+ Added Armored SUV to spawn tables
+ Lowered gear counts on armed suv to 400,20,10
+ Removed boats from takistan DVS table
+ Moved metals trader options to a "trade metals" menu on each trader.
+ Changed old metals trader to new Hero only trader, will have certain
clothes at first. and lower priced items.
+ Add crafting in progress lock to prevent duping.
+ changed wording of vault to safe
+ added Hero traders that only deal with 5000+ humanity
+ Updated to larger 10oz copper, silver, gold equipment icons.
+ Server Side changed allowed buildables to array
This commit is contained in:
vbawol
2013-02-23 08:45:41 -06:00
parent 16cfc75b26
commit 73594cc02c
29 changed files with 1028 additions and 259 deletions

View File

@@ -12,17 +12,17 @@ s_player_packvault = 1;
if(_ownerID == dayz_playerUID) then {
_alreadyPacking = _obj getVariable["packing",0];
if (_alreadyPacking == 1) exitWith {cutText ["That vault is already being packed." , "PLAIN DOWN"]};
if (_alreadyPacking == 1) exitWith {cutText ["That Safe is already being packed." , "PLAIN DOWN"]};
_obj setVariable["packing",1];
cutText ["Packing vault move from this position to cancel within 5 seconds.", "PLAIN DOWN"];
cutText ["Packing Safe move from this position to cancel within 5 seconds.", "PLAIN DOWN"];
sleep 1;
_location1 = getPosATL player;
sleep 5;
_location2 = getPosATL player;
if(_location1 distance _location2 > 0.1) exitWith {
cutText ["Packing vault canceled." , "PLAIN DOWN"]
cutText ["Packing Safe canceled." , "PLAIN DOWN"]
};
player playActionNow "Medic";
@@ -84,9 +84,9 @@ if(_ownerID == dayz_playerUID) then {
*/
cutText ["Your vault has been packed", "PLAIN DOWN"];
cutText ["Your Safe has been packed", "PLAIN DOWN"];
} else {
cutText ["You cannot pack this vault, it is not yours", "PLAIN DOWN"];
cutText ["You cannot pack this Safe, it is not yours", "PLAIN DOWN"];
};
s_player_packvault = -1;