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Humanity changes for killing zeds and more.
[ADDED] +5 humanity for killing zombie, -10 for gutting, +20 for exchanging zombie parts for biomeat.
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@@ -18,8 +18,6 @@ if (local _zombiebody) then {
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publicVariable "dayzHideBody"; // remote player
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sleep 5;
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deleteVehicle _body;
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// Give small humanity increase after body is removed
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[player,1] call player_humanityChange;
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true;
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};
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