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Re-write bloodsucker invisible animation process
setVehicleInit does not work correctly. rSETOBJECTTEXTURE is the only way to sync it for all clients fast enough. Also player_zombieCheck cannot handle the invisible part to the bloodsucker attack since all other players which got not attacked interrupt that process.
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@@ -9,14 +9,14 @@
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"hideObject", "hint", "hintC", "kbAddTopic", "kbreact", "kbRemoveTopic", "kbtell", "land", "move", "moveIn", \
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"playAction", "playActionnow", "playmovenow", "playMusic", "playsound", "removeAction", \
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"removeAllWeapons", "setCaptive", "setCurrentTask", "setCurrentTaskArrays", "setDate", "setDir", "setGroupID", \
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"setMarkerPosLocal", "setObjectTexture", "setSimpleTaskDescription", "setTaskState", "setWPdesc", "setWPtype", \
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"setMarkerPosLocal", "setSimpleTaskDescription", "setTaskState", "setWPdesc", "setWPtype", \
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"showCommandingMenu", "sideChat", "sideRadio", "skiptime", "spawn", "switchAction", "switchCamera", "taskHint", \
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"titleCut", "Hangender"]
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#endif
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// Allowed commands
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#ifndef TRACED_LIB
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#define TRACED_LIB [ "execVM", "JIPexec", "JIPrequest", "say", "playmove", "switchmove", "titleText" ]
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#define TRACED_LIB [ "execVM", "JIPexec", "JIPrequest", "say", "playmove", "switchmove", "titleText","setObjectTexture" ]
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// uncomment following line to log all incoming allowed RE
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#define RESEC_VERBOSE
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#endif
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