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https://github.com/EpochModTeam/DayZ-Epoch.git
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Mag names, Attachments names, Translation fixes
Vanilla development commit:
af9e009bae
- renamed magazines for better sorting
- renamed attachments for better sorting ([A] prefix added) some fixes,
some strings moved to proper section
- Remington 870 added to new attachment system (weapon flashlight)
- Double-barrel shotgun will now spawns with pellets and has Doubleshot
option (maybe this will make it more popular?)
This commit is contained in:
@@ -1,11 +1,22 @@
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#define R870_FLASHLIGHT class FlashLight\
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{\
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color[] = {0.9, 0.9, 0.7, 0.9};\
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ambient[] = {0.1, 0.1, 0.1, 1.0};\
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position = "flash dir";\
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direction = "flash";\
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angle = 30;\
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scale[] = {1, 1, 0.5};\
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brightness = 0.1;\
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}
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class Remington870_DZ : Rifle
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{
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scope = public;
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model = "\dayz_weapons\models\Remington870.p3d";
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picture = "\dayz_weapons\textures\equip_remington870_CA.paa";
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displayname = $STR_WPN_NAME_2;
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descriptionShort = $STR_WPN_DESC_2;
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displayname = $STR_DZ_WPN_R870_NAME;
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descriptionShort = $STR_DZ_WPN_R870_DESC;
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magazines[] =
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{
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@@ -14,6 +25,10 @@ class Remington870_DZ : Rifle
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2Rnd_12Gauge_Slug,
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2Rnd_12Gauge_Buck
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};
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class Attachments
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{
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Attachment_FL = "Remington870_FL_DZ";
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};
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handAnim[] = {"OFP2_ManSkeleton", "\Ca\weapons_E\Data\Anim\LeeEnfield.rtm"};
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@@ -40,17 +55,17 @@ class Remington870_DZ : Rifle
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class Remington870_FL_DZ : Remington870_DZ
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{
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model = "\dayz_weapons\models\Remington870_lamp.p3d";
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displayname = $STR_WPN_NAME_3;
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descriptionShort = $STR_WPN_DESC_3;
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displayname = $STR_DZ_WPN_R870_FL_NAME;
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descriptionShort = $STR_DZ_WPN_R870_FL_DESC;
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class FlashLight
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R870_FLASHLIGHT;
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class ItemActions
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{
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color[] = {0.9, 0.9, 0.7, 0.9};
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ambient[] = {0.1, 0.1, 0.1, 1};
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position = "flash dir";
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direction = "flash";
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angle = 30;
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scale[] = {1, 1, 0.5};
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brightness = 0.1;
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class RemoveFlashlight
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{
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text = $STR_DZ_ATT_FL_RFL_RMVE;
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script = "; ['Attachment_FL',_id,'Remington870_DZ'] call player_removeAttachment";
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};
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};
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};
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