Add global DZE_BuryOnRoad also fix non localized butcher on road message

This commit is contained in:
A Man
2022-04-17 07:46:53 +02:00
parent 0c2ff272e1
commit 73ab04ccf1
19 changed files with 38 additions and 3 deletions

View File

@@ -420,9 +420,11 @@ if (!isDedicated) then {
// Bury and Butcher Bodies
if (DZE_Bury_Body) then {
DZE_Bury_Body_Value = 30;// Amount of humanity to gain for burying a body.
DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
};
if (DZE_Butcher_Body) then {
DZE_Butcher_Body_Value = -30;// Amount of humanity to lose for butchering a body.
DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
};
// Take Clothes

View File

@@ -420,9 +420,11 @@ if (!isDedicated) then {
// Bury and Butcher Bodies
if (DZE_Bury_Body) then {
DZE_Bury_Body_Value = 30;// Amount of humanity to gain for burying a body.
DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
};
if (DZE_Butcher_Body) then {
DZE_Butcher_Body_Value = -30;// Amount of humanity to lose for butchering a body.
DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
};
// Take Clothes

View File

@@ -420,9 +420,11 @@ if (!isDedicated) then {
// Bury and Butcher Bodies
if (DZE_Bury_Body) then {
DZE_Bury_Body_Value = 30;// Amount of humanity to gain for burying a body.
DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
};
if (DZE_Butcher_Body) then {
DZE_Butcher_Body_Value = -30;// Amount of humanity to lose for butchering a body.
DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
};
// Take Clothes

View File

@@ -420,9 +420,11 @@ if (!isDedicated) then {
// Bury and Butcher Bodies
if (DZE_Bury_Body) then {
DZE_Bury_Body_Value = 30;// Amount of humanity to gain for burying a body.
DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
};
if (DZE_Butcher_Body) then {
DZE_Butcher_Body_Value = -30;// Amount of humanity to lose for butchering a body.
DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
};
// Take Clothes

View File

@@ -420,9 +420,11 @@ if (!isDedicated) then {
// Bury and Butcher Bodies
if (DZE_Bury_Body) then {
DZE_Bury_Body_Value = 30;// Amount of humanity to gain for burying a body.
DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
};
if (DZE_Butcher_Body) then {
DZE_Butcher_Body_Value = -30;// Amount of humanity to lose for butchering a body.
DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
};
// Take Clothes

View File

@@ -420,9 +420,11 @@ if (!isDedicated) then {
// Bury and Butcher Bodies
if (DZE_Bury_Body) then {
DZE_Bury_Body_Value = 30;// Amount of humanity to gain for burying a body.
DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
};
if (DZE_Butcher_Body) then {
DZE_Butcher_Body_Value = -30;// Amount of humanity to lose for butchering a body.
DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
};
// Take Clothes

View File

@@ -420,9 +420,11 @@ if (!isDedicated) then {
// Bury and Butcher Bodies
if (DZE_Bury_Body) then {
DZE_Bury_Body_Value = 30;// Amount of humanity to gain for burying a body.
DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
};
if (DZE_Butcher_Body) then {
DZE_Butcher_Body_Value = -30;// Amount of humanity to lose for butchering a body.
DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
};
// Take Clothes

View File

@@ -420,9 +420,11 @@ if (!isDedicated) then {
// Bury and Butcher Bodies
if (DZE_Bury_Body) then {
DZE_Bury_Body_Value = 30;// Amount of humanity to gain for burying a body.
DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
};
if (DZE_Butcher_Body) then {
DZE_Butcher_Body_Value = -30;// Amount of humanity to lose for butchering a body.
DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
};
// Take Clothes

View File

@@ -420,9 +420,11 @@ if (!isDedicated) then {
// Bury and Butcher Bodies
if (DZE_Bury_Body) then {
DZE_Bury_Body_Value = 30;// Amount of humanity to gain for burying a body.
DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
};
if (DZE_Butcher_Body) then {
DZE_Butcher_Body_Value = -30;// Amount of humanity to lose for butchering a body.
DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
};
// Take Clothes

View File

@@ -420,9 +420,11 @@ if (!isDedicated) then {
// Bury and Butcher Bodies
if (DZE_Bury_Body) then {
DZE_Bury_Body_Value = 30;// Amount of humanity to gain for burying a body.
DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
};
if (DZE_Butcher_Body) then {
DZE_Butcher_Body_Value = -30;// Amount of humanity to lose for butchering a body.
DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
};
// Take Clothes

View File

@@ -420,9 +420,11 @@ if (!isDedicated) then {
// Bury and Butcher Bodies
if (DZE_Bury_Body) then {
DZE_Bury_Body_Value = 30;// Amount of humanity to gain for burying a body.
DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
};
if (DZE_Butcher_Body) then {
DZE_Butcher_Body_Value = -30;// Amount of humanity to lose for butchering a body.
DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
};
// Take Clothes

View File

@@ -420,9 +420,11 @@ if (!isDedicated) then {
// Bury and Butcher Bodies
if (DZE_Bury_Body) then {
DZE_Bury_Body_Value = 30;// Amount of humanity to gain for burying a body.
DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
};
if (DZE_Butcher_Body) then {
DZE_Butcher_Body_Value = -30;// Amount of humanity to lose for butchering a body.
DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
};
// Take Clothes

View File

@@ -420,9 +420,11 @@ if (!isDedicated) then {
// Bury and Butcher Bodies
if (DZE_Bury_Body) then {
DZE_Bury_Body_Value = 30;// Amount of humanity to gain for burying a body.
DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
};
if (DZE_Butcher_Body) then {
DZE_Butcher_Body_Value = -30;// Amount of humanity to lose for butchering a body.
DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
};
// Take Clothes

View File

@@ -420,9 +420,11 @@ if (!isDedicated) then {
// Bury and Butcher Bodies
if (DZE_Bury_Body) then {
DZE_Bury_Body_Value = 30;// Amount of humanity to gain for burying a body.
DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
};
if (DZE_Butcher_Body) then {
DZE_Butcher_Body_Value = -30;// Amount of humanity to lose for butchering a body.
DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
};
// Take Clothes

View File

@@ -420,9 +420,11 @@ if (!isDedicated) then {
// Bury and Butcher Bodies
if (DZE_Bury_Body) then {
DZE_Bury_Body_Value = 30;// Amount of humanity to gain for burying a body.
DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
};
if (DZE_Butcher_Body) then {
DZE_Butcher_Body_Value = -30;// Amount of humanity to lose for butchering a body.
DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
};
// Take Clothes

View File

@@ -420,9 +420,11 @@ if (!isDedicated) then {
// Bury and Butcher Bodies
if (DZE_Bury_Body) then {
DZE_Bury_Body_Value = 30;// Amount of humanity to gain for burying a body.
DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
};
if (DZE_Butcher_Body) then {
DZE_Butcher_Body_Value = -30;// Amount of humanity to lose for butchering a body.
DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
};
// Take Clothes

View File

@@ -420,9 +420,11 @@ if (!isDedicated) then {
// Bury and Butcher Bodies
if (DZE_Bury_Body) then {
DZE_Bury_Body_Value = 30;// Amount of humanity to gain for burying a body.
DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
};
if (DZE_Butcher_Body) then {
DZE_Butcher_Body_Value = -30;// Amount of humanity to lose for butchering a body.
DZE_BuryOnRoad = false; // Restrict burying/butchering on roads?
};
// Take Clothes