mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-21 10:56:29 +03:00
Actions cleanup
This commit is contained in:
@@ -21,12 +21,26 @@ Author:
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#define SEARCH_SLOPE_MAX 1000
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#define SEARCH_BLACKLIST [[[12923,3643],[14275,2601]]]
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private ["_typeGroup","_position","_type","_class","_vehicle","_loot","_lootGroup","_lootNum","_lootPos","_lootVeh","_size"];
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private
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[
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"_typeGroup",
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"_position",
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"_type",
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"_class",
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"_vehicle",
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"_loot",
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"_lootGroup",
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"_lootNum",
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"_lootPos",
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"_lootVeh",
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"_size"
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];
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_lootGroup = Loot_GetGroup("CarePackage");
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_typeGroup = Loot_GetGroup("CarePackageType");
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for "_i" from 1 to (SPAWN_NUM) do {
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for "_i" from 1 to (SPAWN_NUM) do
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{
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_type = Loot_SelectSingle(_typeGroup);
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_class = _type select 1;
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_lootNum = round Math_RandomRange(_type select 2, _type select 3);
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@@ -49,15 +63,21 @@ for "_i" from 1 to (SPAWN_NUM) do {
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_lootVeh = Loot_Spawn(_x, _lootPos);
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_lootVeh setVariable ["permaLoot", true];
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switch (dayz_spawncarepkgs_clutterCutter) do {
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case 1: { //Lift loot up by 5cm
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switch (dayz_spawncarepkgs_clutterCutter) do
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{
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case 1: //Lift loot up by 5cm
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{
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_lootPos set [2, 0.05];
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_lootVeh setPosATL _lootpos;
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};
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case 2: { //Clutter cutter
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};
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case 2: //Clutter cutter
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{
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createVehicle ["ClutterCutter_small_2_EP1", _lootPos, [], 0, "CAN_COLLIDE"];
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};
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case 3: { //Debug sphere
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};
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case 3: //Debug sphere
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{
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createVehicle ["Sign_sphere100cm_EP1", _lootPos, [], 0, "CAN_COLLIDE"];
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};
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};
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@@ -34,11 +34,31 @@ Author:
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#define LOOT_MIN 5
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#define LOOT_MAX 8
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private ["_debugZone","_spawnCrashSite","_type","_class","_lootGroup","_position","_vehicle","_lootParams","_dir","_mag","_lootNum","_lootPos","_lootVeh","_lootpos","_time"];
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private
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[
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"_debugZone",
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"_spawnCrashSite",
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"_type",
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"_class",
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"_lootGroup",
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"_position",
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"_vehicle",
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// "_size",
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// "_loot",
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"_lootParams",
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"_dir",
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"_mag",
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"_lootNum",
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"_lootPos",
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"_lootVeh",
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"_lootpos",
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"_time"
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];
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diag_log format ["CRASHSPAWNER: Starting crash site spawner. Frequency: %1±%2 min. Spawn chance: %3", SPAWN_FREQUENCY, SPAWN_VARIANCE, SPAWN_CHANCE];
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_spawnCrashSite = {
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_spawnCrashSite =
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{
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_type = Loot_SelectSingle(Loot_GetGroup("CrashSiteType"));
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_class = _type select 1;
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_lootGroup = Loot_GetGroup(_type select 2);
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@@ -71,36 +91,49 @@ _spawnCrashSite = {
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_lootVeh = Loot_Spawn(_x, _lootPos);
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_lootVeh setVariable ["permaLoot", true];
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switch (dayz_spawnCrashSite_clutterCutter) do {
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case 1: { //Lift loot up by 5cm
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switch (dayz_spawnCrashSite_clutterCutter) do
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{
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case 1: //Lift loot up by 5cm
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{
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_lootPos set [2, 0.05];
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_lootVeh setPosATL _lootpos;
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};
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case 2: { //Clutter cutter
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case 2: //Clutter cutter
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{
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createVehicle ["ClutterCutter_small_2_EP1", _lootPos, [], 0, "CAN_COLLIDE"];
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};
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case 3: { //Debug sphere
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case 3: //Debug sphere
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{
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createVehicle ["Sign_sphere100cm_EP1", _lootPos, [], 0, "CAN_COLLIDE"];
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};
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};
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} forEach Loot_Select(_lootGroup, _lootNum);
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}
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forEach Loot_Select(_lootGroup, _lootNum);
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};
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//Spawn initial crash sites
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for "_i" from 1 to (INITIAL_NUM) do {
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for "_i" from 1 to (INITIAL_NUM) do
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{
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call _spawnCrashSite;
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};
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while {true} do {
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while {true} do
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{
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//Pick a time to attempt spawning
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//currentTime + frequency + ±1 * variance
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_time = time + 60 * ((SPAWN_FREQUENCY) + ((round random 1) * 2 - 1) * random (SPAWN_VARIANCE));
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//Wait until the previously decided time
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while {time < _time} do {
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while {time < _time} do
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{
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uiSleep (60 * (SPAWN_FREQUENCY) / (TIMER_RESOLUTION));
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};
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//try to spawn
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if ((SPAWN_CHANCE) > random 1) then {call _spawnCrashSite;};
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if ((SPAWN_CHANCE) > random 1) then
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{
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call _spawnCrashSite;
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};
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};
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@@ -35,19 +35,32 @@ Author:
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#define SEARCH_PRECISION 30
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#define SEARCH_ATTEMPTS 10
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private ["_typeGroup","_lootGroup","_objectGroup","_type","_position","_composition","_compositionObjects","_objectPos"];
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private
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[
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"_typeGroup",
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"_lootGroup",
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"_objectGroup",
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"_type",
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"_position",
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"_composition",
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"_compositionObjects",
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"_objectPos"
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];
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_typeGroup = Loot_GetGroup("InfectedCampType");
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_lootGroup = Loot_GetGroup("InfectedCamp");
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_objectGroup = Loot_GetGroup("InfectedCampObject");
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for "_i" from 1 to (CAMP_NUM) do {
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for "_i" from 1 to (CAMP_NUM) do
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{
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//Select type of camp
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_type = Loot_SelectSingle(_typeGroup);
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_composition = _type select 1;
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//Find a position
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for "_j" from 1 to (SEARCH_ATTEMPTS) do {
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for "_j" from 1 to (SEARCH_ATTEMPTS) do
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{
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_position = ((selectBestPlaces [SEARCH_CENTER, SEARCH_RADIUS, SEARCH_EXPRESSION, SEARCH_PRECISION, 1]) select 0) select 0;
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_position set [2, 0];
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@@ -62,7 +75,8 @@ for "_i" from 1 to (CAMP_NUM) do {
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//Add loot to containers
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{
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if (_x isKindOf (CAMP_CONTAINER_BASE)) then {
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if (_x isKindOf (CAMP_CONTAINER_BASE)) then
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{
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Loot_InsertCargo(_x, _lootGroup, round Math_RandomRange(LOOT_MIN, LOOT_MAX));
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};
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} forEach _compositionObjects;
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