mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-10 02:02:54 +03:00
0.98
+ Added Armored SUV to spawn tables + Lowered gear counts on armed suv to 400,20,10 + Removed boats from takistan DVS table + Moved metals trader options to a "trade metals" menu on each trader. + Changed old metals trader to new Hero only trader, will have certain clothes at first. and lower priced items. + Add crafting in progress lock to prevent duping. + changed wording of vault to safe + added Hero traders that only deal with 5000+ humanity + Updated to larger 10oz copper, silver, gold equipment icons. + Server Side changed allowed buildables to array
This commit is contained in:
@@ -1403,7 +1403,7 @@ class CfgMagazines
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type = 256;
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displayName = "10oz Gold";
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model = "\dayz_equip\models\gold_bar_10oz.p3d";
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picture = "\dayz_equip\textures\equip_bar_gold_CA.paa";
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picture = "\dayz_equip\textures\equip_bar_gold10oz_CA.paa";
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descriptionShort = "10oz Gold Bar";
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class ItemActions
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{
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@@ -1442,7 +1442,7 @@ class CfgMagazines
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type = 256;
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displayName = "10oz Silver";
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model = "\dayz_equip\models\silver_bar_10oz.p3d";
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picture = "\dayz_equip\textures\equip_bar_silver_CA.paa";
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picture = "\dayz_equip\textures\equip_bar_silver10oz_CA.paa";
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descriptionShort = "10oz Silver Bar";
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class ItemActions
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{
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@@ -1481,7 +1481,7 @@ class CfgMagazines
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type = 256;
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displayName = "10oz Copper";
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model = "\dayz_equip\models\copper_bar_10oz.p3d";
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picture = "\dayz_equip\textures\equip_bar_copper_CA.paa";
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picture = "\dayz_equip\textures\equip_bar_copper10oz_CA.paa";
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descriptionShort = "10oz Copper Bar";
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class ItemActions
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{
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@@ -1729,6 +1729,29 @@ class CfgMagazines
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{
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descriptionShort = "12 x 30Rnd_556x45_StanagSD";
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};
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class bulk_ItemSandbag: bulk
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{
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descriptionShort = "12 x SandBag";
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};
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class bulk_ItemGPS: bulk
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{
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descriptionShort = "12 x GPS";
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};
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class bulk_ItemMap: bulk
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{
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descriptionShort = "12 x Map";
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};
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class bulk_ItemEtool: bulk
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{
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descriptionShort = "12 x E-Tool";
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};
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class bulk_17Rnd_9x19_glock17: bulk
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{
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descriptionShort = "12 x 17Rnd_9x19_glock17";
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};
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class ItemGenerator: CA_Magazine
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{
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scope = 2;
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@@ -1745,15 +1768,15 @@ class CfgMagazines
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scope = 2;
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count = 1;
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type = "(256 * 12)";
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displayName = "Vault";
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displayName = "Safe";
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model = "\dayz_equip\models\safe1_onside.p3d";
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picture = "\dayz_equip\textures\equip_safe_ca.paa";
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descriptionShort = "Personal Vault";
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descriptionShort = "Personal Safe";
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class ItemActions
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{
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class Pitch
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{
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text = "Place Vault";
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text = "Place Safe";
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script = "spawn player_vaultPitch;";
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};
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};
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@@ -2158,7 +2181,7 @@ class CfgVehicles
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class WeaponHolder_ItemVault: WeaponHolderBase
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{
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scope = 2;
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displayName = "Vault";
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displayName = "Safe";
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model = "\dayz_equip\models\safe1.p3d";
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class eventHandlers
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{
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@@ -2311,7 +2334,7 @@ class CfgVehicles
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class VaultStorage: Land_A_tent
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{
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vehicleClass = "Survival";
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displayName = "Vault";
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displayName = "Safe";
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model = "\dayz_equip\models\safe1.p3d";
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destrType = "DestructNo";
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armor = 800;
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@@ -2322,7 +2345,7 @@ class CfgVehicles
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class VaultStorageLocked: Land_A_tent
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{
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vehicleClass = "Survival";
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displayName = "Locked Vault";
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displayName = "Locked Safe";
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model = "\dayz_equip\models\safe1.p3d";
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destrType = "DestructNo";
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armor = 800;
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