diff --git a/CHANGE LOG 1.0.5.2.txt b/CHANGE LOG 1.0.5.2.txt index fea82d8c6..e639f67ce 100644 --- a/CHANGE LOG 1.0.5.2.txt +++ b/CHANGE LOG 1.0.5.2.txt @@ -3,7 +3,8 @@ [NEW] Use DayZ_UseSteamID = false; in your init.sqf to use the old PlayerUID, instead of SteamID @icomrade [NEW] UI Update - Graphical and code changes, enable using Dayz_Dark_UI = true; in init.sqf. @hogscraper http://epochmod.com/forum/index.php?/topic/13654-proposed-ui-change/ [NOTE] It's recommend to convert to the new SteamID system if possible, new servers should not use DayZ_UseSteamID = false; -[NEW] Snap building (disabled by default), use DZE_snapBuilding = true; in your init.sqf to enable. @raymix +[NEW] Snap building (disabled by default), use DZE_modularBuild = true; in your init.sqf to enable. @raymix +[NEW] Modular/Function based player_build for addon makers and modders. @raymix (more info and concepts - http://epochmod.com/forum/index.php?/topic/14628-modular-function-based-player-buildsqf/ ) [CHANGED] An infection chance of -1 disables self-transfusion infection. 0 is always infected. (DZE_selfTransfuse_Values) @icomrade [CHANGED] Removed weapons from Traders hands and made them stand with arms by their side. @SilvDev