AI hit messages and continuity

This changes the hit messages to only show AI instead of the AI's names.
Changes this:
20:08:37 "P1ayer PID#7(salival) hit by PID#1(Qadeer Hakimi) with
vil_G36VA4Eot/B_556x45_Ball <ammo left:25> from 356 meters in head_hit
for 0 damage"
To this:
20:08:37 "P1ayer PID#7(salival) hit by AI with
vil_G36VA4Eot/B_556x45_Ball <ammo left:25> from 356 meters in head_hit
for 0 damage"

Sanity fix for hit and kill for vehicles so they match:
Before:
22:44:03 "P1ayer PID#3(salival) hit by AI in Pickup (PK) DZ from 15
meters in head_hit for 0.88666 damage"
After:
22:44:03 "P1ayer PID#3(salival) hit by AI with a Pickup (PK) DZ from 15
meters in head_hit for 0.88666 damage"
Kill message:
22:44:04 "salival (76561197999617086) salival was killed
by AI with a Pickup_PK_INS_DZ from 15m"
This commit is contained in:
oiad
2017-08-17 23:09:10 +12:00
parent 026788e714
commit 7428f3fd1f
2 changed files with 3 additions and 3 deletions

View File

@@ -171,7 +171,7 @@ if (_unit == player) then {
_sourceDist = round(_unit distance _source);
_sourceWeap = switch (true) do {
case (_ammo in ["PipeBomb","Mine","MineE"]): { format["with %1",_ammo] };
case (_isVehicle) : { format ["in %1",getText(configFile >> "CfgVehicles" >> _sourceVehicleType >> "displayName")] };
case (_isVehicle) : { format ["with a %1",getText(configFile >> "CfgVehicles" >> _sourceVehicleType >> "displayName")] };
case (_ammo in MeleeAmmo) : { format ["with %2%1",_wpst select 0, if (_sourceDist>6) then {"suspicious weapon "} else {""}] };
case (_wpst select 0 == "Throw") : { format ["with %1 thrown", _wpst select 3] };
case (["Horn", currentWeapon _source] call fnc_inString) : {"with suspicious vehicle "+str((getposATL _source) nearEntities [["Air", "LandVehicle", "Ship"],5])};

View File

@@ -250,7 +250,7 @@ fa_plr2str = {
_name = _x getVariable ["bodyName", nil];
if ((isNil "_name" OR {(_name == "")}) AND ({alive _x})) then { _name = name _x; };
if (isNil "_name" OR {(_name == "")}) then { _name = "UID#"+(getPlayerUID _x); };
_res = format["PID#%1(%2)", owner _x, _name ];
_res = if (isPlayer _x) then {format["PID#%1(%2)", owner _x, _name]} else {localize "STR_PLAYER_AI"};
};
_res
};