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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-04 15:22:53 +03:00
Re-write bloodsucker invisible animation process
setVehicleInit does not work correctly. rSETOBJECTTEXTURE is the only way to sync it for all clients fast enough. Also player_zombieCheck cannot handle the invisible part to the bloodsucker attack since all other players which got not attacked interrupt that process.
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@@ -21,17 +21,6 @@ local _cantSee = false;
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local _remotetargets = _x getVariable ["remotetargets",[]];
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local _targets = _localtargets + _remotetargets;
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if (_isMutant) then {
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if (_dist <= 5) then {
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local _skin = _x getVariable ["mutantSkin", "act_krovosos_new1"]; // Set textures locally on each client to prevent issues with RESec
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_x setObjectTexture [0, format["\dayz_epoch_c\skins\bloodsucker\%1.paa",_skin]];
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} else {
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_x setObjectTexture [0, ""];
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local _sound = ["bloodgrowl0","bloodgrowl2","bloodgrowl3","bloodgrowl4","bloodforest1","bloodforest2","bloodforest3","bloodforest4"] call BIS_fnc_selectRandom;
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[_x,_sound,(_chance + 4),false] call dayz_zombieSpeak;
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};
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};
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if (_isZombie) then {
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if (_x distance _refObj >= (dayz_areaAffect*2)) then {
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if (speed _x < 4) then {
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@@ -46,7 +35,7 @@ local _cantSee = false;
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if (_refObj in _targets) then {
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if (_isZombie) then {_x setVariable ["speedLimit", 0, false];};
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if (_dist <= 3) then {
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if (_dist <= 3.6) then {
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//Force AI to Stand
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_x setUnitPos "UP";
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if !(animationState _x == "ZombieFeed") then {
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@@ -63,6 +52,9 @@ local _cantSee = false;
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local _noAttack = (DZE_MutantHeartProtect && {_refObj hasWeapon "ItemMutantHeart"});
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if (!_noAttack && !_inVehicle) then {
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_x spawn player_mutantAttack;
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local _skin = _x getVariable ["mutantSkin", "act_krovosos_new1"]; // Set textures locally on each client to prevent issues with RESec
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local _texture = format["\dayz_epoch_c\skins\bloodsucker\%1.paa",_skin];
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[nil,nil,rSETOBJECTTEXTURE,_x,0,_texture] call RE;
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};
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};
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_x setVariable ["lastAttack", diag_tickTime];
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