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Cleanup some merge conflicts
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@@ -50,11 +50,8 @@ player setVariable ["bloodTaken", false, true];
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player setVariable ["startcombattimer", 0];
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r_player_unconscious = false;
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r_player_cardiac = false;
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<<<<<<< HEAD
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_model = typeOf player;
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=======
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autoRunActive = 0;
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>>>>>>> upstream/master
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_array = _this;
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if (count _array > 0) then {
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