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1.0.2.3 RC2
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@@ -159,7 +159,7 @@ if ((count _upgrade) > 0) then {
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cutText [format["You have upgraded %1.",_text], "PLAIN DOWN", 5];
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};
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dayzSwapObj = [_objectCharacterID,_object,[_dir,_location],_classname,_objectID,_objectUID,_obj];
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dayzSwapObj = [_objectCharacterID,_object,[_dir,_location],_classname,_obj,_objectID,_objectUID];
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publicVariableServer "dayzSwapObj";
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player reveal _object;
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