diff --git a/SQF/dayz_code/Configs/CfgLoot/Buildings/Boat.hpp b/SQF/dayz_code/Configs/CfgLoot/Buildings/Boat.hpp index 3e233d548..9ceeb0be6 100644 --- a/SQF/dayz_code/Configs/CfgLoot/Buildings/Boat.hpp +++ b/SQF/dayz_code/Configs/CfgLoot/Buildings/Boat.hpp @@ -3,7 +3,6 @@ class Land_Nav_Boathouse : Default lootChance = 0.2; zedPos[] = {{-2.92236,9.2002,3.6665},{7.09473,7.79883,3.6665},{7.18164,-2.03223,3.66864},{1.68994,7.5166,3.67276},{5.49609,0.106445,3.67358},{-5.63037,-1.27246,3.67407},{5.27588,5.51953,3.69006},{-5.03564,6.19141,3.6907},{-6.98779,5.52539,3.69113}}; lootPos[] = { - //{5.28,5.52,3.73},{5.5,0.11,3.71},{1.69,7.52,3.71},{-5.04,6.19,3.71},{-5.63,-1.27,3.69},{-6.99,5.53,3.71},{-2.92,9.2,3.67},{7.09,7.8,3.69},{7.18,-2.03,3.69},{2.8,7.37,6.33},{-2.81,7.41,6.32}, {-5.24414,-2.32715,3.67999},{-5.43994,7.17676,3.67548},{6.13232,0.615234,3.6694},{-1.00439,6.89355,3.68311} }; lootPosSmall[] = {{5.2002,7.64746,6.30902},{-1.88623,7.55762,6.30902},{4.75781,-2.49121,3.67984},{-0.398438,4.61914,3.61755},{2.91797,8.50293,3.67038}}; @@ -14,7 +13,6 @@ class Land_BoatSmall_2b : Default { zombieChance = 0; maxRoaming = 0; -// zedPos[] = {{0.00390625,-0.250977,-0.348389}}; lootChance = 0.1; lootPos[] = {{0.00390625,-0.250977,-0.348389}}; lootGroup = Boat;