Mag names, Attachments names, Translation fixes

Vanilla development commit:

af9e009bae

- renamed magazines for better sorting
- renamed attachments for better sorting ([A] prefix added) some fixes,
some strings moved to proper section
- Remington 870 added to new attachment system (weapon flashlight)
- Double-barrel shotgun will now spawns with pellets and has Doubleshot
option (maybe this will make it more popular?)
This commit is contained in:
ebaydayz
2016-07-10 15:25:36 -04:00
parent 4ff088c80c
commit 73d557806e
19 changed files with 628 additions and 310 deletions

View File

@@ -1,5 +1,6 @@
class Makarov_DZ : Makarov
{
displayName = $STR_DZ_WPN_PM_NAME;
magazines[] =
{
8Rnd_9x18_Makarov,
@@ -14,6 +15,7 @@ class Makarov_DZ : Makarov
class Makarov_SD_DZ : MakarovSD
{
displayName = $STR_DZ_WPN_PM_SD_NAME;
magazines[] =
{
8Rnd_9x18_MakarovSD,
@@ -24,7 +26,7 @@ class Makarov_SD_DZ : MakarovSD
{
class RemoveSuppressor
{
text = $STR_DZ_ATT_SUP545_RMVE;
text = $STR_DZ_ATT_SUP9PM_RMVE;
script = "; ['Attachment_SupMakarov',_id,'Makarov_DZ'] call player_removeAttachment";
};
};

View File

@@ -1,6 +1,7 @@
class Bizon_DZ : bizon
{
model = "z\addons\dayz_communityweapons\bizon\bizon.p3d";
displayName = $STR_DZ_WPN_BIZON_NAME;
magazines[] =
{
@@ -21,6 +22,7 @@ class Bizon_DZ : bizon
class Bizon_SD_DZ : bizon_silenced
{
model = "z\addons\dayz_communityweapons\bizon\bizon_sd.p3d";
displayName = $STR_DZ_WPN_BIZON_SD_NAME;
magazines[] =
{
@@ -36,7 +38,7 @@ class Bizon_SD_DZ : bizon_silenced
{
class RemoveSuppressor
{
text = $STR_DZ_ATT_SUP545_RMVE;
text = $STR_DZ_ATT_SUP9BIZON_RMVE;
script = "; ['Attachment_SupBizon',_id,'Bizon_DZ'] call player_removeAttachment";
};
};

View File

@@ -158,7 +158,7 @@ class Crossbow_Scope_DZ : Crossbow_DZ
{
class RemoveScope
{
text = "Remove Scope";
text = $STR_DZ_ATT_PU_RMVE;
script = "; ['Attachment_SCOPED',_id,'Crossbow_DZ'] call player_removeAttachment";
};
};
@@ -178,7 +178,7 @@ class Crossbow_Scope_FL_DZ : Crossbow_Scope_DZ
{
class RemoveScope
{
text = "Remove Scope";
text = $STR_DZ_ATT_PU_RMVE;
script = "; ['Attachment_SCOPED',_id,'Crossbow_FL_DZ'] call player_removeAttachment";
};

View File

@@ -4,13 +4,13 @@ class MR43_DZ : Rifle
model = "\dayz_weapons\models\mr43.p3d";
picture = "\dayz_weapons\textures\equip_mr43_CA.paa";
displayname = $STR_WPN_NAME_5;
descriptionShort = $STR_WPN_DESC_5;
displayname = $STR_DZ_WPN_MR43_NAME;
descriptionShort = $STR_DZ_WPN_MR43_DESC;
magazines[] =
{
2Rnd_12Gauge_Slug,
2Rnd_12Gauge_Buck
2Rnd_12Gauge_Buck;
2Rnd_12Gauge_Slug
};
handAnim[] = {"OFP2_ManSkeleton", "\Ca\weapons_E\Data\Anim\LeeEnfield.rtm"};
@@ -18,7 +18,7 @@ class MR43_DZ : Rifle
distanceZoomMin = 100;
distanceZoomMax = 100;
modes[] = {"Single"};
modes[] = {"Single","Double"};
class Single : Mode_SemiAuto
{
@@ -32,4 +32,18 @@ class MR43_DZ : Rifle
recoil = "recoil_single_primary_9outof10";
recoilProne = "recoil_single_primary_prone_8outof10";
};
class Double : Mode_Burst
{
displayName = $STR_DZ_WPN_MR43_DSMODE_NAME;
dispersion = 0.003;
soundContinuous = 0;
reloadTime = 0.001;
ffCount = 2;
reloadMagazineSound[] = {"\ca\sounds\weapons\rifles\M1014-reload", 0.316228, 1, 20};
DB_shotgun_1[] = {"dayz_weapons\sounds\DB_shotgun_1", 1.77828, 1, 1000};
soundBegin[] = {"DB_shotgun_1", 1};
drySound[] = {"ca\sounds\weapons\rifles\dry", 0.01, 1, 10};
recoil = "recoil_single_primary_9outof10";
recoilProne = "recoil_single_primary_prone_8outof10";
};
};

View File

@@ -1,11 +1,22 @@
#define R870_FLASHLIGHT class FlashLight\
{\
color[] = {0.9, 0.9, 0.7, 0.9};\
ambient[] = {0.1, 0.1, 0.1, 1.0};\
position = "flash dir";\
direction = "flash";\
angle = 30;\
scale[] = {1, 1, 0.5};\
brightness = 0.1;\
}
class Remington870_DZ : Rifle
{
scope = public;
model = "\dayz_weapons\models\Remington870.p3d";
picture = "\dayz_weapons\textures\equip_remington870_CA.paa";
displayname = $STR_WPN_NAME_2;
descriptionShort = $STR_WPN_DESC_2;
displayname = $STR_DZ_WPN_R870_NAME;
descriptionShort = $STR_DZ_WPN_R870_DESC;
magazines[] =
{
@@ -14,6 +25,10 @@ class Remington870_DZ : Rifle
2Rnd_12Gauge_Slug,
2Rnd_12Gauge_Buck
};
class Attachments
{
Attachment_FL = "Remington870_FL_DZ";
};
handAnim[] = {"OFP2_ManSkeleton", "\Ca\weapons_E\Data\Anim\LeeEnfield.rtm"};
@@ -40,17 +55,17 @@ class Remington870_DZ : Rifle
class Remington870_FL_DZ : Remington870_DZ
{
model = "\dayz_weapons\models\Remington870_lamp.p3d";
displayname = $STR_WPN_NAME_3;
descriptionShort = $STR_WPN_DESC_3;
displayname = $STR_DZ_WPN_R870_FL_NAME;
descriptionShort = $STR_DZ_WPN_R870_FL_DESC;
class FlashLight
R870_FLASHLIGHT;
class ItemActions
{
color[] = {0.9, 0.9, 0.7, 0.9};
ambient[] = {0.1, 0.1, 0.1, 1};
position = "flash dir";
direction = "flash";
angle = 30;
scale[] = {1, 1, 0.5};
brightness = 0.1;
class RemoveFlashlight
{
text = $STR_DZ_ATT_FL_RFL_RMVE;
script = "; ['Attachment_FL',_id,'Remington870_DZ'] call player_removeAttachment";
};
};
};

View File

@@ -4,8 +4,8 @@ class Winchester1866_DZ : Rifle
model = "\dayz_weapons\models\Winchester1866.p3d";
picture = "\dayz_weapons\textures\equip_winchester1866_CA.paa";
displayname = $STR_WPN_NAME_1;
descriptionShort = $STR_WPN_DESC_1;
displayname = $STR_DZ_WPN_W1866_NAME;
descriptionShort = $STR_DZ_WPN_W1866_DESC;
magazines[] = {15Rnd_W1866_Slug};
@@ -29,9 +29,4 @@ class Winchester1866_DZ : Rifle
recoil = "recoil_single_primary_9outof10";
recoilProne = "recoil_single_primary_prone_8outof10";
};
class Library
{
libTextDesc = $STR_WPN_DESC_1;
};
};