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https://github.com/EpochModTeam/DayZ-Epoch.git
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Move more debug lines to #ifdef (#1829)
* Move more debug lines to #ifdef Tidys up server RPT Also make the combination rolling text overwrite the previous build spam. * Make additional changes
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@@ -1,5 +1,7 @@
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private ["_object","_worldspace","_location","_dir","_class","_uid","_dam","_hitpoints","_selection","_array","_damage","_fuel","_key","_totaldam","_spawnDMG","_characterID"];
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//[_veh,[_dir,_location],"V3S_Civ",true]
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#include "\z\addons\dayz_server\compile\server_toggle_debug.hpp"
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_object = _this select 0;
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_worldspace = _this select 1;
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_class = _this select 2;
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@@ -10,7 +12,10 @@ _fuel = 1;
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_damage = 0;
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_array = [];
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#ifdef OBJECT_DEBUG
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diag_log ("PUBLISH: Attempt " + str(_object));
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#endif
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_dir = _worldspace select 0;
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_location = _worldspace select 1;
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@@ -51,7 +56,9 @@ if (_spawnDMG) then {
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//Send request
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_key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, _damage , _characterID, _worldspace, [], _array, _fuel,_uid];
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#ifdef OBJECT_DEBUG
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diag_log ("HIVE: WRITE: "+ str(_key));
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#endif
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_key call server_hiveWrite;
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dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
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@@ -74,13 +81,17 @@ dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
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while {_retry < 10} do {
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// GET DB ID
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_key = format["CHILD:388:%1:",_uid];
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#ifdef OBJECT_DEBUG
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diag_log ("HIVE: WRITE: "+ str(_key));
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#endif
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_result = _key call server_hiveReadWrite;
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_outcome = _result select 0;
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if (_outcome == "PASS") then {
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_oid = _result select 1;
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_object setVariable ["ObjectID", _oid, true];
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#ifdef OBJECT_DEBUG
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diag_log("CUSTOM: Selected " + str(_oid));
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#endif
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_done = true;
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_retry = 100;
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} else {
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