+ allow cargo check on open vaults
+ added Land_HBarrier1_DZ for large sandbag crafting
+ fixed animation sources error with wood gate. fixes #109
+ fixed missing Soldier1_DZ one skin. fixes #93
This commit is contained in:
vbawol
2013-02-20 18:35:03 -06:00
parent 16878f0e5a
commit 70be2b1dae
6 changed files with 49 additions and 8 deletions

View File

@@ -1980,6 +1980,29 @@ class CfgVehicles
vehicleClass = "Fortifications";
};
class Land_HBarrier1_DZ : BuiltItems {
scope = 2;
animated = 0;
vehicleClass = "Fortifications";
typicalCargo[] = {};
irTarget = 0;
accuracy = 0.3;
transportAmmo = 0;
transportRepair = 0;
transportFuel = 0;
destrType = "DestructBuilding";
armor = 500;
coefInside = 0.5;
coefInsideHeur = 0.8;
cost = 0;
picture = "\CA\ui\data\icon_wf_barriers_ca.paa";
model = "\ca\misc2\HBarrier1.p3d";
icon = "\Ca\misc2\data\Icons\icon_hescoBarrier1_ca.paa";
mapSize = 2;
displayName = "H-barrier cube";
GhostPreview = "Land_HBarrier1Preview";
};
class WoodGate_DZ: BuiltItems
{
scope = 2;
@@ -1991,6 +2014,14 @@ class CfgVehicles
armor = 50;
displayName = "Locked Wood Gate";
vehicleClass = "Fortifications";
class AnimationSources
{
class DoorR {
source = "User";
animPeriod = 1;
initPhase = 0;
}
}
};
class BearTrap_DZ: TrapItems
{