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MISSION_ROOT variable is no longer needed
Also @icomrade you accidentally committed the testkit code to chernarus11 init.sqf. Removed it for you.
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@@ -690,12 +690,6 @@ player_sumMedical = {
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_medical
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};
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/* init_keyboard = { //in Epoch we handle keypresses via config onKeyDown entries.
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waituntil {!(isNull (findDisplay 46))};
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keyboard_keys = nil;
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[controlNull, 1, false,false,false] call compile preprocessFileLineNumbers (MISSION_ROOT+'keyboard.sqf');
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}; */
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dayz_reduceItems = {
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private ["_item","_class","_amount","_qtyRemaining"];
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