Use nearEntities for plot pole searches

Also made 73899d5 compatible with DZE_permanentPlot = false; at the
request of @oiad
This commit is contained in:
ebayShopper
2017-03-29 16:04:48 -04:00
parent 30d961931f
commit 746b921321
9 changed files with 14 additions and 21 deletions

View File

@@ -2,7 +2,7 @@ private ["_range","_buildables","_count","_colour","_ctrl","_target"];
disableSerialization;
_range = DZE_PlotPole select 0;
_target = nearestObject [[player] call FNC_getPos,"Plastic_Pole_EP1_DZ"];
_target = (([player] call FNC_getPos) nearEntities ["Plastic_Pole_EP1_DZ",15]) select 0;
// Also count safes, lockboxes, vanilla buildables, tents and stashes against DZE_BuildingLimit
_buildables = DZE_maintainClasses + DZE_LockableStorage + ["DZ_buildables","DZ_storage_base"];
_count = count (nearestObjects [_target,_buildables,_range]);