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https://github.com/EpochModTeam/DayZ-Epoch.git
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Add AN-94 Abakan
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@@ -31,6 +31,7 @@ weaponsRU[] =
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{Loot_WEAPON, 6, AKM_DZ},
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{Loot_WEAPON, 6, AK107_DZ}, // Attachment support added to AK-107 in 1.0.7
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{Loot_WEAPON, 6, AK74_DZ},
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{Loot_WEAPON, 6, AN94_DZ},
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// Machine Guns
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{Loot_WEAPON, 3, RPK74_DZ},
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@@ -22,4 +22,9 @@ class CfgRecoils
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HK417_Recoil[] = {0,0.014,0.015,0.02,0.014,0.015,0.07,0.005,0.018,0.13,0,0};
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HK417_RecoilProne[] = {0,0.01,0.006,0.013,0.01,0.006,0.1,0.008,0.001,0.12,0,0};
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AN94_Recoil[] = {0,0.008,0.006,0.01,0.008,0.006,0.04,0.004,0.012,0.12,0,0};
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AN94_RecoilProne[] = {0,0.007,0.003,0.01,0.007,0.003,0.17,0.003,0,0.22,0,0};
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AN94_BurstRecoil[] = {0,0,0,0.05,0.005,0,0.07,0.01,0.006,0.12,0,0};
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AN94_BurstRecoilProne[] = {0,0.002,0,0.01,0.003,0.005,0.03,0.007,-0.0003,0.1,0,0};
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};
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@@ -398,6 +398,8 @@ class Category_16 {
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class AK107_GL_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {3,"ItemGoldBar"};};
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class AK107_GL_Kobra_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {5,"ItemGoldBar"};};
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class AK107_GL_PSO1_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {7,"ItemGoldBar"};};
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class AN94_DZ {type = "trade_weapons";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
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class AN94_GL_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {3,"ItemGoldBar"};};
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class FNFAL_DZ {type = "trade_weapons";buy[] = {8,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
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class FNFAL_CCO_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {6,"ItemGoldBar"};};
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class FNFAL_Holo_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {6,"ItemGoldBar"};};
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@@ -40,6 +40,7 @@ class CfgWeapons
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class AK_74;
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class AKS_74_UN_kobra;
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#include "Rifles\AK74.hpp"
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#include "Rifles\AN94.hpp"
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class AKS_74_U;
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#include "Rifles\AKS74U.hpp"
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136
SQF/dayz_code/Configs/CfgWeapons/Rifles/AN94.hpp
Normal file
136
SQF/dayz_code/Configs/CfgWeapons/Rifles/AN94.hpp
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@@ -0,0 +1,136 @@
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class AN94_DZ: AK_74
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{
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scope = public;
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opticsZoomInit = 0.375;
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model = "\RH_aks\RH_an94.p3d";
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picture = "\RH_aks\inv\an94.paa";
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UiPicture = "\CA\weapons\data\Ico\i_regular_CA.paa";
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handAnim[] = {"OFP2_ManSkeleton","\Ca\weapons\Data\Anim\AK.rtm"};
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modelOptics = "-";
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optics = 1;
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dexterity = 1.7;
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displayName = $STR_DZ_WPN_AN94_NAME;
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reloadMagazineSound[] = {"\RH_aks\sound\an94_reload.wss",0.056234,1,20};
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magazines[] = {"30Rnd_545x39_AK","75Rnd_545x39_RPK"};
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modes[] = {"Single","Burst","Fullauto"};
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class Single: Mode_SemiAuto
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{
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begin1[] = {"\RH_aks\sound\an94.wss",1.778279,1,1000};
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soundBegin[] = {"begin1",1};
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recoil = "AN94_Recoil";
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recoilProne = "AN94_RecoilProne";
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multiplier = 1;
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burst = 1;
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dispersion = 0.002;
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reloadTime = 0.087;
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ffCount = 1;
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ffMagnitude = 0.5;
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ffFrequency = 11;
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autofire = 0;
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flash = "gunfire";
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flashSize = 0.1;
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useAction = 0;
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useActionTitle = "";
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showToPlayer = 1;
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aiRateOfFire = 0.5;
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aiRateOfFireDistance = 500;
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minRange = 2;
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minRangeProbab = 0.6;
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midRange = 250;
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midRangeProbab = 0.8;
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maxRange = 500;
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maxRangeProbab = 0.2;
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};
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class Burst: Mode_Burst
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{
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begin1[] = {"\RH_aks\sound\an942.wss",1.778279,1,1000};
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soundBegin[] = {"begin1",1};
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recoil = "AN94_BurstRecoil";
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recoilProne = "AN94_BurstRecoilProne";
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soundBurst = 1;
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multiplier = 1;
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burst = 2;
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dispersion = 0.002;
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reloadTime = 0.03;
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ffCount = 1;
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ffMagnitude = 0.5;
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ffFrequency = 11;
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autofire = 0;
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flash = "gunfire";
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flashSize = 0.1;
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useAction = 0;
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useActionTitle = "";
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showToPlayer = 1;
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aiRateOfFire = 2;
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aiRateOfFireDistance = 200;
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minRange = 1;
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minRangeProbab = 0.6;
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midRange = 150;
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midRangeProbab = 0.9;
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maxRange = 230;
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maxRangeProbab = 0.6;
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};
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class FullAuto: Mode_FullAuto
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{
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begin1[] = {"\RH_aks\sound\an94.wss",1.778279,1,1000};
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soundBegin[] = {"begin1",1};
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soundContinuous = 0;
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multiplier = 1;
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burst = 1;
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dispersion = 0.002;
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reloadTime = 0.087;
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recoil = "AN94_Recoil";
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recoilProne = "AN94_RecoilProne";
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ffCount = 1;
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ffMagnitude = 0.5;
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ffFrequency = 11;
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autofire = 2;
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flash = "gunfire";
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flashSize = 0.1;
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useAction = 0;
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useActionTitle = "";
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showToPlayer = 1;
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aiRateOfFire = 0.1;
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aiRateOfFireDistance = 100;
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minRange = 0.1;
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minRangeProbab = 0.9;
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midRange = 80;
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midRangeProbab = 0.7;
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maxRange = 100;
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maxRangeProbab = 0.3;
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};
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class Library
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{
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libTextDesc = "The AN-94 Abakan is a modern Russian assault rifle. The acronym stands for Avtomat Nikonova (after Gennadiy Nikonov) Model 1994, and it was chosen over many other competing firearms in an extensive trial, including the AEK-971 design by a team led by the son of AK-47 designer Mikhail Kalashnikov, Sergey Koksharov. The AN-94 was designed at the Izhmash state factories, as a replacement for the AK-74 assault rifle currently in use in the Russian military. Currently, the Russian military is retaining the AK-74M as its standard shoulder arm and the AN-94 is only being issued to the elite forces of the Russian military, some Russian police forces, and the MVD.";
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};
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class Attachments
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{
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Attachment_GP25 = "AN94_GL_DZ";
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};
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};
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class AN94_GL_DZ: AN94_DZ
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{
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scope = public;
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model = "\RH_aks\RH_an94gl.p3d";
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modelOptics = "-";
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optics = 1;
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dexterity = 1.4;
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displayName = $STR_DZ_WPN_AN94_GL_NAME;
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picture = "\RH_aks\inv\an94gl.paa";
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UiPicture = "\CA\weapons\data\Ico\i_regular_CA.paa";
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reloadMagazineSound[] = {"\RH_aks\sound\an94_reload.wss",0.056234,1,20};
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muzzles[] = {this, GP25Muzzle};
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handAnim[] = {"OFP2_ManSkeleton","\Ca\weapons\data\Anim\M16GL.rtm"};
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class Attachments {};
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class ItemActions
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{
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class RemoveGL
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{
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text = $STR_DZ_ATT_GP25_RMVE;
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script = "; ['Attachment_GP25',_id,'AN94_DZ'] call player_removeAttachment";
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};
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};
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};
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@@ -12669,6 +12669,14 @@
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<German>AKS Silber</German>
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</Key>
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<!-- AN-94 Abakan -->
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<Key ID="STR_DZ_WPN_AN94_NAME">
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<English>AN-94 Abakan</English>
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</Key>
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<Key ID="STR_DZ_WPN_AN94_GL_NAME">
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<English>AN-94 Abakan GP-25</English>
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</Key>
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<!-- **** MAGAZINES **** -->
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<Key ID="STR_DZ_MAG_17RND_9X19_GLOCK17SD_NAME">
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