mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
0.974
+ allow cargo check on open vaults + added Land_HBarrier1_DZ for large sandbag crafting + fixed animation sources error with wood gate. fixes #109 + fixed missing Soldier1_DZ one skin. fixes #93
This commit is contained in:
@@ -47,17 +47,17 @@ class CfgMagazines {
|
|||||||
scope = public;
|
scope = public;
|
||||||
count = 1;
|
count = 1;
|
||||||
type = 256;
|
type = 256;
|
||||||
displayName = "Large Sandbags";
|
displayName = "H-barrier cube";
|
||||||
model = "\dayz_equip\models\sandbags.p3d";
|
model = "\dayz_equip\models\sandbags.p3d";
|
||||||
picture = "\dayz_equip\textures\equip_sandbag_ca.paa";
|
picture = "\dayz_equip\textures\equip_sandbag_ca.paa";
|
||||||
descriptionShort = "Sacks made of hessian and wire that can be filled with sand or soil and used for military fortification.";
|
descriptionShort = "Sacks made of hessian and wire that can be filled with sand or soil and used for military fortification.";
|
||||||
|
|
||||||
class ItemActions {
|
class ItemActions {
|
||||||
class Build {
|
class Build {
|
||||||
text = "Build Sandbag Wall";
|
text = "Build H-barrier cube";
|
||||||
script = "spawn player_build;";
|
script = "spawn player_build;";
|
||||||
require = "ItemEtool";
|
require = "ItemEtool";
|
||||||
create = "Sandbag1_DZ";
|
create = "Land_HBarrier1_DZ";
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -694,8 +694,18 @@ class HMMWV_Base;
|
|||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
class BAF_Soldier_W;
|
||||||
|
class Soldier1_DZ: BAF_Soldier_W {
|
||||||
|
displayName = "Soldier";
|
||||||
|
side = 1;
|
||||||
|
weapons[] = {"Throw","Put"};
|
||||||
|
backpack = "";
|
||||||
|
magazines[] = {};
|
||||||
|
respawnWeapons[] = {"Throw","Put"};
|
||||||
|
respawnMagazines[] = {};
|
||||||
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
||||||
|
canHideBodies = 1;
|
||||||
|
};
|
||||||
class BAF_Soldier_SniperH_W;
|
class BAF_Soldier_SniperH_W;
|
||||||
class Sniper1_DZ: BAF_Soldier_SniperH_W {
|
class Sniper1_DZ: BAF_Soldier_SniperH_W {
|
||||||
displayName = "Sniper";
|
displayName = "Sniper";
|
||||||
|
|||||||
@@ -142,7 +142,7 @@ if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 6))
|
|||||||
};
|
};
|
||||||
*/
|
*/
|
||||||
|
|
||||||
if((_isVehicle or _isTent) and _canDo and !_isMan) then {
|
if((_isVehicle or _isTent or (cursorTarget isKindOf "VaultStorage")) and _canDo and !_isMan) then {
|
||||||
if (s_player_checkGear < 0) then {
|
if (s_player_checkGear < 0) then {
|
||||||
s_player_checkGear = player addAction ["Cargo Check", "\z\addons\dayz_code\actions\cargocheck.sqf",cursorTarget, 1, true, true, "", ""];
|
s_player_checkGear = player addAction ["Cargo Check", "\z\addons\dayz_code\actions\cargocheck.sqf",cursorTarget, 1, true, true, "", ""];
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -33,7 +33,7 @@ class CfgMods
|
|||||||
hidePicture = 0;
|
hidePicture = 0;
|
||||||
hideName = 0;
|
hideName = 0;
|
||||||
action = "http://www.dayzepoch.com";
|
action = "http://www.dayzepoch.com";
|
||||||
version = "0.973";
|
version = "0.974";
|
||||||
hiveVersion = 0.96; //0.93
|
hiveVersion = 0.96; //0.93
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -87,7 +87,7 @@ class RscDisplayMain : RscStandardDisplay
|
|||||||
class DAYZ_Version : CA_Version
|
class DAYZ_Version : CA_Version
|
||||||
{
|
{
|
||||||
idc = -1;
|
idc = -1;
|
||||||
text = "DayZ Epoch 0.973 (1.7.5.1)";
|
text = "DayZ Epoch 0.974 (1.7.5.1)";
|
||||||
y = "(SafeZoneH + SafeZoneY) - (1 - 0.95)";
|
y = "(SafeZoneH + SafeZoneY) - (1 - 0.95)";
|
||||||
};
|
};
|
||||||
class CA_TitleMainMenu;
|
class CA_TitleMainMenu;
|
||||||
|
|||||||
@@ -1980,6 +1980,29 @@ class CfgVehicles
|
|||||||
vehicleClass = "Fortifications";
|
vehicleClass = "Fortifications";
|
||||||
};
|
};
|
||||||
|
|
||||||
|
class Land_HBarrier1_DZ : BuiltItems {
|
||||||
|
scope = 2;
|
||||||
|
animated = 0;
|
||||||
|
vehicleClass = "Fortifications";
|
||||||
|
typicalCargo[] = {};
|
||||||
|
irTarget = 0;
|
||||||
|
accuracy = 0.3;
|
||||||
|
transportAmmo = 0;
|
||||||
|
transportRepair = 0;
|
||||||
|
transportFuel = 0;
|
||||||
|
destrType = "DestructBuilding";
|
||||||
|
armor = 500;
|
||||||
|
coefInside = 0.5;
|
||||||
|
coefInsideHeur = 0.8;
|
||||||
|
cost = 0;
|
||||||
|
picture = "\CA\ui\data\icon_wf_barriers_ca.paa";
|
||||||
|
model = "\ca\misc2\HBarrier1.p3d";
|
||||||
|
icon = "\Ca\misc2\data\Icons\icon_hescoBarrier1_ca.paa";
|
||||||
|
mapSize = 2;
|
||||||
|
displayName = "H-barrier cube";
|
||||||
|
GhostPreview = "Land_HBarrier1Preview";
|
||||||
|
};
|
||||||
|
|
||||||
class WoodGate_DZ: BuiltItems
|
class WoodGate_DZ: BuiltItems
|
||||||
{
|
{
|
||||||
scope = 2;
|
scope = 2;
|
||||||
@@ -1991,6 +2014,14 @@ class CfgVehicles
|
|||||||
armor = 50;
|
armor = 50;
|
||||||
displayName = "Locked Wood Gate";
|
displayName = "Locked Wood Gate";
|
||||||
vehicleClass = "Fortifications";
|
vehicleClass = "Fortifications";
|
||||||
|
class AnimationSources
|
||||||
|
{
|
||||||
|
class DoorR {
|
||||||
|
source = "User";
|
||||||
|
animPeriod = 1;
|
||||||
|
initPhase = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
};
|
};
|
||||||
class BearTrap_DZ: TrapItems
|
class BearTrap_DZ: TrapItems
|
||||||
{
|
{
|
||||||
|
|||||||
Reference in New Issue
Block a user