+ Added Armored SUV to spawn tables
+ Lowered gear counts on armed suv to 400,20,10
+ Removed boats from takistan DVS table
+ Moved metals trader options to a "trade metals" menu on each trader.
+ Changed old metals trader to new Hero only trader, will have certain
clothes at first. and lower priced items.
+ Add crafting in progress lock to prevent duping.
+ changed wording of vault to safe
+ added Hero traders that only deal with 5000+ humanity
+ Updated to larger 10oz copper, silver, gold equipment icons.
+ Server Side changed allowed buildables to array
This commit is contained in:
vbawol
2013-02-23 08:45:41 -06:00
parent 16cfc75b26
commit 73594cc02c
29 changed files with 1028 additions and 259 deletions

View File

@@ -1403,7 +1403,7 @@ class CfgMagazines
type = 256;
displayName = "10oz Gold";
model = "\dayz_equip\models\gold_bar_10oz.p3d";
picture = "\dayz_equip\textures\equip_bar_gold_CA.paa";
picture = "\dayz_equip\textures\equip_bar_gold10oz_CA.paa";
descriptionShort = "10oz Gold Bar";
class ItemActions
{
@@ -1442,7 +1442,7 @@ class CfgMagazines
type = 256;
displayName = "10oz Silver";
model = "\dayz_equip\models\silver_bar_10oz.p3d";
picture = "\dayz_equip\textures\equip_bar_silver_CA.paa";
picture = "\dayz_equip\textures\equip_bar_silver10oz_CA.paa";
descriptionShort = "10oz Silver Bar";
class ItemActions
{
@@ -1481,7 +1481,7 @@ class CfgMagazines
type = 256;
displayName = "10oz Copper";
model = "\dayz_equip\models\copper_bar_10oz.p3d";
picture = "\dayz_equip\textures\equip_bar_copper_CA.paa";
picture = "\dayz_equip\textures\equip_bar_copper10oz_CA.paa";
descriptionShort = "10oz Copper Bar";
class ItemActions
{
@@ -1729,6 +1729,29 @@ class CfgMagazines
{
descriptionShort = "12 x 30Rnd_556x45_StanagSD";
};
class bulk_ItemSandbag: bulk
{
descriptionShort = "12 x SandBag";
};
class bulk_ItemGPS: bulk
{
descriptionShort = "12 x GPS";
};
class bulk_ItemMap: bulk
{
descriptionShort = "12 x Map";
};
class bulk_ItemEtool: bulk
{
descriptionShort = "12 x E-Tool";
};
class bulk_17Rnd_9x19_glock17: bulk
{
descriptionShort = "12 x 17Rnd_9x19_glock17";
};
class ItemGenerator: CA_Magazine
{
scope = 2;
@@ -1745,15 +1768,15 @@ class CfgMagazines
scope = 2;
count = 1;
type = "(256 * 12)";
displayName = "Vault";
displayName = "Safe";
model = "\dayz_equip\models\safe1_onside.p3d";
picture = "\dayz_equip\textures\equip_safe_ca.paa";
descriptionShort = "Personal Vault";
descriptionShort = "Personal Safe";
class ItemActions
{
class Pitch
{
text = "Place Vault";
text = "Place Safe";
script = "spawn player_vaultPitch;";
};
};
@@ -2158,7 +2181,7 @@ class CfgVehicles
class WeaponHolder_ItemVault: WeaponHolderBase
{
scope = 2;
displayName = "Vault";
displayName = "Safe";
model = "\dayz_equip\models\safe1.p3d";
class eventHandlers
{
@@ -2311,7 +2334,7 @@ class CfgVehicles
class VaultStorage: Land_A_tent
{
vehicleClass = "Survival";
displayName = "Vault";
displayName = "Safe";
model = "\dayz_equip\models\safe1.p3d";
destrType = "DestructNo";
armor = 800;
@@ -2322,7 +2345,7 @@ class CfgVehicles
class VaultStorageLocked: Land_A_tent
{
vehicleClass = "Survival";
displayName = "Locked Vault";
displayName = "Locked Safe";
model = "\dayz_equip\models\safe1.p3d";
destrType = "DestructNo";
armor = 800;