+ Added Armored SUV to spawn tables
+ Lowered gear counts on armed suv to 400,20,10
+ Removed boats from takistan DVS table
+ Moved metals trader options to a "trade metals" menu on each trader.
+ Changed old metals trader to new Hero only trader, will have certain
clothes at first. and lower priced items.
+ Add crafting in progress lock to prevent duping.
+ changed wording of vault to safe
+ added Hero traders that only deal with 5000+ humanity
+ Updated to larger 10oz copper, silver, gold equipment icons.
+ Server Side changed allowed buildables to array
This commit is contained in:
vbawol
2013-02-23 08:45:41 -06:00
parent 16cfc75b26
commit 73594cc02c
29 changed files with 1028 additions and 259 deletions

View File

@@ -16,7 +16,7 @@ UnlockInprogress = true;
if (_ownerID == dayz_playerUID) then {
_alreadyPacking = _obj getVariable["packing",0];
if (_alreadyPacking == 1) exitWith {cutText ["That vault is already being unlocked." , "PLAIN DOWN"]};
if (_alreadyPacking == 1) exitWith {cutText ["That Safe is already being unlocked." , "PLAIN DOWN"]};
_obj setVariable["packing",1];
@@ -79,14 +79,14 @@ if (_ownerID == dayz_playerUID) then {
} forEach _objWpnTypes;
};
cutText ["Vault has been unlocked.", "PLAIN DOWN"];
cutText ["Safe has been unlocked.", "PLAIN DOWN"];
} else {
player playActionNow "Medic";
sleep 3;
[player,"repair",0,false] call dayz_zombieSpeak;
null = [player,25,true,(getPosATL player)] spawn player_alertZombies;
sleep 5;
cutText ["Combination incorrect, vault is still locked.", "PLAIN DOWN"];
cutText ["Combination incorrect, Safe is still locked.", "PLAIN DOWN"];
};
s_player_unlockvault = -1;