This commit is contained in:
icomrade
2016-07-23 17:19:46 -04:00
27 changed files with 138 additions and 149 deletions

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@@ -2,8 +2,9 @@ class Blueprint_woodensplint : Recipe {
displayName = $STR_ITEM_NAME_WOODENSPLINT;
input[] =
{
{"PartWoodPile","CfgMagazines",1},
{"equip_string","CfgMagazines",1}
{"ItemPlank","CfgMagazines",1},
{"equip_string","CfgMagazines",1},
{"equip_duct_tape","CfgMagazines",1}
};
output[] =
{

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@@ -10,8 +10,7 @@ AttachmentsEast[] =
{
{Loot_MAGAZINE, 2, Attachment_Kobra},
{Loot_MAGAZINE, 1, Attachment_PSO1},
{Loot_MAGAZINE, 3, Attachment_SupMakarov},
{Loot_MAGAZINE, 2, Attachment_SupBizon},
{Loot_MAGAZINE, 3, Attachment_Sup9},
{Loot_MAGAZINE, 1, Attachment_Sup545},
{Loot_MAGAZINE, 2, Attachment_GP25},
{Loot_MAGAZINE, 2, Attachment_Ghillie},

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@@ -80,7 +80,7 @@ assaultrifles[] = {
{Loot_WEAPON, 0.5, G36K_Camo_DZ}, //G36K_camo
{Loot_WEAPON, 0.3, G36_C_SD_camo},
{Loot_WEAPON, 0.5, M16A2_DZ}, //M16A2
{Loot_WEAPON, 0.2, M16A2_GL_DZ}, //M16A2GL
//{Loot_WEAPON, 0.2, M16A2_GL_DZ}, //M16A2GL //added to attachments system
{Loot_WEAPON, 0.1, M16A4_ACOG_DZ}, //M16A4_ACG (has slightly different scope)
{Loot_WEAPON, 0.5, M4A1_DZ}, //M4A1
{Loot_WEAPON, 0.4, M4A1_CCO_DZ}, //M4A1_Aim

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@@ -14,7 +14,7 @@ class equip_rope : CA_Magazine {
script = "spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {""};
output[] = {{"equip_string","CfgMagazines",3}};
output[] = {{"equip_string","CfgMagazines",2}};
input[] = {{"equip_rope","CfgMagazines",1}};
};
};

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@@ -28,6 +28,10 @@ class ItemAntibiotic : ItemAntibiotic_base
text = $STR_TAKE_ANTIBIOTIC;
script = "spawn player_useMeds;";
};
class Combine {
text = $STR_ANTIBIOTICS_COMBINE;
script = "spawn player_combineAntibiotics;";
};
};
};

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@@ -59,16 +59,6 @@ class Category_693 {
buy[] = {4,"ItemGoldBar"};
sell[] = {2,"ItemGoldBar"};
};
class Attachment_SupMakarov {
type = "trade_items";
buy[] = {4,"ItemGoldBar"};
sell[] = {2,"ItemGoldBar"};
};
class Attachment_SupBizon {
type = "trade_items";
buy[] = {6,"ItemGoldBar"};
sell[] = {3,"ItemGoldBar"};
};
class Attachment_Sup545 {
type = "trade_items";
buy[] = {6,"ItemGoldBar"};

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@@ -9,7 +9,8 @@ class Makarov_DZ : Makarov
class Attachments
{
Attachment_SupMakarov = "Makarov_SD_DZ";
Attachment_SupMakarov = "Makarov_SD_DZ"; //left to maintain old suppressor attachment
Attachment_Sup9 = "Makarov_SD_DZ";
};
};
@@ -27,7 +28,7 @@ class Makarov_SD_DZ : MakarovSD
class RemoveSuppressor
{
text = $STR_ATTACHMENT_RMVE_Silencer;
script = "; ['Attachment_SupMakarov',_id,'Makarov_DZ'] call player_removeAttachment";
script = "; ['Attachment_Sup9',_id,'Makarov_DZ'] call player_removeAttachment";
};
};
};

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@@ -15,7 +15,8 @@ class Bizon_DZ : bizon
class Attachments
{
Attachment_SupBizon = "Bizon_SD_DZ";
Attachment_SupBizon = "Bizon_SD_DZ";//left to maintain old attachment suppressor
Attachment_Sup9 = "Bizon_SD_DZ";
};
};
@@ -39,7 +40,7 @@ class Bizon_SD_DZ : bizon_silenced
class RemoveSuppressor
{
text = $STR_ATTACHMENT_RMVE_Silencer;
script = "; ['Attachment_SupBizon',_id,'Bizon_DZ'] call player_removeAttachment";
script = "; ['Attachment_Sup9',_id,'Bizon_DZ'] call player_removeAttachment";
};
};
};

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@@ -6,6 +6,10 @@ class M16A2_DZ : M16A2
30Rnd_556x45_Stanag,
30Rnd_556x45_StanagSD
};
class Attachments
{
Attachment_M203 = "M16A2_GL_DZ";
};
};
class M16A2_GL_DZ : M16A2GL
@@ -15,4 +19,12 @@ class M16A2_GL_DZ : M16A2GL
30Rnd_556x45_Stanag,
30Rnd_556x45_StanagSD
};
class ItemActions
{
class RemoveGL
{
text = $STR_DZ_ATT_M203_RMVE;
script = "; ['Attachment_M203',_id,'M16A2_DZ'] call player_removeAttachment";
};
};
};

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@@ -1,87 +1,30 @@
// #define Z_AT_DIALOGWINDOW 711197
#define Z_AT_DIALOGWINDOW 711197
// #define Z_AT_SELLABLELIST 7401
#define Z_AT_SELLABLELIST 7401
// #define Z_AT_SELLINGLIST 7402
#define Z_AT_SELLINGLIST 7402
// #define Z_AT_BUYABLELIST 7421
#define Z_AT_BUYABLELIST 7421
// #define Z_AT_BUYINGLIST 7422
#define Z_AT_BUYINGLIST 7422
// #define Z_AT_CONTAINERINDICATOR 7408
#define Z_AT_CONTAINERINDICATOR 7408
// #define Z_AT_ITEMINFO 7445
#define Z_AT_ITEMINFO 7445
// #define Z_AT_SLOTSDISPLAY 7404
#define Z_AT_SLOTSDISPLAY 7404
// #define Z_AT_TRADERLINE1 7412
#define Z_AT_TRADERLINE1 7412
// #define Z_AT_TRADERLINE2 7413
#define Z_AT_TRADERLINE2 7413
// #define Z_AT_PRICEDISPLAY 7410
#define Z_AT_PRICEDISPLAY 7410
// #define Z_AT_SELLBUYTOGGLE 7416
#define Z_AT_SELLBUYTOGGLE 7416
// #define Z_AT_RIGHTLISTTITLE 7409
#define Z_AT_RIGHTLISTTITLE 7409
// #define Z_AT_REMOVESELLITEMBUTTON 7432
#define Z_AT_REMOVESELLITEMBUTTON 7432
// #define Z_AT_REMOVEALLSELLITEMBUTTON 7433
#define Z_AT_REMOVEALLSELLITEMBUTTON 7433
// #define Z_AT_REMOVEBUYITEMBUTTON 7432
#define Z_AT_REMOVEBUYITEMBUTTON 7442
// #define Z_AT_REMOVEALLBUYITEMBUTTON 7433
#define Z_AT_REMOVEALLBUYITEMBUTTON 7443
// #define Z_AT_BUYINGAMOUNT 7441
#define Z_AT_BUYINGAMOUNT 7441
// #define Z_AT_BUYBUTTON 7436
#define Z_AT_BUYBUTTON 7436
// #define Z_AT_SELLBUTTON 7435
#define Z_AT_SELLBUTTON 7435
// #define Z_AT_ADDBUYITEMBUTTON 7440
#define Z_AT_ADDBUYITEMBUTTON 7440
// #define Z_AT_ADDSELLITEMBUTTON 7430
#define Z_AT_ADDSELLITEMBUTTON 7430
// #define Z_AT_ADDALLSELLITEMBUTTON 7431
#define Z_AT_ADDALLSELLITEMBUTTON 7431
// #define Z_AT_TOGGLECURRENCYBUTTON 7450
#define Z_AT_TOGGLECURRENCYBUTTON 7450
// #define Z_AT_CONTAINERINFO 7446
#define Z_AT_CONTAINERINFO 7446
// #define Z_AT_PRICEINFO 7451
#define Z_AT_PRICEINFO 7451
#define Z_AT_FILTERBOX 7444
#define Z_AT_FILTERBUTTON 7498
#define Z_AT_DETAILSTEXT 7488
#define Z_AT_BACKBUTTON 7449
//

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@@ -1,5 +1,5 @@
private ["_magazinesToBuy", "_weaponsToBuy", "_backpacksToBuy", "_toolsToBuy", "_sidearmToBuy", "_primaryToBuy", "_priceToBuy"
,"_enoughMoney", "_myMoney", "_canBuy", "_moneyInfo","_count","_success","_backpack","_toolClasses","_itemsToLog","_tcost"
,"_enoughMoney", "_myMoney", "_canBuy", "_moneyInfo","_count","_success","_backpack","_toolClasses","_itemsToLog","_tCost","_bTotal"
];
_magazinesToBuy = 0;
@@ -9,6 +9,7 @@ _toolsToBuy = 0;
_sidearmToBuy = 0;
_primaryToBuy = 0;
_vehiclesToBuy = 0;
_bTotal = 0;
_priceToBuy = 0;
_toolClasses = [];
@@ -147,46 +148,52 @@ if(_enoughMoney) then {
if(Z_SellingFrom == 0) then { //backpack
_backpack = unitBackpack player;
systemChat format[localize "STR_EPOCH_TRADE_IN_BACKPACK",count (Z_BuyingArray)];
{
if( _x select 1 == "trade_weapons")then{
_backpack addWeaponCargoGlobal [_x select 0, _x select 9];
_bTotal = _bTotal + (_x select 9);
};
if( _x select 1 == "trade_items")then{
_backpack addMagazineCargoGlobal [_x select 0, _x select 9];
_bTotal = _bTotal + (_x select 9);
};
if((_x select 1) in ["trade_any_vehicle", "trade_any_vehicle_free", "trade_any_vehicle_old", "trade_any_bicycle", "trade_any_bicycle_old", "trade_any_boat", "trade_any_boat_old"])then{
_item2Add = [(_x select 0), (_x select 1)] call _buyVehicle;
_bTotal = _bTotal + (_x select 9);
if (_item2Add != "0") then {
_backpack addWeaponCargoGlobal [_item2Add, 1];
};
};
} count Z_BuyingArray;
systemChat format[localize "STR_EPOCH_TRADE_BUY_IN_BACKPACK",_bTotal];
};
if(Z_SellingFrom == 1)then{ //vehicle
if(Z_SellingFrom == 1) then { //vehicle
{
systemChat format["Adding %1 items in %2",count (Z_BuyingArray), typeOf Z_vehicle];
if( _x select 1 == "trade_weapons")then{
Z_vehicle addWeaponCargoGlobal [_x select 0, _x select 9];
_bTotal = _bTotal + (_x select 9);
};
if( _x select 1 == "trade_items")then{
Z_vehicle addMagazineCargoGlobal [_x select 0, _x select 9];
_bTotal = _bTotal + (_x select 9);
};
if( _x select 1 == "trade_backpacks")then{
Z_vehicle addBackpackCargoGlobal [_x select 0, _x select 9];
_bTotal = _bTotal + (_x select 9);
};
if((_x select 1) in ["trade_any_vehicle", "trade_any_vehicle_free", "trade_any_vehicle_old", "trade_any_bicycle", "trade_any_bicycle_old", "trade_any_boat", "trade_any_boat_old"])then{
_item2Add = [(_x select 0), (_x select 1)] call _buyVehicle;
_bTotal = _bTotal + (_x select 9);
if (_item2Add != "0") then {
Z_vehicle addWeaponCargoGlobal [_item2Add, 1];
};
};
} count Z_BuyingArray;
systemChat format[localize "STR_EPOCH_TRADE_BUY_IN_VEHICLE",_bTotal,typeOf Z_vehicle];
};
if(Z_SellingFrom == 2)then{ //gear
systemChat format["Adding %1 items in gear",count (Z_BuyingArray)];
if(Z_SellingFrom == 2) then { //gear
{
if( _x select 1 == "trade_weapons") then {
_count = 0;
@@ -194,6 +201,7 @@ if(_enoughMoney) then {
player addWeapon (_x select 0);
_count = _count + 1;
};
_bTotal = _bTotal + (_x select 9);
};
if( _x select 1 == "trade_items" ) then {
_count = 0;
@@ -201,24 +209,28 @@ if(_enoughMoney) then {
player addMagazine (_x select 0);
_count = _count + 1;
};
_bTotal = _bTotal + (_x select 9);
};
if( _x select 1 == "trade_backpacks")then{
player addBackpack (_x select 0);
_bTotal = _bTotal + (_x select 9);
};
if((_x select 1) in ["trade_any_vehicle", "trade_any_vehicle_free", "trade_any_vehicle_old", "trade_any_bicycle", "trade_any_bicycle_old", "trade_any_boat", "trade_any_boat_old"])then{
_item2Add = [(_x select 0), (_x select 1)] call _buyVehicle;
_bTotal = _bTotal + (_x select 9);
if (_item2Add != "0") then {
player addWeapon _item2Add;
};
};
} count Z_BuyingArray;
systemChat format[localize "STR_EPOCH_TRADE_BUY_IN_GEAR",_bTotal];
};
if (!Z_SingleCurrency) then {
_success = [player,_priceToBuy, _moneyInfo] call Z_payDefault;
if (_success) then {
_tcost = "";
_tcost = _priceToBuy call z_calcDefaultCurrencyNoImg;
systemChat format[localize "STR_EPOCH_TRADE_BUY_SUCCESS", _tcost];
_tCost = "";
_tCost = _priceToBuy call z_calcDefaultCurrencyNoImg;
systemChat format[localize "STR_EPOCH_TRADE_BUY_SUCCESS", _tCost];
} else {
systemChat localize "STR_EPOCH_TRADE_DEBUG";
};
@@ -234,7 +246,7 @@ if(_enoughMoney) then {
} else {
systemChat localize "STR_EPOCH_TRADE_CONTAINER_FULL";
};
}else{
} else {
if( Z_SingleCurrency) then {
systemChat format[localize "STR_EPOCH_TRADE_NEED_COINS",_priceToBuy,CurrencyName];
} else {

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@@ -13,13 +13,11 @@ if(Z_Selling)then{
{ctrlShow [_x,true];} forEach [Z_AT_BUYABLELIST,Z_AT_BUYINGLIST,Z_AT_BUYBUTTON,Z_AT_ADDBUYITEMBUTTON,Z_AT_BUYINGAMOUNT,Z_AT_REMOVEBUYITEMBUTTON,Z_AT_REMOVEALLBUYITEMBUTTON,Z_AT_SLOTSDISPLAY,Z_AT_FILTERBOX,Z_AT_BACKBUTTON]; // show
{ctrlShow [_x,false];} forEach [Z_AT_SELLABLELIST,Z_AT_SELLINGLIST,Z_AT_SELLBUTTON,Z_AT_ADDSELLITEMBUTTON,Z_AT_ADDALLSELLITEMBUTTON,Z_AT_REMOVESELLITEMBUTTON,Z_AT_REMOVEALLSELLITEMBUTTON]; // hide
(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_BUYABLELIST) ctrlSetFontHeight 0.023; // reset
(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_BUYABLELIST) ctrlSetPosition [(0.21* safezoneW + safezoneX),(0.41 * safezoneH + safezoneY),(0.13 * safezoneW),(0.30 * safezoneH)]; //reset
(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_BUYABLELIST) ctrlCommit 0;
if (Z_CategoryView) then {
(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_FILTERBUTTON) ctrlSetText localize "STR_EPOCH_VIEW";
(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_BUYABLELIST) ctrlSetFontHeight 0.026; // Slightly bigger in category view
(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_BUYABLELIST) ctrlSetPosition [(0.21* safezoneW + safezoneX),(0.43 * safezoneH + safezoneY),(0.13 * safezoneW),(0.30 * safezoneH)];
(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_BUYABLELIST) ctrlCommit 0;
{ctrlShow [_x,false];} forEach [Z_AT_ADDBUYITEMBUTTON,Z_AT_BUYINGAMOUNT,Z_AT_REMOVEBUYITEMBUTTON,Z_AT_REMOVEALLBUYITEMBUTTON,Z_AT_FILTERBOX,Z_AT_BACKBUTTON]; // hide
call Z_fillCategories;

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@@ -40,12 +40,12 @@ if ( Z_SingleCurrency ) then {
_sellCurrency = CurrencyName;
_formattedText = format [
"<img image='%1' size='3' align='center'/><br />" +
"<t color='#33BFFF'>%10: </t><t color='#ffffff'>%2</t><br />" +
"<t color='#33BFFF'>%11: </t><t color='#ffffff'>%3</t><br />" +
"<t color='#33BFFF'>%12: </t><t color='#ffffff'>%5 %7</t><br />" +
"<t color='#33BFFF'>%13: </t><t color='#ffffff'>%6 %4</t><br />" +
"<t color='#33BFFF'>%14: </t><t color='#ffffff'>%8</t><br />" +
"<t color='#33BFFF'>%15: </t><t color='#ffffff'>%9</t><br />"
"<t color='#33BFFF' size='0.8'>%10: </t><t color='#ffffff' size='0.8'>%2</t><br />" +
"<t color='#33BFFF' size='0.8'>%11: </t><t color='#ffffff' size='0.8'>%3</t><br />" +
"<t color='#33BFFF' size='0.8'>%13: </t><t color='#ffffff' size='0.8'>%6 %4</t><br />" +
"<t color='#33BFFF' size='0.8'>%12: </t><t color='#ffffff' size='0.8'>%5 %7</t><br />" +
"<t color='#33BFFF' size='0.8'>%14: </t><t color='#ffffff' size='0.8'>%8</t><br />" +
"<t color='#33BFFF' size='0.8'>%15: </t><t color='#ffffff' size='0.8'>%9</t><br />"
, _picture, _display, _class, _buyCurrency , _sellPrice, _buyPrice, _sellCurrency, _transportMaxWeapons,_transportMaxMagazines, localize "STR_EPOCH_NAME", localize "STR_EPOCH_CLASS", localize "STR_EPOCH_PLAYER_292", localize "STR_EPOCH_PLAYER_291", localize "STR_EPOCH_WEPS", localize "STR_EPOCH_MAGS"
];
} else {
@@ -56,16 +56,14 @@ if ( Z_SingleCurrency ) then {
_formattedText = format [
"<img image='%1' size='3' align='center'/><br />" +
"<t color='#33BFFF'>%10: </t><t color='#ffffff'>%2</t><br />" +
"<t color='#33BFFF'>%11: </t><t color='#ffffff'>%3</t><br />" +
"<t color='#33BFFF'>%12: </t><t color='#ffffff'>%5 <img image='%16' /> %7</t><br />" +
"<t color='#33BFFF'>%13: </t><t color='#ffffff'>%6 <img image='%17' /> %4</t><br />" +
"<t color='#33BFFF'>%14: </t><t color='#ffffff'>%8</t><br />" +
"<t color='#33BFFF'>%15: </t><t color='#ffffff'>%9</t><br />"
"<t color='#33BFFF' size='0.8'>%10: </t><t color='#ffffff' size='0.8'>%2</t><br />" +
"<t color='#33BFFF' size='0.8'>%11: </t><t color='#ffffff' size='0.8'>%3</t><br />" +
"<t color='#33BFFF' size='0.8'>%13: </t><t color='#ffffff' size='0.8'>%6 <img image='%17' /> %4</t><br />" +
"<t color='#33BFFF' size='0.8'>%12: </t><t color='#ffffff' size='0.8'>%5 <img image='%16' /> %7</t><br />" +
"<t color='#33BFFF' size='0.8'>%14: </t><t color='#ffffff' size='0.8'>%8</t><br />" +
"<t color='#33BFFF' size='0.8'>%15: </t><t color='#ffffff' size='0.8'>%9</t><br />"
, _picture, _display, _class, _buyCurrency , _sellPrice, _buyPrice, _sellCurrency, _transportMaxWeapons,_transportMaxMagazines, localize "STR_EPOCH_NAME", localize "STR_EPOCH_CLASS", localize "STR_EPOCH_PLAYER_292", localize "STR_EPOCH_PLAYER_291", localize "STR_EPOCH_WEPS", localize "STR_EPOCH_MAGS", _picSell, _picBuy
];
};
(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_ITEMINFO) ctrlSetStructuredText parseText _formattedText;

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@@ -130,8 +130,7 @@ if (Z_SingleCurrency) then {
localize "STR_EPOCH_ARMOR",_armor,localize "STR_EPOCH_FUEL",_fuelCapacity,localize "STR_EPOCH_MAX",localize "STR_EPOCH_SPEED",_maxSpeed,localize "STR_EPOCH_SEATS",_seats,localize "STR_EPOCH_WEAPONS",_wepText
];
}else {
} else {
_picSell = getText (configFile >> 'CfgMagazines' >> _sellCurrency >> 'picture');
_sellCurrency = getText (configFile >> 'CfgMagazines' >> _sellCurrency >> 'displayName');
_picBuy = getText (configFile >> 'CfgMagazines' >> _buyCurrency >> 'picture');
@@ -150,10 +149,6 @@ if (Z_SingleCurrency) then {
, _picture, _display, _class, _transportmaxBackpacks, _sellPrice, _buyPrice, _buyCurrency, _transportMaxWeapons,_transportMaxMagazines, _sellCurrency, _picSell,_picBuy, localize "STR_EPOCH_NAME", localize "STR_EPOCH_CLASS", localize "STR_EPOCH_PLAYER_292", localize "STR_EPOCH_PLAYER_291", localize "STR_EPOCH_WEPS", localize "STR_EPOCH_MAGS", localize "STR_EPOCH_BAGS",
localize "STR_EPOCH_ARMOR",_armor,localize "STR_EPOCH_FUEL",_fuelCapacity,localize "STR_EPOCH_MAX",localize "STR_EPOCH_SPEED",_maxSpeed,localize "STR_EPOCH_SEATS",_seats,localize "STR_EPOCH_WEAPONS",_wepText
];
};
(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_ITEMINFO) ctrlSetStructuredText parseText _formattedText;

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@@ -1,4 +1,4 @@
private ["_tempArray","_outcome","_vehCheckArray","_vehArray","_weaponsArray","_itemsArray","_bpArray","_bpCheckArray","_weaponsCheckArray","_itemsCheckArray","_VehKey","_wA","_mA","_money","_itemData","_success","_bag","_itemsToLog","_tcost"];
private ["_tempArray","_outcome","_vehCheckArray","_vehArray","_weaponsArray","_itemsArray","_bpArray","_bpCheckArray","_weaponsCheckArray","_itemsCheckArray","_VehKey","_wA","_mA","_money","_itemData","_success","_bag","_itemsToLog","_tCost","_tSold"];
_tempArray = Z_SellArray;
closeDialog 2;
@@ -128,17 +128,21 @@ _sellVehicle = {
};
}forEach Z_SellArray;
if(Z_SellingFrom == 0)then{
_tSold = _itemsArray + _weaponsArray + _bpArray + _vehArray;
if (Z_SellingFrom == 0) then {
_outcome = [unitBackpack player,_itemsArray,_weaponsArray, _vehArray] call ZUPA_fnc_removeWeaponsAndMagazinesCargo;
systemchat format[localize "STR_EPOCH_TRADE_SELL_IN_BACKPACK",count _tSold];
};
if(Z_SellingFrom == 1)then{
if (Z_SellingFrom == 1) then {
_outcome = [Z_vehicle,_itemsArray,_weaponsArray,_bpArray, _vehArray] call ZUPA_fnc_removeWeaponsAndMagazinesCargo;
systemchat format[localize "STR_EPOCH_TRADE_SELL_IN_VEHICLE",count _tSold,typeOf Z_vehicle];
};
_itemsToLog set [0,(_itemsArray + _weaponsArray + _bpArray + [typeOf Z_vehicle])];
//gear
if(Z_SellingFrom == 2)then{
if (Z_SellingFrom == 2)then{
private ["_localResult", "_vehTraded"];
_wA = [];
_mA = [];
@@ -189,6 +193,7 @@ if(Z_SellingFrom == 2)then{
if (_bagTraded) then {
_outcome set [2,[1]];
};
systemchat format[localize "STR_EPOCH_TRADE_SELL_IN_GEAR",count _tSold];
};
{ _itemsToLog set [1, (_itemsToLog select 1) + _x] } forEach _outcome;
@@ -234,18 +239,19 @@ if (Z_SingleCurrency) then {
_itemsToLog set [2, (_itemsToLog select 2) + [((_itemData select 0) * (_itemData select 1))]];
};
};
if(typeName _money == "SCALAR") then {
if (typeName _money == "SCALAR") then {
if (Z_SingleCurrency) then {
_success = [player,_money] call SC_fnc_addCoins;
systemChat format[localize "STR_EPOCH_TRADE_SUCCESS_CHANGE", _money , CurrencyName];
} else {
_success = [_money, 0] call Z_returnChange;
_tcost = "";
_tcost = _money call z_calcDefaultCurrencyNoImg;
systemChat format[localize "STR_EPOCH_TRADE_SELL_SUCCESS",_tcost];
_tCost = "";
_tCost = _money call z_calcDefaultCurrencyNoImg;
systemChat format[localize "STR_EPOCH_TRADE_SELL_SUCCESS",_tCost];
};
_itemsToLog call Z_logTrade;
}else{
} else {
systemChat localize "STR_EPOCH_TRADE_DEBUG";
diag_log "Money is not a number. Something went wrong.";
};

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@@ -0,0 +1,21 @@
private ["_total", "_full", "_remain", "_amount"];
_total = 0;
{
if(configName inheritsFrom (configfile >> "CfgMagazines" >> _x) == "ItemAntibiotic") then {
_amount = getNumber(configFile >> "CfgMagazines" >> _x >> "medical" >> "amount");
if(_amount > 0) then {
_total = _total + _amount;
player removeMagazine _x;
};
};
} count (magazines player);
_full = floor(_total / 6);
_remain = _total % 6;
for "_i" from 1 to _full do
{
player addMagazine "ItemAntibiotic6";
};
if(_remain > 0 ) then {
player addMagazine "ItemAntibiotic" + str(_remain);
};

View File

@@ -72,11 +72,3 @@ class Attachment_Sup556
{
weight = 0.1;
};
class Attachment_SupBizon
{
weight = 0.1;
};
class Attachment_SupMakarov
{
weight = 0.05;
};

View File

@@ -107,6 +107,7 @@ if (!isDedicated) then {
//player_flipvehicle = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_flipvehicle.sqf";
//player_sleep = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_sleep.sqf";
player_combineMag = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_combineMags.sqf";
player_combineAntibiotics = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_combineAntibiotics.sqf";
player_createquiver = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_createQuiver.sqf";
player_fillquiver = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_fillQuiver.sqf";
//player_takearrow = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_takeArrow.sqf";

View File

@@ -6647,6 +6647,12 @@
<Czech>Tato sada obsahuje tětivu a lučiště. Součást nutná pro výrobu kuše.</Czech>
<German>Ein Armbrust-Selbstbau-Kit zum Herstellen einer Armbrust.</German>
</Key>
<Key ID="STR_ANTIBIOTICS_COMBINE">
<English>Combine</English>
<Russian>Объединить</Russian>
<Czech>Kombinovat</Czech>
<German>Vereinigen</German>
</Key>
</Package>
<Package name="feedback">
<Key ID="str_pulse_extremely_weak">
@@ -16228,9 +16234,23 @@
<English>Only %1 bags fit in the backpack.</English>
<Russian>В рюкзак поместится рюкзаков: %1.</Russian>
</Key>
<Key ID="STR_EPOCH_TRADE_IN_BACKPACK">
<English>Adding %1 items in backpack</English>
<Russian>Добавлено: %1 предметов в рюкзак</Russian>
<Key ID="STR_EPOCH_TRADE_BUY_IN_BACKPACK">
<English>Purchased %1 items into your backpack</English>
</Key>
<Key ID="STR_EPOCH_TRADE_BUY_IN_VEHICLE">
<English>Purchased %1 items into %2</English>
</Key>
<Key ID="STR_EPOCH_TRADE_BUY_IN_GEAR">
<English>Purchased %1 items into your gear</English>
</Key>
<Key ID="STR_EPOCH_TRADE_SELL_IN_BACKPACK">
<English>Sold %1 items from your backpack</English>
</Key>
<Key ID="STR_EPOCH_TRADE_SELL_IN_VEHICLE">
<English>Sold %1 items from %2</English>
</Key>
<Key ID="STR_EPOCH_TRADE_SELL_IN_GEAR">
<English>Sold %1 items from your gear</English>
</Key>
<Key ID="STR_EPOCH_TRADE_SUCCESSFUL">
<English>Trade successfull.</English>
@@ -16310,17 +16330,17 @@
<Russian>Деньги не требуются.</Russian>
</Key>
<Key ID="STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_SUCCESS">
<English>SUCCESS : Objects maintained: %1</English>
<English>SUCCESS: Objects maintained: %1</English>
</Key>
<Key ID="STR_EPOCH_PLOTMANAGEMENT_PRICE_MAINTAINED_SUCCESS">
<English>SUCCESS : Price maintained: %1 %2 !</English>
<English>SUCCESS: Price maintained: %1 %2 !</English>
</Key>
<Key ID="STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_FAILED">
<English>FAILED : Objects maintained: 0</English>
<English>FAILED: Objects maintained: 0</English>
</Key>
<Key ID="STR_EPOCH_PLOTMANAGEMENT_MONEY_NEEDED_FAILED">
<English>FAILED : Money needed: %1 %2 !</English>
<Russian>ОШИБКА : Требуется денег: %1 %2 !</Russian>
<English>FAILED: Money needed: %1 %2 !</English>
<Russian>ОШИБКА: Требуется денег: %1 %2 !</Russian>
</Key>
<Key ID="STR_EPOCH_PLOTMANAGEMENT_ADDFRIEND_ALREADYONTHELIST">
<English>Already on the list</English>

View File

@@ -25,15 +25,12 @@ if (_characterID == "0") exitWith {
_Achievements = [];
/*
//No longer used
private["_debug","_distance"];
_debug = getMarkerpos "respawn_west";
_distance = _debug distance _charPos;
if (_distance < 2000) exitWith {
// diag_log format["ERROR: server_playerSync: Cannot Sync Player %1 [%2]. Position in debug! %3",name _character,_characterID,_charPos];
};
*/
private["_debug","_distance"];
_debug = getMarkerpos "respawn_west";
_distance = _debug distance _charPos;
if (_distance < 1500) exitWith {
diag_log format["ERROR: server_playerSync: Cannot Sync Player %1 [%2]. Position in debug! %3",_name,_characterID,_charPos];
};
//Check for server initiated updates
_isNewMed = _character getVariable ["medForceUpdate",false]; //Med update is forced when a player receives some kind of med incident

View File

@@ -78,8 +78,6 @@ INSERT INTO `Traders_DATA` VALUES(null, '["Attachment_SCOPED",1]', 10, '[6,"Item
INSERT INTO `Traders_DATA` VALUES(null, '["Attachment_Sup9",1]', 10, '[4,"ItemGoldBar",1]', '[2,"ItemGoldBar",1]', 0, 693, 'trade_items');
INSERT INTO `Traders_DATA` VALUES(null, '["Attachment_Sup545",1]', 10, '[6,"ItemGoldBar",1]', '[3,"ItemGoldBar",1]', 0, 693, 'trade_items');
INSERT INTO `Traders_DATA` VALUES(null, '["Attachment_Sup556",1]', 10, '[8,"ItemGoldBar",1]', '[4,"ItemGoldBar",1]', 0, 693, 'trade_items');
INSERT INTO `Traders_DATA` VALUES(null, '["Attachment_SupBizon",1]', 10, '[6,"ItemGoldBar",1]', '[3,"ItemGoldBar",1]', 0, 693, 'trade_items');
INSERT INTO `Traders_DATA` VALUES(null, '["Attachment_SupMakarov",1]', 10, '[4,"ItemGoldBar",1]', '[2,"ItemGoldBar",1]', 0, 693, 'trade_items');
-- ----------------------------
-- ItemMatchbox_DZE was removed because it was identical to ItemMatchbox, use dayz_matchboxCount config variable for match stick count