб Light Pole Light Pole Light Pole @@ -14941,7 +14941,7 @@ Light Pole: A buildable object that can be used with a Generator to provide light in times of darkness. Lichtmast: Ein aufbaubares Objekt, das bei Dunkelheit Licht spendet. Generator nicht inklusive. - Light Pole: A buildable object that can be used with a Generator to provide light in times of darkness. + Фонарный столб: При использовании вместе с генератором может служить источником света в темноте. Light Pole: A buildable object that can be used with a Generator to provide light in times of darkness. Light Pole: A buildable object that can be used with a Generator to provide light in times of darkness. Light Pole: A buildable object that can be used with a Generator to provide light in times of darkness. @@ -14949,7 +14949,7 @@ Stick Fence Staketenzaun - Stick Fence + Забор-частокол Stick Fence Stick Fence Stick Fence @@ -14957,7 +14957,7 @@ Stick Fence: A buildable barrier that can be used to keep zombies out of your camp. They are fairly weak and can be ran over easier. Staketenzaun: Eine aufbaubare Schranke, um Zombies fernzhalten. Nicht sonderlich stabil. - Stick Fence: A buildable barrier that can be used to keep zombies out of your camp. They are fairly weak and can be ran over easier. + Забор-частокол: Ограда, которая может защитить ваш лагерь от зомби. Однако, она довольно непрочная. Stick Fence: A buildable barrier that can be used to keep zombies out of your camp. They are fairly weak and can be ran over easier. Stick Fence: A buildable barrier that can be used to keep zombies out of your camp. They are fairly weak and can be ran over easier. Stick Fence: A buildable barrier that can be used to keep zombies out of your camp. They are fairly weak and can be ran over easier. @@ -14965,7 +14965,7 @@ Nice Wooden Shed Holzschuppen - Nice Wooden Shed + Деревянный сарай Nice Wooden Shed Nice Wooden Shed Nice Wooden Shed @@ -14973,7 +14973,7 @@ Nice Wooden Shed: A crafted object that holds a lot of items/weapons/backpacks and has a door that opens and closes. Holzschuppen: Ein selbstbau-Objekt mit viel Platz für Material, Waffen und Rucksäcke. Es hat sogar eine Tür. - Nice Wooden Shed: A crafted object that holds a lot of items/weapons/backpacks and has a door that opens and closes. + Деревянный сарай: Постройка с дверью, в которой можно хранить много предметов/оружия/рюкзаков. Nice Wooden Shed: A crafted object that holds a lot of items/weapons/backpacks and has a door that opens and closes. Nice Wooden Shed: A crafted object that holds a lot of items/weapons/backpacks and has a door that opens and closes. Nice Wooden Shed: A crafted object that holds a lot of items/weapons/backpacks and has a door that opens and closes. @@ -14981,7 +14981,7 @@ Wooden Shack Holzhütte - Wooden Shack + Деревянная лачуга Wooden Shack Wooden Shack Wooden Shack @@ -14989,7 +14989,7 @@ M240 Nest M240 Nest - M240 Nest + Гнездо M240 M240 Nest M240 Nest M240 Nest @@ -14997,7 +14997,7 @@ Canvas Sun Shade Stoff-Sonnenschutz - Canvas Sun Shade + Солнцезащитный козырёк Canvas Sun Shade Canvas Sun Shade Canvas Sun Shade @@ -15005,7 +15005,7 @@ Sun Shade: A buildable object used to keep the sun off your back. Sonnenschutz: Ein aufbaubares Objekt, das dich vor der Sonne schützt. - Sun Shade: A buildable object used to keep the sun off your back. + Солнцезащитный козырёк: Защитит вас от солнца. Sun Shade: A buildable object used to keep the sun off your back. Sun Shade: A buildable object used to keep the sun off your back. Sun Shade: A buildable object used to keep the sun off your back. @@ -15013,7 +15013,7 @@ Wooden Bench Holzbank - Wooden Bench + Деревянная скамейка Wooden Bench Wooden Bench Wooden Bench @@ -15021,7 +15021,7 @@ Rusty Gate Rostiges Tor - Rusty Gate + Ржавые ворота Rusty Gate Rusty Gate Rusty Gate @@ -15029,7 +15029,7 @@ Rusty Gate: A buildable object that can be opened and closed. Rostiges Tor: Ein aufbaubares Objekt, dass man auf- und zumachen kann. - Rusty Gate: A buildable object that can be opened and closed. + Ржавые ворота: Можно открывать и закрывать. Rusty Gate: A buildable object that can be opened and closed. Rusty Gate: A buildable object that can be opened and closed. Rusty Gate: A buildable object that can be opened and closed. @@ -15037,7 +15037,7 @@ Outhouse Toilettenhäuschen - Outhouse + Сортир Outhouse Outhouse Outhouse @@ -15045,7 +15045,7 @@ Outhouse: A buildable object that you can poop in. Comes pre-stocked with one roll of Toilet Paper. Toilettenhäuschen: Ein aufbaubares Objekt, in dem du dein Geschäft verrichten kannst. Eine Rolle Toilettenpapier inklusive. - Outhouse: A buildable object that you can poop in. Comes pre-stocked with one roll of Toilet Paper. + Сортир: Место, где вы можете справить нужду. Внутри имеется один рулон туалетной бумаги. Outhouse: A buildable object that you can poop in. Comes pre-stocked with one roll of Toilet Paper. Outhouse: A buildable object that you can poop in. Comes pre-stocked with one roll of Toilet Paper. Outhouse: A buildable object that you can poop in. Comes pre-stocked with one roll of Toilet Paper. @@ -15053,7 +15053,7 @@ Storage Shed Lagerschuppen - Storage Shed + Лабаз Storage Shed Storage Shed Storage Shed @@ -15061,7 +15061,7 @@ Storage Shed: A large buildable object that is non enterable and holds a lot of items/weapons/backpacks. Lagerschuppen: Ein grosses Objekt mit viel Platz für Material, Waffen und Rucksäcke. Nicht begehbar. - Storage Shed: A large buildable object that is non enterable and holds a lot of items/weapons/backpacks. + Лабаз: Большая постройка, в которую нельзя войти, но в ней можно хранить много предметов/оружия/рюкзаков. Storage Shed: A large buildable object that is non enterable and holds a lot of items/weapons/backpacks. Storage Shed: A large buildable object that is non enterable and holds a lot of items/weapons/backpacks. Storage Shed: A large buildable object that is non enterable and holds a lot of items/weapons/backpacks. @@ -15581,7 +15581,7 @@ Selling from gear. Verkauf aus meiner Ausrüstung. - Продажа из инвентаря. + Продажа из снаряжения. Selling from gear. Selling from gear. Selling from gear. @@ -15629,7 +15629,7 @@ Buying in gear. Kauf in meine Ausrüstung. - Покупка в инвентарь. + Покупка в снаряжение. Buying in gear. Buying in gear. Buying in gear. @@ -15668,7 +15668,7 @@ I do not see any vehicle. - Я не вижу Вашего транспорта. + Я не вижу вашего транспорта. You are not wearing a backpack. @@ -15700,14 +15700,15 @@ You can only purchase one vehicle at a time. + Вы можете купить только один транспорт за сделку. You can only buy %1 primary, %2 sidearm and %3 tools in your gear. - Вы можете купить в снаряжение: оружия-%1, пистолетов-%2, инструмента-%3. + Вы можете купить в снаряжение: оружия-%1, пистолетов-%2, инструментов-%3. You can only buy %1 magazines in your gear. - Вы можете купить магазинов в снаряжение: %1. + Вы можете купить предметов в снаряжение: %1. You can only buy %1 backpacks in your gear. @@ -15715,15 +15716,15 @@ You can only buy %1 weapons in your vehicle. - Вы можете купить оружия в Ваш автомобиль: %1. + Вы можете купить оружия в ваш автомобиль: %1. You can only buy %1 magazines in your vehicle. - Вы можете купить магазинов в Ваш автомобиль: %1. + Вы можете купить предметов в ваш автомобиль: %1. You can only buy %1 backpacks in your vehicle. - Вы можете купить рюкзаков в Ваш автомобиль: %1. + Вы можете купить рюкзаков в ваш транспорт: %1. You need a backpack. @@ -15735,7 +15736,7 @@ Only %1 mags fit in the backpack. - В рюкзак поместится магазинов: %1. + В рюкзак поместится предметов: %1. Only %1 bags fit in the backpack. @@ -15743,7 +15744,7 @@ Adding %1 items in backpack - Добавлено: %1 в рюкзак + Добавлено: %1 предметов в рюкзак %1 x %2 added @@ -15755,27 +15756,27 @@ Trade successfull. - Продажа звершена. + Продажа завершена. Trade successfull, payed %1 worth of items. - Продано! с Вас %1. + Продано! С вас %1. Trade successfull, payed %1 %2. - Продано! с Вас %1 %2. + Продано! С вас %1 %2. Trade successfull, received %1 %2 - Продажа звершена. Получено %1 %2 + Продажа завершена. Получено %1 %2 DEBUG: Something went wrong in the pay process. Please report this issue. - DEBUG: Что-то пошло не так в процессе оплаты. Пожалуйста, сообщите об этой проблеме. + Отладка: Что-то пошло не так в процессе оплаты. Пожалуйста, сообщите об этой проблеме. You could not buy these items because the container lacks space to hold them. - Вы могли бы всё это купить, но места нехватает, поэтому покупка отменена. + Вы могли бы всё это купить, но места не хватает, поэтому покупка отменена. You need %1 %2 to buy all these items. @@ -15783,16 +15784,53 @@ You need more money to buy all these items. - Вам нужно больше денег, чтобы купить. + Вам нужно больше денег, чтобы купить это. Selected %1 Выбрано: %1 - + Buying in %1. Покупка в %1. + + Total space succeeded: Mag=1, Tool=1, Side=5, Primary=10 slots and your bag capacity is %1 where you tried %2 slots. + + + Take Ownership: %1 objects ownership changed. + + + Objects to maintain: %1 + + + Price to maintain: %1 %2 + + + No money needed. + Деньги не требуются. + + + SUCCESS : Objects maintained: %1 + + + SUCCESS : Price maintained: %1 %2 ! + + + FAILED : Objects maintained: 0 + + + FAILED : Money needed: %1 %2 ! + ОШИБКА : Требуется денег: %1 %2 ! + + + Already on the list + Уже в списке друзей + + + Only %1 friends allowed + Можно добавить друзей: %1 + Trader Händler @@ -15819,7 +15857,7 @@ Mags - Магазинов + Предметов Weps @@ -15882,12 +15920,12 @@ Block Garage Doorway - Cinder block garage doorway - Cinder block garage doorway - Cinder block garage doorway - Cinder block garage doorway - Cinder block garage doorway - Cinder block garage doorway + Cinder block garage doorway. + Cinder block garage doorway. + Cinder block garage doorway. + Cinder block garage doorway. + Cinder block garage doorway. + Cinder block garage doorway. Floor/Ceiling @@ -15914,52 +15952,52 @@ Floor/Ceiling 1/4 - Wood Floor can also be used as a ceiling. - Wood Floor can also be used as a ceiling. - Wood Floor can also be used as a ceiling. - Wood Floor can also be used as a ceiling. - Wood Floor can also be used as a ceiling. - Wood Floor can also be used as a ceiling. + Wooden floor can also be used as a ceiling. + Wooden floor can also be used as a ceiling. + Wooden floor can also be used as a ceiling. + Wooden floor can also be used as a ceiling. + Wooden floor can also be used as a ceiling. + Wooden floor can also be used as a ceiling. - Wood Stairs - Wood Stairs - Wood Stairs - Wood Stairs - Wood Stairs - Wood Stairs + Wooden Stairs + Wooden Stairs + Wooden Stairs + Wooden Stairs + Wooden Stairs + Wooden Stairs - Wood Stairs w/ supports - Wood Stairs w/ supports - Wood Stairs w/ supports - Wood Stairs w/ supports - Wood Stairs w/ supports - Wood Stairs w/ supports + Wooden Stairs w/ supports + Wooden Stairs w/ supports + Wooden Stairs w/ supports + Wooden Stairs w/ supports + Wooden Stairs w/ supports + Wooden Stairs w/ supports - Wood stairs with supports. - Wood stairs with supports. - Wood stairs with supports. - Wood stairs with supports. - Wood stairs with supports. - Wood stairs with supports. + Wooden stairs with supports. + Wooden stairs with supports. + Wooden stairs with supports. + Wooden stairs with supports. + Wooden stairs with supports. + Wooden stairs with supports. - Wood Ladder - Wood Ladder - Wood Ladder - Wood Ladder - Wood Ladder - Wood Ladder + Wooden Ladder + Wooden Ladder + Wooden Ladder + Wooden Ladder + Wooden Ladder + Wooden Ladder - Wood Wall - Wood Wall - Wood Wall - Wood Wall - Wood Wall - Wood Wall + Wooden Wall + Wooden Wall + Wooden Wall + Wooden Wall + Wooden Wall + Wooden Wall Wall constructed out of plywood and lumber. @@ -15970,12 +16008,12 @@ Wall constructed out of plywood and lumber. - Wood Wall 1/3 - Wood Wall 1/3 - Wood Wall 1/3 - Wood Wall 1/3 - Wood Wall 1/3 - Wood Wall 1/3 + Wooden Wall 1/3 + Wooden Wall 1/3 + Wooden Wall 1/3 + Wooden Wall 1/3 + Wooden Wall 1/3 + Wooden Wall 1/3 Third wall constructed out of plywood and lumber. @@ -16050,12 +16088,12 @@ Wall with door constructed out of plywood and lumber. - Wood Garage Door - Wood Garage Door - Wood Garage Door - Wood Garage Door - Wood Garage Door - Wood Garage Door + Wooden Garage Door + Wooden Garage Door + Wooden Garage Door + Wooden Garage Door + Wooden Garage Door + Wooden Garage Door Garage door constructed out of plywood and lumber. @@ -16066,12 +16104,12 @@ Garage door constructed out of plywood and lumber. - Wood Garage Door Locked - Wood Garage Door Locked - Wood Garage Door Locked - Wood Garage Door Locked - Wood Garage Door Locked - Wood Garage Door Locked + Wooden Garage Door Locked + Wooden Garage Door Locked + Wooden Garage Door Locked + Wooden Garage Door Locked + Wooden Garage Door Locked + Wooden Garage Door Locked Garage door with combination lock. @@ -16082,12 +16120,12 @@ Garage door with combination lock. - Large Wood Wall - Large Wood Wall - Large Wood Wall - Large Wood Wall - Large Wood Wall - Large Wood Wall + Large Wooden Wall + Large Wooden Wall + Large Wooden Wall + Large Wooden Wall + Large Wooden Wall + Large Wooden Wall Large wall constructed out of plywood and lumber. @@ -16596,7 +16634,7 @@ Officer Suit Officer Suit - Officer Suit + Униформа офицера Officer Suit Officer Suit Officer Suit @@ -16604,7 +16642,7 @@ Sergei Sergei - Sergei + Сегрей Sergei Sergei Sergei @@ -16612,7 +16650,7 @@ Police Officer Uniform Police Officer Uniform - Police Officer Uniform + Униформа сотрудника полиции Police Officer Uniform Police Officer Uniform Police Officer Uniform @@ -16620,7 +16658,7 @@ Ethan Ethan - Ethan + Итан Ethan Ethan Ethan @@ -16628,7 +16666,7 @@ Pilot Uniform Pilot Uniform - Pilot Uniform + Униформа пилота Pilot Uniform Pilot Uniform Pilot Uniform @@ -16636,7 +16674,7 @@ Harry Harry - Harry + Гарри Harry Harry Harry @@ -16644,7 +16682,7 @@ Press Uniform Press Uniform - Press Uniform + Униформа сотрудника прессы Press Uniform Press Uniform Press Uniform @@ -16652,7 +16690,7 @@ Terrorist Uniform Terrorist Uniform - Terrorist Uniform + Униформа террориста Terrorist Uniform Terrorist Uniform Terrorist Uniform @@ -16660,7 +16698,7 @@ Rebel Uniform Rebel Uniform - Rebel Uniform + Униформа повстанцев Rebel Uniform Rebel Uniform Rebel Uniform @@ -16668,7 +16706,7 @@ Donald Donald - Donald + Дональд Donald Donald Donald @@ -16676,7 +16714,7 @@ Business Suit Business Suit - Business Suit + Деловой костюм Business Suit Business Suit Business Suit @@ -16684,7 +16722,7 @@ James James - James + Джеймс James James James @@ -16692,7 +16730,7 @@ Priest Outfit Priest Outfit - Priest Outfit + Ряса священника Priest Outfit Priest Outfit Priest Outfit @@ -16700,7 +16738,7 @@ Duane Duane - Duane + Дуэйн Duane Duane Duane @@ -16708,7 +16746,7 @@ Rocker (black) Rocker (black) - Rocker (black) + Рокер (Чёрный цвет) Rocker (black) Rocker (black) Rocker (black) @@ -16716,7 +16754,7 @@ Rod Rod - Rod + Род Rod Rod Rod @@ -16724,7 +16762,7 @@ Rocker (brown) Rocker (brown) - Rocker (brown) + Рокер (Коричневый цвет) Rocker (brown) Rocker (brown) Rocker (brown) @@ -16732,7 +16770,7 @@ Van Van - Van + Ван Van Van Van @@ -16740,7 +16778,7 @@ Rocker (blue) Rocker (blue) - Rocker (blue) + Рокер (Синий цвет) Rocker (blue) Rocker (blue) Rocker (blue) @@ -16748,7 +16786,7 @@ Bruce Bruce - Bruce + Брюс Bruce Bruce Bruce @@ -16756,7 +16794,7 @@ Rocker (green) Rocker (green) - Rocker (green) + Рокер (Зелёный цвет) Rocker (green) Rocker (green) Rocker (green) @@ -16948,7 +16986,7 @@ Alejandria Alejandria - Alejandria + Алехандро Alejandria Alejandria Alejandria @@ -16980,7 +17018,7 @@ Sophia Sophia - Sophia + София Sophia Sophia Sophia @@ -17012,7 +17050,7 @@ Special Forces Special Forces - Special Forces + Силы особого назначения Special Forces Special Forces Special Forces @@ -17020,7 +17058,7 @@ Desert Camo Desert Camo - Desert Camo + Пустынный камуфляж Desert Camo Desert Camo Desert Camo @@ -17028,7 +17066,7 @@ Bodyguard Bodyguard - Bodyguard + Охранник Bodyguard Bodyguard Bodyguard @@ -17036,7 +17074,7 @@ Jungle Camo Jungle Camo - Jungle Camo + Лесной камуфляж Jungle Camo Jungle Camo Jungle Camo @@ -17052,7 +17090,7 @@ Desert Ghillie Desert Ghillie - Desert Ghillie + Пустынный гилли Desert Ghillie Desert Ghillie Desert Ghillie @@ -17060,7 +17098,7 @@ Urban Camo Urban Camo - Urban Camo + Городской камуфляж Urban Camo Urban Camo Urban Camo @@ -17068,7 +17106,7 @@ Marksman Marksman - Marksman + Меткий стрелок Marksman Marksman Marksman @@ -17076,7 +17114,7 @@ Team Leader Team Leader - Team Leader + Лидер группы Team Leader Team Leader Team Leader @@ -17100,7 +17138,7 @@ General General - General + Генерал General General General @@ -17108,7 +17146,7 @@ Crewman Crewman - Crewman + Член команды Crewman Crewman Crewman @@ -17116,7 +17154,7 @@ Boss Boss - Boss + Босс Boss Boss Boss @@ -17124,7 +17162,7 @@ Team Leader Team Leader - Team Leader + Лидер группы Team Leader Team Leader Team Leader @@ -17132,7 +17170,7 @@ Cooper Cooper - Cooper + Купер Cooper Cooper Cooper @@ -17140,7 +17178,7 @@ Travis Travis - Travis + Трэвис Travis Travis Travis @@ -17148,7 +17186,7 @@ Paulo Paulo - Paulo + Пауло Paulo Paulo Paulo @@ -17156,7 +17194,7 @@ Steve Steve - Steve + Стив Steve Steve Steve