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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
removed old server fps counter and added new one.
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@@ -62,6 +62,9 @@ while {true} do {
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_time = diag_tickTime;
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if ((_time - zero_weather) > 300) then {
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diag_log format["DEBUG FPS : %1 OBJS: %2", diag_fps,(count (allMissionObjects ""))];
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call server_weather;
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zero_weather = _time;
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};
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@@ -1,5 +1,4 @@
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private ["_result","_pos","_wsDone","_dir","_block","_isOK","_countr","_objWpnTypes","_objWpnQty","_dam","_selection","_totalvehicles","_object","_idKey","_type","_ownerID","_worldspace","_intentory","_hitPoints","_fuel","_damage","_date","_script","_key","_outcome","_vehLimit","_hiveResponse","_objectCount","_codeCount","_objectArray","_hour","_minute","_data","_status","_val","_traderid","_retrader","_traderData","_id","_lockable","_debugMarkerPosition","_vehicle_0"];
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[]execVM "\z\addons\dayz_server\system\s_fps.sqf"; //server monitor FPS (writes each ~181s diag_fps+181s diag_fpsmin*)
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dayz_versionNo = getText(configFile >> "CfgMods" >> "DayZ" >> "version");
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dayz_hiveVersionNo = getNumber(configFile >> "CfgMods" >> "DayZ" >> "hiveVersion");
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