mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
0.974
+ allow cargo check on open vaults + added Land_HBarrier1_DZ for large sandbag crafting + fixed animation sources error with wood gate. fixes #109 + fixed missing Soldier1_DZ one skin. fixes #93
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@@ -47,17 +47,17 @@ class CfgMagazines {
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scope = public;
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count = 1;
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type = 256;
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displayName = "Large Sandbags";
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displayName = "H-barrier cube";
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model = "\dayz_equip\models\sandbags.p3d";
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picture = "\dayz_equip\textures\equip_sandbag_ca.paa";
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descriptionShort = "Sacks made of hessian and wire that can be filled with sand or soil and used for military fortification.";
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class ItemActions {
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class Build {
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text = "Build Sandbag Wall";
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text = "Build H-barrier cube";
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script = "spawn player_build;";
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require = "ItemEtool";
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create = "Sandbag1_DZ";
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create = "Land_HBarrier1_DZ";
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};
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};
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};
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@@ -694,8 +694,18 @@ class HMMWV_Base;
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};
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class BAF_Soldier_W;
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class Soldier1_DZ: BAF_Soldier_W {
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displayName = "Soldier";
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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};
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class BAF_Soldier_SniperH_W;
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class Sniper1_DZ: BAF_Soldier_SniperH_W {
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displayName = "Sniper";
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@@ -142,7 +142,7 @@ if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 6))
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};
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*/
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if((_isVehicle or _isTent) and _canDo and !_isMan) then {
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if((_isVehicle or _isTent or (cursorTarget isKindOf "VaultStorage")) and _canDo and !_isMan) then {
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if (s_player_checkGear < 0) then {
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s_player_checkGear = player addAction ["Cargo Check", "\z\addons\dayz_code\actions\cargocheck.sqf",cursorTarget, 1, true, true, "", ""];
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};
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@@ -33,7 +33,7 @@ class CfgMods
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hidePicture = 0;
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hideName = 0;
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action = "http://www.dayzepoch.com";
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version = "0.973";
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version = "0.974";
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hiveVersion = 0.96; //0.93
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};
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};
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@@ -87,7 +87,7 @@ class RscDisplayMain : RscStandardDisplay
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class DAYZ_Version : CA_Version
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{
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idc = -1;
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text = "DayZ Epoch 0.973 (1.7.5.1)";
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text = "DayZ Epoch 0.974 (1.7.5.1)";
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y = "(SafeZoneH + SafeZoneY) - (1 - 0.95)";
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};
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class CA_TitleMainMenu;
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@@ -1980,6 +1980,29 @@ class CfgVehicles
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vehicleClass = "Fortifications";
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};
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class Land_HBarrier1_DZ : BuiltItems {
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scope = 2;
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animated = 0;
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vehicleClass = "Fortifications";
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typicalCargo[] = {};
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irTarget = 0;
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accuracy = 0.3;
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transportAmmo = 0;
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transportRepair = 0;
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transportFuel = 0;
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destrType = "DestructBuilding";
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armor = 500;
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coefInside = 0.5;
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coefInsideHeur = 0.8;
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cost = 0;
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picture = "\CA\ui\data\icon_wf_barriers_ca.paa";
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model = "\ca\misc2\HBarrier1.p3d";
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icon = "\Ca\misc2\data\Icons\icon_hescoBarrier1_ca.paa";
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mapSize = 2;
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displayName = "H-barrier cube";
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GhostPreview = "Land_HBarrier1Preview";
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};
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class WoodGate_DZ: BuiltItems
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{
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scope = 2;
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@@ -1991,6 +2014,14 @@ class CfgVehicles
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armor = 50;
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displayName = "Locked Wood Gate";
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vehicleClass = "Fortifications";
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class AnimationSources
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{
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class DoorR {
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source = "User";
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animPeriod = 1;
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initPhase = 0;
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}
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}
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};
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class BearTrap_DZ: TrapItems
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{
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