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https://github.com/EpochModTeam/DayZ-Epoch.git
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Update Storage Shed config
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@@ -91,6 +91,28 @@ class StorageShed_DZ: Land_Shed_M01
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constructioncount = 6;
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constructioncount = 6;
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GhostPreview = "StorageShed_Preview_DZ";
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GhostPreview = "StorageShed_Preview_DZ";
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class UserActions
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{
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class CloseDoor
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{
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position = "";
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displayName = $STR_DN_OUT_C_DOOR;
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radius = 4;
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onlyForPlayer = 1;
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condition = "this animationPhase 'open' == 1";
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statement = "this animate ['open', 0];";
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};
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class OpenDoor
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{
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position = "";
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displayName = $STR_DN_OUT_O_DOOR;
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radius = 4;
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onlyForPlayer = 1;
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condition = "this animationPhase 'open' == 0";
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statement = "this animate ['open', 1];";
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};
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};
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upgradeBuilding[] = {"StorageShed2_DZ",{"ItemToolbox","ItemCrowbar","ItemSledge"},{{"equip_metal_sheet",4},{"ItemMetalSheet",2},{"ItemScrews",2}}};
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upgradeBuilding[] = {"StorageShed2_DZ",{"ItemToolbox","ItemCrowbar","ItemSledge"},{{"equip_metal_sheet",4},{"ItemMetalSheet",2},{"ItemScrews",2}}};
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};
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};
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class StorageShed2_DZ: Land_Shed_M01
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class StorageShed2_DZ: Land_Shed_M01
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@@ -105,6 +127,28 @@ class StorageShed2_DZ: Land_Shed_M01
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transportMaxBackpacks = 30;
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transportMaxBackpacks = 30;
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constructioncount = 12;
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constructioncount = 12;
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GhostPreview = "StorageShed_Preview_DZ";
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GhostPreview = "StorageShed_Preview_DZ";
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class UserActions
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{
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class CloseDoor
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{
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position = "";
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displayName = $STR_DN_OUT_C_DOOR;
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radius = 4;
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onlyForPlayer = 1;
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condition = "this animationPhase 'open' == 1";
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statement = "this animate ['open', 0];";
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};
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class OpenDoor
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{
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position = "";
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displayName = $STR_DN_OUT_O_DOOR;
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radius = 4;
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onlyForPlayer = 1;
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condition = "this animationPhase 'open' == 0";
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statement = "this animate ['open', 1];";
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};
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};
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};
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};
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class Land_kulna;
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class Land_kulna;
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@@ -31,7 +31,7 @@ class Land_Shed_M01: House {
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{
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{
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position = "";
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position = "";
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displayName = $STR_DN_OUT_C_DOOR;
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displayName = $STR_DN_OUT_C_DOOR;
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radius = 2;
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radius = 3;
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onlyForPlayer = 0;
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onlyForPlayer = 0;
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condition = "this animationPhase 'open' == 1";
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condition = "this animationPhase 'open' == 1";
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statement = "this animate ['open', 0];";
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statement = "this animate ['open', 0];";
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@@ -40,7 +40,7 @@ class Land_Shed_M01: House {
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{
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{
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position = "";
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position = "";
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displayName = $STR_DN_OUT_O_DOOR;
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displayName = $STR_DN_OUT_O_DOOR;
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radius = 2;
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radius = 3;
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onlyForPlayer = 0;
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onlyForPlayer = 0;
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condition = "this animationPhase 'open' == 0";
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condition = "this animationPhase 'open' == 0";
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statement = "this animate ['open', 1];";
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statement = "this animate ['open', 1];";
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