mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Use nearEntities for plot pole searches
Also made 73899d5 compatible with DZE_permanentPlot = false; at the
request of @oiad
This commit is contained in:
@@ -30,7 +30,7 @@ s_player_maintain_area_force = 1;
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player removeAction s_player_maintain_area_preview;
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player removeAction s_player_maintain_area_preview;
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s_player_maintain_area_preview = 1;
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s_player_maintain_area_preview = 1;
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_target = nearestObject [[player] call FNC_getPos,"Plastic_Pole_EP1_DZ"];
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_target = (([player] call FNC_getPos) nearEntities ["Plastic_Pole_EP1_DZ",15]) select 0;
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_objects = nearestObjects [_target, DZE_maintainClasses, DZE_maintainRange];
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_objects = nearestObjects [_target, DZE_maintainClasses, DZE_maintainRange];
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_objects_filtered = [];
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_objects_filtered = [];
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@@ -8,7 +8,7 @@ _friendName = _userList lbText (lbCurSel _userList);
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if (_friendUID == "") exitWith {};
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if (_friendUID == "") exitWith {};
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_plots = nearestObjects [[player] call FNC_getPos, ["Plastic_Pole_EP1_DZ"],15];
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_plots = ([player] call FNC_getPos) nearEntities ["Plastic_Pole_EP1_DZ",15];
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_thePlot = _plots select 0;
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_thePlot = _plots select 0;
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_friends = _thePlot getVariable ["plotfriends",[]];
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_friends = _thePlot getVariable ["plotfriends",[]];
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@@ -1,7 +1,7 @@
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private ["_name","_plots","_friendlies","_thePlot"];
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private ["_name","_plots","_friendlies","_thePlot"];
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lbClear 7002;
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lbClear 7002;
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_plots = nearestObjects [[player] call FNC_getPos, ["Plastic_Pole_EP1_DZ"],15];
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_plots = ([player] call FNC_getPos) nearEntities ["Plastic_Pole_EP1_DZ",15];
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_thePlot = _plots select 0;
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_thePlot = _plots select 0;
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_friendlies = _thePlot getVariable ["plotfriends", []];
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_friendlies = _thePlot getVariable ["plotfriends", []];
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{
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{
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@@ -2,7 +2,7 @@ private ["_range","_buildables","_count","_colour","_ctrl","_target"];
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disableSerialization;
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disableSerialization;
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_range = DZE_PlotPole select 0;
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_range = DZE_PlotPole select 0;
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_target = nearestObject [[player] call FNC_getPos,"Plastic_Pole_EP1_DZ"];
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_target = (([player] call FNC_getPos) nearEntities ["Plastic_Pole_EP1_DZ",15]) select 0;
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// Also count safes, lockboxes, vanilla buildables, tents and stashes against DZE_BuildingLimit
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// Also count safes, lockboxes, vanilla buildables, tents and stashes against DZE_BuildingLimit
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_buildables = DZE_maintainClasses + DZE_LockableStorage + ["DZ_buildables","DZ_storage_base"];
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_buildables = DZE_maintainClasses + DZE_LockableStorage + ["DZ_buildables","DZ_storage_base"];
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_count = count (nearestObjects [_target,_buildables,_range]);
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_count = count (nearestObjects [_target,_buildables,_range]);
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@@ -2,7 +2,7 @@ private ["_pos","_plots","_thePlot","_friends","_toRemove","_newList"];
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_pos = _this select 0;
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_pos = _this select 0;
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if (_pos < 0) exitWith {};
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if (_pos < 0) exitWith {};
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_plots = nearestObjects [[player] call FNC_getPos, ["Plastic_Pole_EP1_DZ"],15];
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_plots = ([player] call FNC_getPos) nearEntities ["Plastic_Pole_EP1_DZ",15];
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_thePlot = _plots select 0;
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_thePlot = _plots select 0;
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_friends = _thePlot getVariable ["plotfriends", []];
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_friends = _thePlot getVariable ["plotfriends", []];
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_toRemove = (_friends select _pos);
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_toRemove = (_friends select _pos);
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@@ -6,7 +6,7 @@ _density = 3; // density of markers per ring
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_model = "Sign_sphere100cm_EP1"; // marker model to use on rings
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_model = "Sign_sphere100cm_EP1"; // marker model to use on rings
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// Possible ones to use :: Sign_sphere10cm_EP1 Sign_sphere25cm_EP1 Sign_sphere100cm_EP1
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// Possible ones to use :: Sign_sphere10cm_EP1 Sign_sphere25cm_EP1 Sign_sphere100cm_EP1
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_thePlot = (nearestObjects [player, ["Plastic_Pole_EP1_DZ"],15]) select 0;
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_thePlot = (([player] call FNC_getPos) nearEntities ["Plastic_Pole_EP1_DZ",15]) select 0;
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_center = getPosASL _thePlot;
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_center = getPosASL _thePlot;
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_radius = DZE_PlotPole select 0;
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_radius = DZE_PlotPole select 0;
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_obj = false;
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_obj = false;
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@@ -24,7 +24,13 @@ _friendlies = [];
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if (_isPole) then {
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if (_isPole) then {
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_plotcheck = [player, true] call FNC_find_plots;
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_plotcheck = [player, true] call FNC_find_plots;
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_distance = DZE_PlotPole select 1;
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_distance = DZE_PlotPole select 1;
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if (DZE_limitPlots && {!((getPlayerUID player) in DZE_PlotManagementAdmins)}) then {_hasPole = call FNC_plotCheck;};
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if (DZE_limitPlots && {!(dayz_playerUID in DZE_PlotManagementAdmins)}) then {
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{
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if (_x getVariable["ownerPUID","0"] == dayz_playerUID or (_x getVariable["CharacterID","0"] == dayz_characterID)) exitWith {
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_hasPole = true;
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};
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} count (entities "Plastic_Pole_EP1_DZ");
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};
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} else {
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} else {
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_plotcheck = [player, false] call FNC_find_plots;
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_plotcheck = [player, false] call FNC_find_plots;
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_distance = DZE_PlotPole select 0;
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_distance = DZE_PlotPole select 0;
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@@ -613,7 +613,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
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player removeAction s_player_breakinhouse;
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player removeAction s_player_breakinhouse;
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s_player_breakinhouse = -1;
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s_player_breakinhouse = -1;
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};*/
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};*/
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if ((_cursorTarget isKindOf "Plastic_Pole_EP1_DZ") && {speed player <= 1}) then {
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if (_typeOfCursorTarget == "Plastic_Pole_EP1_DZ" && {speed player <= 1}) then {
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_hasAccess = [player, _cursorTarget] call FNC_check_access;
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_hasAccess = [player, _cursorTarget] call FNC_check_access;
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_allowed = ((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3) or (_hasAccess select 4));
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_allowed = ((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3) or (_hasAccess select 4));
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if (DZE_permanentPlot) then {
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if (DZE_permanentPlot) then {
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@@ -606,19 +606,6 @@ if (!isDedicated) then {
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[(format ["%1<br />%2<br />%3<br />%4",death_1,death_2,death_3,death_4]),(safeZoneX + _offset),safeZoneY,10,0,0,8000] spawn BIS_fnc_dynamicText;
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[(format ["%1<br />%2<br />%3<br />%4",death_1,death_2,death_3,death_4]),(safeZoneX + _offset),safeZoneY,10,0,0,8000] spawn BIS_fnc_dynamicText;
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};
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};
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fnc_plotCheck = {
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private ["_hasPole","_plotFriends"];
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_hasPole = false;
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{
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_plotFriends = _x getVariable ["plotfriends",[]];
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if (((_plotFriends select 0) select 0) == dayz_playerUID) exitWith {_hasPole = true;};
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} count (entities "Plastic_Pole_EP1_DZ");
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_hasPole
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};
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dayz_originalPlayer = player;
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dayz_originalPlayer = player;
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// database trader menu
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// database trader menu
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