From 70a762943399b6aa0529a9df86b5213abebff339 Mon Sep 17 00:00:00 2001 From: A Man Date: Mon, 2 May 2022 11:32:14 +0200 Subject: [PATCH] Add DZE_EVRHandleVehicles for EVR Storms The EVR Storm turns off the vehicle engine if enabled. --- SQF/dayz_code/compile/client_evr.sqf | 20 ++++++++++++++++++- SQF/dayz_code/configVariables.sqf | 3 ++- .../DayZ_Epoch_1.Takistan/configVariables.sqf | 3 ++- .../configVariables.sqf | 3 ++- .../configVariables.sqf | 3 ++- .../DayZ_Epoch_13.Tavi/configVariables.sqf | 3 ++- .../DayZ_Epoch_15.namalsk/configVariables.sqf | 3 ++- .../configVariables.sqf | 3 ++- .../configVariables.sqf | 3 ++- .../configVariables.sqf | 3 ++- .../configVariables.sqf | 3 ++- .../DayZ_Epoch_21.Caribou/configVariables.sqf | 3 ++- .../configVariables.sqf | 3 ++- .../configVariables.sqf | 3 ++- .../DayZ_Epoch_24.Napf/configVariables.sqf | 3 ++- .../configVariables.sqf | 3 ++- .../configVariables.sqf | 3 ++- .../DayZ_Epoch_27.ruegen/configVariables.sqf | 3 ++- .../DayZ_Epoch_7.Lingor/configVariables.sqf | 3 ++- 19 files changed, 55 insertions(+), 19 deletions(-) diff --git a/SQF/dayz_code/compile/client_evr.sqf b/SQF/dayz_code/compile/client_evr.sqf index a8acc0b7b..e175e1d05 100644 --- a/SQF/dayz_code/compile/client_evr.sqf +++ b/SQF/dayz_code/compile/client_evr.sqf @@ -384,7 +384,9 @@ fnc_evr = { disableUserInput false; disableUserInput false; disableUserInput true; disableUserInput true; - if (player == vehicle player) then { + local _vehicle = vehicle player; + + if (player == _vehicle) then { if (_hasAPSI) then { player switchMove ""; [objNull, player, rswitchMove, ""] call RE; @@ -392,6 +394,22 @@ fnc_evr = { player switchMove "AcinPercMrunSnonWnonDf_agony"; // knockout animation [objNull, player, rSwitchMove, "AcinPercMrunSnonWnonDf_agony"] call RE; }; + } else { + if (DZE_EVRHandleVehicles && {isEngineOn _vehicle && ((speed _vehicle) > 10)}) then { + local _fuel = fuel _vehicle; + _vehicle setFuel 0; + player action ["engineOff",_vehicle]; + _vehicle setFuel _fuel; + } else { + if !(_hasAPSI) then { + player action ["eject",_vehicle]; + [] spawn { + uiSleep 3; + player switchMove "AcinPercMrunSnonWnonDf_agony"; // knockout animation + [objNull, player, rSwitchMove, "AcinPercMrunSnonWnonDf_agony"] call RE; + }; + }; + }; }; uiSleep 0.1; diff --git a/SQF/dayz_code/configVariables.sqf b/SQF/dayz_code/configVariables.sqf index 52a45d5ca..b7ac7ba3f 100644 --- a/SQF/dayz_code/configVariables.sqf +++ b/SQF/dayz_code/configVariables.sqf @@ -535,7 +535,8 @@ if (!isDedicated) then { // EVR Storms if (DZE_EVR) then { - DZE_EVRWhiteFlash = true; // Turns On/Off the white flash within the EVR Storm, this is an important option for players who suffers from epilepsy. + DZE_EVRWhiteFlash = true; // Turns On/Off the white flash within the EVR Storm, this is an important option for players who suffers from epilepsy. + DZE_EVRHandleVehicles = true; // Enable/Disable that vehicles getting effected by the EVR Storm, the EVR Storm turns off the vehicle engine if enabled. DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable. DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP. DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation diff --git a/Server Files/MPMissions/DayZ_Epoch_1.Takistan/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_1.Takistan/configVariables.sqf index 52a45d5ca..b7ac7ba3f 100644 --- a/Server Files/MPMissions/DayZ_Epoch_1.Takistan/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_1.Takistan/configVariables.sqf @@ -535,7 +535,8 @@ if (!isDedicated) then { // EVR Storms if (DZE_EVR) then { - DZE_EVRWhiteFlash = true; // Turns On/Off the white flash within the EVR Storm, this is an important option for players who suffers from epilepsy. + DZE_EVRWhiteFlash = true; // Turns On/Off the white flash within the EVR Storm, this is an important option for players who suffers from epilepsy. + DZE_EVRHandleVehicles = true; // Enable/Disable that vehicles getting effected by the EVR Storm, the EVR Storm turns off the vehicle engine if enabled. DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable. DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP. DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation diff --git a/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/configVariables.sqf index 52a45d5ca..b7ac7ba3f 100644 --- a/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/configVariables.sqf @@ -535,7 +535,8 @@ if (!isDedicated) then { // EVR Storms if (DZE_EVR) then { - DZE_EVRWhiteFlash = true; // Turns On/Off the white flash within the EVR Storm, this is an important option for players who suffers from epilepsy. + DZE_EVRWhiteFlash = true; // Turns On/Off the white flash within the EVR Storm, this is an important option for players who suffers from epilepsy. + DZE_EVRHandleVehicles = true; // Enable/Disable that vehicles getting effected by the EVR Storm, the EVR Storm turns off the vehicle engine if enabled. DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable. DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP. DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation diff --git a/Server Files/MPMissions/DayZ_Epoch_12.isladuala/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_12.isladuala/configVariables.sqf index 52a45d5ca..b7ac7ba3f 100644 --- a/Server Files/MPMissions/DayZ_Epoch_12.isladuala/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_12.isladuala/configVariables.sqf @@ -535,7 +535,8 @@ if (!isDedicated) then { // EVR Storms if (DZE_EVR) then { - DZE_EVRWhiteFlash = true; // Turns On/Off the white flash within the EVR Storm, this is an important option for players who suffers from epilepsy. + DZE_EVRWhiteFlash = true; // Turns On/Off the white flash within the EVR Storm, this is an important option for players who suffers from epilepsy. + DZE_EVRHandleVehicles = true; // Enable/Disable that vehicles getting effected by the EVR Storm, the EVR Storm turns off the vehicle engine if enabled. DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable. DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP. DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation diff --git a/Server Files/MPMissions/DayZ_Epoch_13.Tavi/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_13.Tavi/configVariables.sqf index 52a45d5ca..b7ac7ba3f 100644 --- a/Server Files/MPMissions/DayZ_Epoch_13.Tavi/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_13.Tavi/configVariables.sqf @@ -535,7 +535,8 @@ if (!isDedicated) then { // EVR Storms if (DZE_EVR) then { - DZE_EVRWhiteFlash = true; // Turns On/Off the white flash within the EVR Storm, this is an important option for players who suffers from epilepsy. + DZE_EVRWhiteFlash = true; // Turns On/Off the white flash within the EVR Storm, this is an important option for players who suffers from epilepsy. + DZE_EVRHandleVehicles = true; // Enable/Disable that vehicles getting effected by the EVR Storm, the EVR Storm turns off the vehicle engine if enabled. DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable. DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP. DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation diff --git a/Server Files/MPMissions/DayZ_Epoch_15.namalsk/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_15.namalsk/configVariables.sqf index 52a45d5ca..b7ac7ba3f 100644 --- a/Server Files/MPMissions/DayZ_Epoch_15.namalsk/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_15.namalsk/configVariables.sqf @@ -535,7 +535,8 @@ if (!isDedicated) then { // EVR Storms if (DZE_EVR) then { - DZE_EVRWhiteFlash = true; // Turns On/Off the white flash within the EVR Storm, this is an important option for players who suffers from epilepsy. + DZE_EVRWhiteFlash = true; // Turns On/Off the white flash within the EVR Storm, this is an important option for players who suffers from epilepsy. + DZE_EVRHandleVehicles = true; // Enable/Disable that vehicles getting effected by the EVR Storm, the EVR Storm turns off the vehicle engine if enabled. DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable. DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP. DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation diff --git a/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/configVariables.sqf index 52a45d5ca..b7ac7ba3f 100644 --- a/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/configVariables.sqf @@ -535,7 +535,8 @@ if (!isDedicated) then { // EVR Storms if (DZE_EVR) then { - DZE_EVRWhiteFlash = true; // Turns On/Off the white flash within the EVR Storm, this is an important option for players who suffers from epilepsy. + DZE_EVRWhiteFlash = true; // Turns On/Off the white flash within the EVR Storm, this is an important option for players who suffers from epilepsy. + DZE_EVRHandleVehicles = true; // Enable/Disable that vehicles getting effected by the EVR Storm, the EVR Storm turns off the vehicle engine if enabled. DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable. DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP. DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation diff --git a/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/configVariables.sqf index 52a45d5ca..b7ac7ba3f 100644 --- a/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/configVariables.sqf @@ -535,7 +535,8 @@ if (!isDedicated) then { // EVR Storms if (DZE_EVR) then { - DZE_EVRWhiteFlash = true; // Turns On/Off the white flash within the EVR Storm, this is an important option for players who suffers from epilepsy. + DZE_EVRWhiteFlash = true; // Turns On/Off the white flash within the EVR Storm, this is an important option for players who suffers from epilepsy. + DZE_EVRHandleVehicles = true; // Enable/Disable that vehicles getting effected by the EVR Storm, the EVR Storm turns off the vehicle engine if enabled. DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable. DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP. DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation diff --git a/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/configVariables.sqf index 52a45d5ca..b7ac7ba3f 100644 --- a/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/configVariables.sqf @@ -535,7 +535,8 @@ if (!isDedicated) then { // EVR Storms if (DZE_EVR) then { - DZE_EVRWhiteFlash = true; // Turns On/Off the white flash within the EVR Storm, this is an important option for players who suffers from epilepsy. + DZE_EVRWhiteFlash = true; // Turns On/Off the white flash within the EVR Storm, this is an important option for players who suffers from epilepsy. + DZE_EVRHandleVehicles = true; // Enable/Disable that vehicles getting effected by the EVR Storm, the EVR Storm turns off the vehicle engine if enabled. DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable. DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP. DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation diff --git a/Server Files/MPMissions/DayZ_Epoch_2.Chernarus_Winter/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_2.Chernarus_Winter/configVariables.sqf index 52a45d5ca..b7ac7ba3f 100644 --- a/Server Files/MPMissions/DayZ_Epoch_2.Chernarus_Winter/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_2.Chernarus_Winter/configVariables.sqf @@ -535,7 +535,8 @@ if (!isDedicated) then { // EVR Storms if (DZE_EVR) then { - DZE_EVRWhiteFlash = true; // Turns On/Off the white flash within the EVR Storm, this is an important option for players who suffers from epilepsy. + DZE_EVRWhiteFlash = true; // Turns On/Off the white flash within the EVR Storm, this is an important option for players who suffers from epilepsy. + DZE_EVRHandleVehicles = true; // Enable/Disable that vehicles getting effected by the EVR Storm, the EVR Storm turns off the vehicle engine if enabled. DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable. DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP. DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation diff --git a/Server Files/MPMissions/DayZ_Epoch_21.Caribou/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_21.Caribou/configVariables.sqf index 52a45d5ca..b7ac7ba3f 100644 --- a/Server Files/MPMissions/DayZ_Epoch_21.Caribou/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_21.Caribou/configVariables.sqf @@ -535,7 +535,8 @@ if (!isDedicated) then { // EVR Storms if (DZE_EVR) then { - DZE_EVRWhiteFlash = true; // Turns On/Off the white flash within the EVR Storm, this is an important option for players who suffers from epilepsy. + DZE_EVRWhiteFlash = true; // Turns On/Off the white flash within the EVR Storm, this is an important option for players who suffers from epilepsy. + DZE_EVRHandleVehicles = true; // Enable/Disable that vehicles getting effected by the EVR Storm, the EVR Storm turns off the vehicle engine if enabled. DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable. DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP. DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation diff --git a/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/configVariables.sqf index 52a45d5ca..b7ac7ba3f 100644 --- a/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/configVariables.sqf @@ -535,7 +535,8 @@ if (!isDedicated) then { // EVR Storms if (DZE_EVR) then { - DZE_EVRWhiteFlash = true; // Turns On/Off the white flash within the EVR Storm, this is an important option for players who suffers from epilepsy. + DZE_EVRWhiteFlash = true; // Turns On/Off the white flash within the EVR Storm, this is an important option for players who suffers from epilepsy. + DZE_EVRHandleVehicles = true; // Enable/Disable that vehicles getting effected by the EVR Storm, the EVR Storm turns off the vehicle engine if enabled. DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable. DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP. DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation diff --git a/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/configVariables.sqf index 52a45d5ca..b7ac7ba3f 100644 --- a/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/configVariables.sqf @@ -535,7 +535,8 @@ if (!isDedicated) then { // EVR Storms if (DZE_EVR) then { - DZE_EVRWhiteFlash = true; // Turns On/Off the white flash within the EVR Storm, this is an important option for players who suffers from epilepsy. + DZE_EVRWhiteFlash = true; // Turns On/Off the white flash within the EVR Storm, this is an important option for players who suffers from epilepsy. + DZE_EVRHandleVehicles = true; // Enable/Disable that vehicles getting effected by the EVR Storm, the EVR Storm turns off the vehicle engine if enabled. DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable. DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP. DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation diff --git a/Server Files/MPMissions/DayZ_Epoch_24.Napf/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_24.Napf/configVariables.sqf index 52a45d5ca..b7ac7ba3f 100644 --- a/Server Files/MPMissions/DayZ_Epoch_24.Napf/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_24.Napf/configVariables.sqf @@ -535,7 +535,8 @@ if (!isDedicated) then { // EVR Storms if (DZE_EVR) then { - DZE_EVRWhiteFlash = true; // Turns On/Off the white flash within the EVR Storm, this is an important option for players who suffers from epilepsy. + DZE_EVRWhiteFlash = true; // Turns On/Off the white flash within the EVR Storm, this is an important option for players who suffers from epilepsy. + DZE_EVRHandleVehicles = true; // Enable/Disable that vehicles getting effected by the EVR Storm, the EVR Storm turns off the vehicle engine if enabled. DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable. DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP. DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation diff --git a/Server Files/MPMissions/DayZ_Epoch_25.sauerland/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_25.sauerland/configVariables.sqf index 52a45d5ca..b7ac7ba3f 100644 --- a/Server Files/MPMissions/DayZ_Epoch_25.sauerland/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_25.sauerland/configVariables.sqf @@ -535,7 +535,8 @@ if (!isDedicated) then { // EVR Storms if (DZE_EVR) then { - DZE_EVRWhiteFlash = true; // Turns On/Off the white flash within the EVR Storm, this is an important option for players who suffers from epilepsy. + DZE_EVRWhiteFlash = true; // Turns On/Off the white flash within the EVR Storm, this is an important option for players who suffers from epilepsy. + DZE_EVRHandleVehicles = true; // Enable/Disable that vehicles getting effected by the EVR Storm, the EVR Storm turns off the vehicle engine if enabled. DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable. DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP. DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation diff --git a/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/configVariables.sqf index 52a45d5ca..b7ac7ba3f 100644 --- a/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/configVariables.sqf @@ -535,7 +535,8 @@ if (!isDedicated) then { // EVR Storms if (DZE_EVR) then { - DZE_EVRWhiteFlash = true; // Turns On/Off the white flash within the EVR Storm, this is an important option for players who suffers from epilepsy. + DZE_EVRWhiteFlash = true; // Turns On/Off the white flash within the EVR Storm, this is an important option for players who suffers from epilepsy. + DZE_EVRHandleVehicles = true; // Enable/Disable that vehicles getting effected by the EVR Storm, the EVR Storm turns off the vehicle engine if enabled. DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable. DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP. DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation diff --git a/Server Files/MPMissions/DayZ_Epoch_27.ruegen/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_27.ruegen/configVariables.sqf index 52a45d5ca..b7ac7ba3f 100644 --- a/Server Files/MPMissions/DayZ_Epoch_27.ruegen/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_27.ruegen/configVariables.sqf @@ -535,7 +535,8 @@ if (!isDedicated) then { // EVR Storms if (DZE_EVR) then { - DZE_EVRWhiteFlash = true; // Turns On/Off the white flash within the EVR Storm, this is an important option for players who suffers from epilepsy. + DZE_EVRWhiteFlash = true; // Turns On/Off the white flash within the EVR Storm, this is an important option for players who suffers from epilepsy. + DZE_EVRHandleVehicles = true; // Enable/Disable that vehicles getting effected by the EVR Storm, the EVR Storm turns off the vehicle engine if enabled. DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable. DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP. DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation diff --git a/Server Files/MPMissions/DayZ_Epoch_7.Lingor/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_7.Lingor/configVariables.sqf index 52a45d5ca..b7ac7ba3f 100644 --- a/Server Files/MPMissions/DayZ_Epoch_7.Lingor/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_7.Lingor/configVariables.sqf @@ -535,7 +535,8 @@ if (!isDedicated) then { // EVR Storms if (DZE_EVR) then { - DZE_EVRWhiteFlash = true; // Turns On/Off the white flash within the EVR Storm, this is an important option for players who suffers from epilepsy. + DZE_EVRWhiteFlash = true; // Turns On/Off the white flash within the EVR Storm, this is an important option for players who suffers from epilepsy. + DZE_EVRHandleVehicles = true; // Enable/Disable that vehicles getting effected by the EVR Storm, the EVR Storm turns off the vehicle engine if enabled. DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable. DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP. DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation