mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Move more debug lines to #ifdef (#1829)
* Move more debug lines to #ifdef Tidys up server RPT Also make the combination rolling text overwrite the previous build spam. * Make additional changes
This commit is contained in:
@@ -539,7 +539,7 @@ if (_canBuild select 0) then {
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};
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};
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publicVariableServer "PVDZ_obj_Publish";
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publicVariableServer "PVDZ_obj_Publish";
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format[localize "str_epoch_player_140",_combinationDisplay,_text] call dayz_rollingMessages; //display new combination
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[format[localize "str_epoch_player_140",_combinationDisplay,_text],1] call dayz_rollingMessages; //display new combination
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systemChat format[localize "str_epoch_player_140",_combinationDisplay,_text];
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systemChat format[localize "str_epoch_player_140",_combinationDisplay,_text];
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} else { //if not lockable item
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} else { //if not lockable item
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@@ -445,7 +445,7 @@ if (_canBuild select 0) then {
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};
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};
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publicVariableServer "PVDZ_obj_Publish";
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publicVariableServer "PVDZ_obj_Publish";
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format[localize "str_epoch_player_140",_combinationDisplay,_text] call dayz_rollingMessages;
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[format[localize "str_epoch_player_140",_combinationDisplay,_text],1] call dayz_rollingMessages;
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systemChat format[localize "str_epoch_player_140",_combinationDisplay,_text];
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systemChat format[localize "str_epoch_player_140",_combinationDisplay,_text];
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} else {
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} else {
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@@ -1,4 +1,5 @@
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private ["_class","_inventory","_hitpoints","_damage","_fuel","_uid","_charID","_object","_worldspace","_key","_allowed"];
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private ["_class","_inventory","_hitpoints","_damage","_fuel","_uid","_charID","_object","_worldspace","_key","_allowed"];
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#include "\z\addons\dayz_server\compile\server_toggle_debug.hpp"
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_charID = _this select 0;
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_charID = _this select 0;
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_object = _this select 1;
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_object = _this select 1;
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@@ -12,7 +13,9 @@ _fuel = _this select 7;
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_allowed = [_object, "Server"] call check_publishobject;
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_allowed = [_object, "Server"] call check_publishobject;
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if (!_allowed) exitWith { deleteVehicle _object; };
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if (!_allowed) exitWith { deleteVehicle _object; };
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#ifdef OBJECT_DEBUG
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diag_log ("PUBLISH: Attempt " + str(_object));
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diag_log ("PUBLISH: Attempt " + str(_object));
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#endif
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//get UID
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//get UID
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_uid = _worldspace call dayz_objectUID2;
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_uid = _worldspace call dayz_objectUID2;
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@@ -1,5 +1,7 @@
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private ["_object","_worldspace","_location","_dir","_class","_uid","_dam","_hitpoints","_selection","_array","_damage","_fuel","_key","_totaldam","_spawnDMG","_characterID"];
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private ["_object","_worldspace","_location","_dir","_class","_uid","_dam","_hitpoints","_selection","_array","_damage","_fuel","_key","_totaldam","_spawnDMG","_characterID"];
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//[_veh,[_dir,_location],"V3S_Civ",true]
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//[_veh,[_dir,_location],"V3S_Civ",true]
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#include "\z\addons\dayz_server\compile\server_toggle_debug.hpp"
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_object = _this select 0;
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_object = _this select 0;
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_worldspace = _this select 1;
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_worldspace = _this select 1;
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_class = _this select 2;
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_class = _this select 2;
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@@ -10,7 +12,10 @@ _fuel = 1;
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_damage = 0;
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_damage = 0;
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_array = [];
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_array = [];
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#ifdef OBJECT_DEBUG
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diag_log ("PUBLISH: Attempt " + str(_object));
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diag_log ("PUBLISH: Attempt " + str(_object));
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#endif
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_dir = _worldspace select 0;
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_dir = _worldspace select 0;
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_location = _worldspace select 1;
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_location = _worldspace select 1;
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@@ -51,7 +56,9 @@ if (_spawnDMG) then {
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//Send request
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//Send request
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_key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, _damage , _characterID, _worldspace, [], _array, _fuel,_uid];
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_key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, _damage , _characterID, _worldspace, [], _array, _fuel,_uid];
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#ifdef OBJECT_DEBUG
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diag_log ("HIVE: WRITE: "+ str(_key));
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diag_log ("HIVE: WRITE: "+ str(_key));
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#endif
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_key call server_hiveWrite;
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_key call server_hiveWrite;
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dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
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dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
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@@ -74,13 +81,17 @@ dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
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while {_retry < 10} do {
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while {_retry < 10} do {
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// GET DB ID
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// GET DB ID
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_key = format["CHILD:388:%1:",_uid];
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_key = format["CHILD:388:%1:",_uid];
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#ifdef OBJECT_DEBUG
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diag_log ("HIVE: WRITE: "+ str(_key));
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diag_log ("HIVE: WRITE: "+ str(_key));
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#endif
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_result = _key call server_hiveReadWrite;
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_result = _key call server_hiveReadWrite;
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_outcome = _result select 0;
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_outcome = _result select 0;
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if (_outcome == "PASS") then {
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if (_outcome == "PASS") then {
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_oid = _result select 1;
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_oid = _result select 1;
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_object setVariable ["ObjectID", _oid, true];
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_object setVariable ["ObjectID", _oid, true];
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#ifdef OBJECT_DEBUG
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diag_log("CUSTOM: Selected " + str(_oid));
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diag_log("CUSTOM: Selected " + str(_oid));
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#endif
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_done = true;
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_done = true;
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_retry = 100;
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_retry = 100;
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} else {
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} else {
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@@ -1,5 +1,7 @@
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private ["_activatingPlayer","_isOK","_worldspace","_location","_dir","_class","_uid","_key","_keySelected","_characterID","_donotusekey"];
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private ["_activatingPlayer","_isOK","_worldspace","_location","_dir","_class","_uid","_key","_keySelected","_characterID","_donotusekey"];
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//PVDZE_veh_Publish2 = [[_dir,_location],_part_out,false,_keySelected,_activatingPlayer];
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//PVDZE_veh_Publish2 = [[_dir,_location],_part_out,false,_keySelected,_activatingPlayer];
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#include "\z\addons\dayz_server\compile\server_toggle_debug.hpp"
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_worldspace = _this select 0;
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_worldspace = _this select 0;
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_class = _this select 1;
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_class = _this select 1;
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_donotusekey = _this select 2;
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_donotusekey = _this select 2;
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@@ -26,7 +28,11 @@ _uid = _worldspace call dayz_objectUID2;
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//Send request
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//Send request
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_key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, 0 , _characterID, _worldspace, [], [], 1,_uid];
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_key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, 0 , _characterID, _worldspace, [], [], 1,_uid];
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#ifdef OBJECT_DEBUG
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diag_log ("HIVE: WRITE: "+ str(_key));
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diag_log ("HIVE: WRITE: "+ str(_key));
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#endif
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_key call server_hiveWrite;
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_key call server_hiveWrite;
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// Switched to spawn so we can wait a bit for the ID
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// Switched to spawn so we can wait a bit for the ID
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@@ -47,12 +53,18 @@ _key call server_hiveWrite;
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while {_retry < 10} do {
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while {_retry < 10} do {
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// GET DB ID
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// GET DB ID
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_key = format["CHILD:388:%1:",_uid];
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_key = format["CHILD:388:%1:",_uid];
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#ifdef OBJECT_DEBUG
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diag_log ("HIVE: WRITE: "+ str(_key));
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diag_log ("HIVE: WRITE: "+ str(_key));
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#endif
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_result = _key call server_hiveReadWrite;
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_result = _key call server_hiveReadWrite;
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_outcome = _result select 0;
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_outcome = _result select 0;
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if (_outcome == "PASS") then {
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if (_outcome == "PASS") then {
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_oid = _result select 1;
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_oid = _result select 1;
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#ifdef OBJECT_DEBUG
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diag_log("CUSTOM: Selected " + str(_oid));
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diag_log("CUSTOM: Selected " + str(_oid));
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#endif
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_done = true;
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_done = true;
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_retry = 100;
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_retry = 100;
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@@ -1,5 +1,7 @@
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private ["_activatingPlayer","_isOK","_object","_worldspace","_location","_dir","_class","_uid","_key","_keySelected","_characterID","_donotusekey"];
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private ["_activatingPlayer","_isOK","_object","_worldspace","_location","_dir","_class","_uid","_key","_keySelected","_characterID","_donotusekey"];
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//PVDZE_veh_Publish2 = [_veh,[_dir,_location],_part_out,false,_keySelected,_activatingPlayer];
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//PVDZE_veh_Publish2 = [_veh,[_dir,_location],_part_out,false,_keySelected,_activatingPlayer];
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#include "\z\addons\dayz_server\compile\server_toggle_debug.hpp"
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_object = _this select 0;
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_object = _this select 0;
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_worldspace = _this select 1;
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_worldspace = _this select 1;
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_class = _this select 2;
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_class = _this select 2;
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@@ -11,14 +13,20 @@ _characterID = _keySelected;
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_isOK = isClass(configFile >> "CfgVehicles" >> _class);
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_isOK = isClass(configFile >> "CfgVehicles" >> _class);
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if(!_isOK || isNull _object) exitWith { diag_log ("HIVE-pv3: Vehicle does not exist: "+ str(_class)); };
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if(!_isOK || isNull _object) exitWith { diag_log ("HIVE-pv3: Vehicle does not exist: "+ str(_class)); };
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#ifdef OBJECT_DEBUG
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diag_log ("PUBLISH: Attempt " + str(_object));
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diag_log ("PUBLISH: Attempt " + str(_object));
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#endif
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_dir = _worldspace select 0;
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_dir = _worldspace select 0;
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_location = _worldspace select 1;
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_location = _worldspace select 1;
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_uid = _worldspace call dayz_objectUID2;
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_uid = _worldspace call dayz_objectUID2;
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//Send request
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//Send request
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_key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, 0 , _characterID, _worldspace, [], [], 1,_uid];
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_key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, 0 , _characterID, _worldspace, [], [], 1,_uid];
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#ifdef OBJECT_DEBUG
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diag_log ("HIVE: WRITE: "+ str(_key));
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diag_log ("HIVE: WRITE: "+ str(_key));
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#endif
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_key call server_hiveWrite;
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_key call server_hiveWrite;
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// Switched to spawn so we can wait a bit for the ID
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// Switched to spawn so we can wait a bit for the ID
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@@ -43,13 +51,19 @@ _key call server_hiveWrite;
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while {_retry < 10} do {
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while {_retry < 10} do {
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// GET DB ID
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// GET DB ID
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_key = format["CHILD:388:%1:",_uid];
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_key = format["CHILD:388:%1:",_uid];
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#ifdef OBJECT_DEBUG
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diag_log ("HIVE: WRITE: "+ str(_key));
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diag_log ("HIVE: WRITE: "+ str(_key));
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#endif
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_result = _key call server_hiveReadWrite;
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_result = _key call server_hiveReadWrite;
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_outcome = _result select 0;
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_outcome = _result select 0;
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if (_outcome == "PASS") then {
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if (_outcome == "PASS") then {
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_oid = _result select 1;
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_oid = _result select 1;
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//_object setVariable ["ObjectID", _oid, true];
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//_object setVariable ["ObjectID", _oid, true];
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#ifdef OBJECT_DEBUG
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diag_log("CUSTOM: Selected " + str(_oid));
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diag_log("CUSTOM: Selected " + str(_oid));
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#endif
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_done = true;
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_done = true;
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_retry = 100;
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_retry = 100;
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@@ -153,8 +153,10 @@ _object_damage = {
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} else {
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} else {
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_key = format["CHILD:306:%1:",_objectID] + str _array + ":" + str _damage + ":";
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_key = format["CHILD:306:%1:",_objectID] + str _array + ":" + str _damage + ":";
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};
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};
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#ifdef OBJECT_DEBUG
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diag_log ("HIVE: WRITE: "+ str(_key));
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diag_log ("HIVE: WRITE: "+ str(_key));
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#endif
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_key call server_hiveWrite;
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_key call server_hiveWrite;
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};
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};
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};
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};
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@@ -169,8 +171,9 @@ _objWallDamage = {
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} else {
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} else {
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_key = format["CHILD:306:%1:%2:%3:",_objectID,[],_damage];
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_key = format["CHILD:306:%1:%2:%3:",_objectID,[],_damage];
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};
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};
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#ifdef OBJECT_DEBUG
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diag_log ("HIVE: WRITE: "+ str(_key));
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diag_log ("HIVE: WRITE: "+ str(_key));
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#endif
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_key call server_hiveWrite;
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_key call server_hiveWrite;
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};
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};
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@@ -188,7 +191,9 @@ _object_killed = {
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};
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};
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_key call server_hiveWrite;
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_key call server_hiveWrite;
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#ifdef OBJECT_DEBUG
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diag_log format["DELETE: Deleted by KEY: %1",_key];
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diag_log format["DELETE: Deleted by KEY: %1",_key];
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#endif
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if (((typeOf _object) in DayZ_removableObjects) or ((typeOf _object) in DZE_isRemovable)) then {[_objectID,_objectUID] call server_deleteObj;};
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if (((typeOf _object) in DayZ_removableObjects) or ((typeOf _object) in DZE_isRemovable)) then {[_objectID,_objectUID] call server_deleteObj;};
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};
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};
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Block a user