From 7431042ec7b0461c2ecdfb808986192b7c3e6178 Mon Sep 17 00:00:00 2001 From: ebaydayz Date: Mon, 30 Jan 2017 17:06:56 -0500 Subject: [PATCH] Update change log --- CHANGE LOG 1.0.6.1.txt | 5 +++-- SQF/dayz_server/compile/server_spawnInfectedCamps.sqf | 2 +- 2 files changed, 4 insertions(+), 3 deletions(-) diff --git a/CHANGE LOG 1.0.6.1.txt b/CHANGE LOG 1.0.6.1.txt index a8ca39c4c..d0e130718 100644 --- a/CHANGE LOG 1.0.6.1.txt +++ b/CHANGE LOG 1.0.6.1.txt @@ -19,8 +19,9 @@ [CHANGED] The town generator and comfrey plant spawner loops are now fully disabled when dayz_townGenerator=false; to improve client FPS. #1816 [CHANGED] AntiTP and scheduled security are now fully disabled when dayz_antihack=0. #1816 [CHANGED] Changed default value for the variable dayz_bleedingeffect to 2 (blood particle effect only) due to negative FPS impact. Set to 3 to enable blood stains again. #1816 -[CHANGED] Group icons have been moved to a slower loop and the group system is disabled by default. See configVariables.sqf to enable. #1816 +[CHANGED] Group icons have been moved to a separate slower loop and the group system is disabled by default. See configVariables.sqf to enable. #1816 [CHANGED] Flies now spawn ten minutes after death instead of right away. Flies are also disabled by default due to negative FPS impact. See init.sqf to enable. #1816 +[CHANGED] SpawnCheck for loot and zombies has been lowered to 200m and switched to nearObjects instead of nearestObjects (same as 1051) for better client FPS. #1816 [CHANGED] Increased head shot damage for normal hits (non-zombie and non-melee) [CHANGED] Slightly increased damage from vehicle run over @@ -52,7 +53,7 @@ [FIXED] Handling of boiled water bottles < 10 oz #1838 (Also removed the requirement to have an empty tin can to boil water) @icomrade @schwanzkopfhegel [FIXED] Generator inventory not saving #1831 @icomrade @schwanzkopfhegel [FIXED] Filling fuel barrels takes the correct amount from fuel tanks now (210 instead of 40 litres). #1834 @schwanzkopfhegel @oiad -[FIXED] Base objects duplicating when using "take ownership" on plot pole. #1811 @BNG-Lance @Clanwarfare +[FIXED] All base objects on plot duplicating when using "take ownership" on plot pole. #1811 @BNG-Lance @Clanwarfare [FIXED] Unable to sell some launchers like Javelin and Stinger which have the same classname for ammo and weapon. #1844 @ndavalos [FIXED] Long search delay when filling water bottles, drinking from hands and drinking from empty cans is fixed on Chernarus, Namalsk and Napf. #1835 @schwanzkopfhegel [FIXED] Players can not purchase a negative number of items anymore. diff --git a/SQF/dayz_server/compile/server_spawnInfectedCamps.sqf b/SQF/dayz_server/compile/server_spawnInfectedCamps.sqf index 2057a6dd5..f7cbe4ad0 100644 --- a/SQF/dayz_server/compile/server_spawnInfectedCamps.sqf +++ b/SQF/dayz_server/compile/server_spawnInfectedCamps.sqf @@ -65,7 +65,7 @@ for "_i" from 1 to (CAMP_NUM) do _position set [2, 0]; //Check if a camp already exists within the minimum distance - if (count (nearestObjects [_position, [CAMP_CONTAINER_BASE], CAMP_MIN_DIST]) < 1) exitWith {}; + if (count (_position nearObjects [CAMP_CONTAINER_BASE,CAMP_MIN_DIST]) < 1) exitWith {}; }; diag_log format ["DEBUG: Spawning an infected camp (%1) at %2", _composition, _position];