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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Remove medic animation from lock and unlock safe
Closes #1942 in combination with 48858b2
The "packing" variable was made redundant by dayz_actionInProgress
because it was only set locally.
DisableUserInput is unnecessary now because server_handleSafeGear is
called unscheduled. Getting the cargo, creating the new safe and
deleting the old one should complete in the same frame with no window
for players to remove gear:
https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_server/compile/server_handleSafeGear.sqf#L51-L67
The "claimed" check is also no longer needed because
server_handleSafeGear is called unscheduled and exits if the object is
null, so two players attempting to unlock at the same time will not
work.
This commit is contained in:
@@ -1,10 +1,11 @@
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/*
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DayZ Lock Safe
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Usage: [_obj] spawn player_unlockVault;
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Usage: _obj spawn player_lockVault;
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Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
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*/
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private ["_obj","_ownerID","_alreadyPacking","_text","_playerNear","_ComboMatch","_objType"];
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if (dayz_actionInProgress) exitWith {localize "str_epoch_player_10" call dayz_rollingMessages;};
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private ["_obj","_ownerID","_text","_playerNear","_ComboMatch","_objType"];
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if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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player removeAction s_player_lockvault;
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@@ -18,11 +19,8 @@ _text = getText (configFile >> "CfgVehicles" >> _objType >> "displayName");
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// Silently exit if object no longer exists
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if (isNull _obj) exitWith { dayz_actionInProgress = false; };
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player playActionNow "Medic";
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uiSleep 1;
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[player,"tentpack",0,false] call dayz_zombieSpeak;
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uiSleep 5;
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// Server_handleSafeGear is called unscheduled and exits if the object is null, so two players locking at the same time will not work
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_playerNear = _obj call dze_isnearest_player;
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if (_playerNear) exitWith {dayz_actionInProgress = false; localize "str_epoch_player_11" call dayz_rollingMessages;};
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@@ -32,12 +30,7 @@ if (DZE_permanentPlot) then {_ownerID = _obj getVariable["ownerPUID","0"];};
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if (!_ComboMatch && (_ownerID != dayz_playerUID)) exitWith {dayz_actionInProgress = false; s_player_lockvault = -1; format[localize "str_epoch_player_115",_text] call dayz_rollingMessages; };
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_alreadyPacking = _obj getVariable["packing",0];
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if (_alreadyPacking == 1) exitWith {dayz_actionInProgress = false; s_player_lockvault = -1; format[localize "str_epoch_player_116",_text] call dayz_rollingMessages;};
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_obj setVariable["packing",1];
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if (!isNull _obj) then {
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disableUserInput true; // Make sure player can not modify gear while it is being saved
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(findDisplay 106) closeDisplay 0; // Close gear
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dze_waiting = nil;
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@@ -47,7 +40,6 @@ if (!isNull _obj) then {
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publicVariableServer "PVDZE_handleSafeGear";
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//wait for response from server to verify safe was logged and saved before proceeding
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waitUntil {!isNil "dze_waiting"};
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disableUserInput false; // Safe is done saving now
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format[localize "str_epoch_player_117",_text] call dayz_rollingMessages;
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};
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