Actions cleanup

This commit is contained in:
ebaydayz
2016-03-29 14:47:28 -04:00
parent e1a0bfebc1
commit 71b975b05e
38 changed files with 330 additions and 503 deletions

View File

@@ -91,6 +91,7 @@ if (!isDedicated) then {
} else {
player_build = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_build.sqf";
};
player_buildVanilla = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_buildVanilla.sqf";
fn_buildCamera = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_buildCamera.sqf";
object_build = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\object_build.sqf";
object_upgradeFireplace = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\object_upgradeFireplace.sqf";
@@ -134,7 +135,7 @@ if (!isDedicated) then {
//Crafting
fn_updateCraftUI = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_updateCraftUI.sqf";
player_craftItem_DZV = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_craftItem.sqf";
player_craftItemVanilla = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_craftItemVanilla.sqf";
player_craftItemGUI = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_craftItemGUI.sqf";
player_checkRecipe = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_checkRecipe.sqf";

View File

@@ -34,7 +34,7 @@ DayZ_Female = ["SurvivorW2_DZ","BanditW1_DZ","BanditW2_DZ","SurvivorWcombat_DZ",
//Classnames for specific items
MeleeWeapons = ["MeleeHatchet","MeleeCrowbar","MeleeMachete","MeleeBaseball","MeleeBaseBallBat","MeleeBaseBallBatBarbed","MeleeBaseBallBatNails","MeleeFishingPole","MeleeSledge","MeleeHatchet_DZE"];
MeleeMagazines = ["Hatchet_Swing","Crowbar_Swing","Machete_Swing","Bat_Swing","BatBarbed_Swing","BatNails_Swing","Fishing_Swing"];
MeleeMagazines = ["Hatchet_Swing","Crowbar_Swing","Machete_Swing","Bat_Swing","BatBarbed_Swing","BatNails_Swing","Fishing_Swing","Sledge_Swing"];
Dayz_fishingItems = ["MeleeFishingPole"];
Dayz_plants = ["Dayz_Plant1","Dayz_Plant2","Dayz_Plant3"];
Dayz_attachment_array = ["Attachment_ACG","Attachment_AIM"];
@@ -711,7 +711,6 @@ if (!isDedicated) then {
DZE_myHaloVehicle = objNull;
dayz_myLiftVehicle = objNull;
DZE_Friends = [];
DZE_CanPickup = true;
DZE_Q = false;
DZE_Z = false;
DZE_Q_alt = false;