prevent logout with d/c #1938

Should work to prevent the issue described in #1938 by disabling the abort option, causing the player to alt + F4 if they want to log out without reconnecting. which results in the gear pile/weaponholder from not being created.
This commit is contained in:
icomrade
2017-07-26 12:39:37 -04:00
parent 5acad04c43
commit 73926b8785
4 changed files with 16 additions and 3 deletions

View File

@@ -1,5 +1,11 @@
private ["_weapons","_backpackWpn","_backpackMag","_currentWpn","_isWeapon","_backpackWpnTypes","_backpackWpnQtys","_countr","_class","_position","_dir","_currentAnim","_playerUID","_countMags","_magazines","_primweapon","_secweapon","_newBackpackType","_muzzles","_oldUnit","_group","_newUnit","_oldGroup","_idc","_display","_switchUnit","_leader","_currentCamera"];
_class = _this;
private ["_weapons","_CID","_backpackWpn","_backpackMag","_currentWpn","_isWeapon","_backpackWpnTypes","_backpackWpnQtys","_countr","_class","_position","_dir","_currentAnim","_playerUID","_countMags","_magazines","_primweapon","_secweapon","_newBackpackType","_muzzles","_oldUnit","_group","_newUnit","_oldGroup","_idc","_display","_switchUnit","_leader","_currentCamera"];
if (typeName _this == "ARRAY") then {
_class = _this select 0;
_CID = _this select 1;
} else {
_class = _this;
};
if (gear_done) then {disableUserInput true;disableUserInput true;};
disableSerialization;
//Old location system causes issues with players getting damaged during movement.
@@ -74,10 +80,13 @@ _leader = (player == leader _oldGroup);
//[player] joinSilent grpNull;
_group = createGroup west;
_newUnit = _group createUnit [_class,respawn_west_original,[],0,"NONE"];
_newUnit allowDamage false;
_newUnit setDir _dir;
{_newUnit removeMagazine _x;} count magazines _newUnit;
removeAllWeapons _newUnit;
if (!isnil "_CID") then {_newUnit setVariable ["characterID",_CID,true];}; //set early to prevent dupe
//Equip New Character
{
if (typeName _x == "ARRAY") then {if (count _x > 0) then {_newUnit addMagazine [_x select 0,_x select 1]; }; } else { _newUnit addMagazine _x; };