From 72ea372acf02bb73180df18b956d56c5d7e6343f Mon Sep 17 00:00:00 2001 From: A Man Date: Thu, 16 Jun 2016 22:22:12 +0200 Subject: [PATCH] Update Military.hpp (#1695) I just changed the spawing zombie typ for the military special loot. I noticed that there are only "z_new_worker2-4" zombies in the baracks and got a bit confused. So now we have the military zombies back. --- SQF/dayz_code/Configs/CfgLoot/Buildings/Military.hpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/SQF/dayz_code/Configs/CfgLoot/Buildings/Military.hpp b/SQF/dayz_code/Configs/CfgLoot/Buildings/Military.hpp index b0f1d1d6d..a714176d3 100644 --- a/SQF/dayz_code/Configs/CfgLoot/Buildings/Military.hpp +++ b/SQF/dayz_code/Configs/CfgLoot/Buildings/Military.hpp @@ -22,9 +22,9 @@ class MilitarySpecial : Military zombieClass[] = { "z_soldier_heavy", - "z_new_worker2", - "z_new_worker3", - "z_new_worker4" + "z_soldier_heavy", + "z_soldier", + "z_policeman" }; lootChance = 0.4; lootGroup = MilitarySpecial; @@ -405,4 +405,4 @@ class UH60_ARMY_Wreck_burned_DZ: Military { minRoaming = 4; maxRoaming = 8; lootPos[] = {}; -}; \ No newline at end of file +};