diff --git a/SQF/dayz_code/Configs/CfgVehicles/Zeds/Zeds.hpp b/SQF/dayz_code/Configs/CfgVehicles/Zeds/Zeds.hpp index ff78f6d42..6e897f890 100644 --- a/SQF/dayz_code/Configs/CfgVehicles/Zeds/Zeds.hpp +++ b/SQF/dayz_code/Configs/CfgVehicles/Zeds/Zeds.hpp @@ -24,7 +24,7 @@ class Citizen1: Citizen { }; }; class Zed_Base : Citizen1 { - scope = 2; + scope = 0; class HitDamage {}; armor = 3; agentTasks[] = {}; @@ -182,16 +182,6 @@ class z_villager3 : z_villager1 { hiddenSelectionsTextures[] = {"\ca\characters2\civil\villager\data\villager_v3_co.paa"}; }; -class z_villagertest : z_villager1 { - hiddenSelectionsTextures[] = {"\ca\characters2\civil\villager\data\villager_v3_co.paa"}; - class Eventhandlers - { - local = "_z = _this select 0; if (!(_this select 1)) exitWith {}; if (isServer) exitWith { _z call sched_co_deleteVehicle; }; [_z,true] call zombie_initialize;"; - HandleDamage = "_this call local_zombieDamage;"; - Killed = "[_this,'zombieKills'] call local_eventKill;"; - }; -}; - class z_priest : zZombie_Base { displayName = $STR_ZNAME_PRIEST; zombieLoot = ZombieCivilian;