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AI hit messages and continuity
This changes the hit messages to only show AI instead of the AI's names. Changes this: 20:08:37 "P1ayer PID#7(salival) hit by PID#1(Qadeer Hakimi) with vil_G36VA4Eot/B_556x45_Ball <ammo left:25> from 356 meters in head_hit for 0 damage" To this: 20:08:37 "P1ayer PID#7(salival) hit by AI with vil_G36VA4Eot/B_556x45_Ball <ammo left:25> from 356 meters in head_hit for 0 damage" Sanity fix for hit and kill for vehicles so they match: Before: 22:44:03 "P1ayer PID#3(salival) hit by AI in Pickup (PK) DZ from 15 meters in head_hit for 0.88666 damage" After: 22:44:03 "P1ayer PID#3(salival) hit by AI with a Pickup (PK) DZ from 15 meters in head_hit for 0.88666 damage" Kill message: 22:44:04 "salival (76561197999617086) salival was killed by AI with a Pickup_PK_INS_DZ from 15m"
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@@ -250,7 +250,7 @@ fa_plr2str = {
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_name = _x getVariable ["bodyName", nil];
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if ((isNil "_name" OR {(_name == "")}) AND ({alive _x})) then { _name = name _x; };
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if (isNil "_name" OR {(_name == "")}) then { _name = "UID#"+(getPlayerUID _x); };
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_res = format["PID#%1(%2)", owner _x, _name ];
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_res = if (isPlayer _x) then {format["PID#%1(%2)", owner _x, _name]} else {localize "STR_PLAYER_AI"};
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};
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_res
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};
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@@ -269,4 +269,4 @@ array_reduceSize = {
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// Precise base building 1.0.5
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\kk_functions.sqf";
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#include "mission_check.sqf"
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#include "mission_check.sqf"
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