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https://github.com/EpochModTeam/DayZ-Epoch.git
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More changes to modular_build
I wasn't aware modular_build had permanentPlot stuff in it so i've moved the ownerPUID setting to inside the main PFL stuff. Saves having 2 if statements.
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@@ -537,14 +537,12 @@ if (_canBuild select 0) then {
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} else { //if not lockable item
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} else { //if not lockable item
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_tmpbuilt setVariable ["CharacterID",dayz_characterID,true];
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_tmpbuilt setVariable ["CharacterID",dayz_characterID,true];
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if (DZE_permanentPlot) then {
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_tmpbuilt setVariable ["ownerPUID",_playerUID,true];
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};
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// fire?
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// fire?
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if(_tmpbuilt isKindOf "Land_Fire_DZ") then { //if campfire, then spawn, but do not publish to database
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if(_tmpbuilt isKindOf "Land_Fire_DZ") then { //if campfire, then spawn, but do not publish to database
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_tmpbuilt spawn player_fireMonitor;
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_tmpbuilt spawn player_fireMonitor;
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} else {
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} else {
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if (DZE_permanentPlot) then {
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if (DZE_permanentPlot) then {
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_tmpbuilt setVariable ["ownerPUID",_playerUID,true];
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PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location,_playerUID, _vector], []];
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PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location,_playerUID, _vector], []];
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} else {
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} else {
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PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location, _vector],[]];
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PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location, _vector],[]];
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