mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-20 18:36:29 +03:00
Humanity changes for killing zeds and more.
[ADDED] +5 humanity for killing zombie, -10 for gutting, +20 for exchanging zombie parts for biomeat.
This commit is contained in:
@@ -11,4 +11,9 @@ _type = _this select 1;
|
||||
if (local _zed) then {
|
||||
_kills = _killer getVariable[_type,0];
|
||||
_killer setVariable[_type,(_kills + 1),true];
|
||||
|
||||
//increase players humanity when zed killed
|
||||
_humanity = player getVariable["humanity",0];
|
||||
_humanity = _humanity + 5;
|
||||
player setVariable["humanity",_humanity,true];
|
||||
};
|
||||
@@ -18,8 +18,6 @@ if (local _zombiebody) then {
|
||||
publicVariable "dayzHideBody"; // remote player
|
||||
sleep 5;
|
||||
deleteVehicle _body;
|
||||
// Give small humanity increase after body is removed
|
||||
[player,1] call player_humanityChange;
|
||||
true;
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user