mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-17 09:10:27 +03:00
Cleanup some merge conflicts
This commit is contained in:
@@ -7,14 +7,10 @@ if (isServer) then {
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if (!isDedicated) then {
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"filmic" setToneMappingParams [0.07, 0.31, 0.23, 0.37, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
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<<<<<<< HEAD
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_padlock.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\util\compile.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\loot\compile.sqf";
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=======
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\util\compile.sqf";
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>>>>>>> upstream/master
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fn_dropItem = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_dropItem.sqf"; //fnc to drop items. _item call fn_dropItem;
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BIS_Effects_Burn = compile preprocessFile "\ca\Data\ParticleEffects\SCRIPTS\destruction\burn.sqf";
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@@ -149,10 +145,6 @@ if (!isDedicated) then {
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player_wearClothes = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_wearClothes.sqf";
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object_pickup = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\object_pickup.sqf";
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<<<<<<< HEAD
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//player_switchWeapon = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_switchWeapon.sqf";
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=======
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>>>>>>> upstream/master
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_switchWeapon.sqf";
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player_flipvehicle = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_flipvehicle.sqf";
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player_sleep = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_sleep.sqf";
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@@ -181,11 +173,7 @@ if (!isDedicated) then {
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horde_epeen_setText_humanity_fnc = compile preProcessFile "\z\addons\dayz_code\actions\playerstats\epeen_setText_humanity.sqf";
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horde_epeen_setText_stats_fnc = compile preProcessFile "\z\addons\dayz_code\actions\playerstats\epeen_setText_stats.sqf";
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horde_epeen_show_humanity_fnc = compile preProcessFile "\z\addons\dayz_code\actions\playerstats\show_humanity_fnc.sqf";
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<<<<<<< HEAD
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=======
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>>>>>>> upstream/master
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//System
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player_monitor = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\player_monitor.sqf";
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player_spawn_1 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\player_spawn_1.sqf";
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@@ -204,11 +192,6 @@ if (!isDedicated) then {
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onPreloadStarted "dayz_preloadFinished = false;";
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onPreloadFinished "if (!isNil 'init_keyboard') then { [] spawn init_keyboard; }; dayz_preloadFinished = true;";
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//Crafting
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fn_updateCraftUI = {}; //need permission - compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_updateCraftUI.sqf";
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player_craftItemGUI = {}; //need permission - compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_craftItemGUI.sqf";
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player_checkRecipe = {}; //need permission - compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_checkRecipe.sqf";
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// helper functions
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player_addDuplicateTool = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_addDuplicateTool.sqf";
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@@ -611,18 +611,6 @@ dayz_canDelete = 350; // Z, further than this distance from its "owner", will be
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dayz_traps = [];
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dayz_traps_active = [];
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dayz_traps_trigger = [];
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//Remove
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if(isNil "dayz_ForcefullmoonNights") then {
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dayz_ForcefullmoonNights = false; //force full moon nights.
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};
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if(isNil "dayz_bleedingeffect") then {
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dayz_bleedingeffect = 3;
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};//dayz_bleedingeffect = 3; //1= blood on the ground, 2= partical effect, 3 = both.
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<<<<<<< HEAD
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if(isNil "dayz_temperature_override") then {
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dayz_temperature_override = false;
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};
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//Settings Not under dayz_settings
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if(isNil "dayz_attackRange") then {
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@@ -631,17 +619,6 @@ if(isNil "dayz_attackRange") then {
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};
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if(isNil "dayz_DamageMultiplier") then {
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dayz_DamageMultiplier = 1;
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=======
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if(isNil "dayz_ForcefullmoonNights") then {
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dayz_ForcefullmoonNights = false; //force full moon nights.
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};
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if(isNil "dayz_temperature_override") then {
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dayz_temperature_override = false;
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};
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if(isNil "dayz_spawnselection") then {
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dayz_spawnselection = 0;
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>>>>>>> upstream/master
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};
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if(isNil "dayz_quickSwitch") then {
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dayz_quickSwitch = false; //Enable quick weapon switch,
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@@ -1085,11 +1062,8 @@ if(!isDedicated) then {
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//if (uiNamespace getVariable ['DZ_displayUI', 0] == 2) then {
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// dayzDebug = true;
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//};
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<<<<<<< HEAD
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dayz_dodge = false;
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=======
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dayz_onBack = "";
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>>>>>>> upstream/master
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DZE_ActionInProgress = false;
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// DayZ Epoch Client only variables
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@@ -1160,9 +1134,6 @@ if(!isDedicated) then {
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DZE_SaveTime = 30;
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Dayz_constructionContext = [];
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<<<<<<< HEAD
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Dayz_freefall = [ time, 0, 0.1 ];
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=======
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autoRunActive = 0;
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>>>>>>> upstream/master
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};
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