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https://github.com/EpochModTeam/DayZ-Epoch.git
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0.98
+ Added Armored SUV to spawn tables + Lowered gear counts on armed suv to 400,20,10 + Removed boats from takistan DVS table + Moved metals trader options to a "trade metals" menu on each trader. + Changed old metals trader to new Hero only trader, will have certain clothes at first. and lower priced items. + Add crafting in progress lock to prevent duping. + changed wording of vault to safe + added Hero traders that only deal with 5000+ humanity + Updated to larger 10oz copper, silver, gold equipment icons. + Server Side changed allowed buildables to array
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@@ -12,17 +12,17 @@ s_player_packvault = 1;
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if(_ownerID == dayz_playerUID) then {
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_alreadyPacking = _obj getVariable["packing",0];
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if (_alreadyPacking == 1) exitWith {cutText ["That vault is already being packed." , "PLAIN DOWN"]};
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if (_alreadyPacking == 1) exitWith {cutText ["That Safe is already being packed." , "PLAIN DOWN"]};
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_obj setVariable["packing",1];
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cutText ["Packing vault move from this position to cancel within 5 seconds.", "PLAIN DOWN"];
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cutText ["Packing Safe move from this position to cancel within 5 seconds.", "PLAIN DOWN"];
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sleep 1;
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_location1 = getPosATL player;
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sleep 5;
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_location2 = getPosATL player;
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if(_location1 distance _location2 > 0.1) exitWith {
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cutText ["Packing vault canceled." , "PLAIN DOWN"]
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cutText ["Packing Safe canceled." , "PLAIN DOWN"]
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};
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player playActionNow "Medic";
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@@ -84,9 +84,9 @@ if(_ownerID == dayz_playerUID) then {
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*/
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cutText ["Your vault has been packed", "PLAIN DOWN"];
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cutText ["Your Safe has been packed", "PLAIN DOWN"];
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} else {
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cutText ["You cannot pack this vault, it is not yours", "PLAIN DOWN"];
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cutText ["You cannot pack this Safe, it is not yours", "PLAIN DOWN"];
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};
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s_player_packvault = -1;
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