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https://github.com/EpochModTeam/DayZ-Epoch.git
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Allow Admins To Customize Loot Spawn Timer
This will make it easier for admins to customize the timer between loot spawning. Variable default of 10 moved to variables.sqf.
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@@ -109,13 +109,13 @@ if (_nearbyCount < 1) exitwith
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_dateNow = (DateToNumber date);
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_dateNow = (DateToNumber date);
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_age = (_dateNow - _looted) * 525948;
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_age = (_dateNow - _looted) * 525948;
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//diag_log ("SPAWN LOOT: " + _type + " Building is " + str(_age) + " old" );
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//diag_log ("SPAWN LOOT: " + _type + " Building is " + str(_age) + " old" );
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if ((_age > 10) and (!_cleared)) then {
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if ((_age > DZE_LootSpawnTimer) and (!_cleared)) then {
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_nearByObj = nearestObjects [(getPosATL _x), ["WeaponHolder","WeaponHolderBase"],((sizeOf _type)+5)];
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_nearByObj = nearestObjects [(getPosATL _x), ["WeaponHolder","WeaponHolderBase"],((sizeOf _type)+5)];
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{deleteVehicle _x} forEach _nearByObj;
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{deleteVehicle _x} forEach _nearByObj;
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_x setVariable ["cleared",true,true];
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_x setVariable ["cleared",true,true];
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_x setVariable ["looted",_dateNow,true];
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_x setVariable ["looted",_dateNow,true];
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};
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};
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if ((_age > 10) and (_cleared)) then {
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if ((_age > DZE_LootSpawnTimer) and (_cleared)) then {
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//Register
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//Register
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_x setVariable ["looted",_dateNow,true];
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_x setVariable ["looted",_dateNow,true];
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//cleanup
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//cleanup
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@@ -148,4 +148,4 @@ if (_nearbyCount < 1) exitwith
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};
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};
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};
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};
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} forEach _nearby;
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} forEach _nearby;
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// ["player_spawnCheck.sqf",(diag_tickTime - _t1)] call fnc_dump;
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// ["player_spawnCheck.sqf",(diag_tickTime - _t1)] call fnc_dump;
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