more updates

This commit is contained in:
[VB]AWOL
2013-10-12 11:14:53 -05:00
parent 577f9ab816
commit 702d9e5824
16 changed files with 82 additions and 39 deletions

View File

@@ -272,21 +272,9 @@ class CfgVehicles {
transportmaxbackpacks = 2; transportmaxbackpacks = 2;
class Turrets {}; class Turrets {};
}; };
class CH_47F_EP1;
class CH_47F_EP1_DZ : CH_47F_EP1 { #include "CfgVehicles\AIR\CH47.hpp"
accuracy = 1000;
model = "\ca\air_E\CH47\CH_47F";
scope = 2;
displayName = "CH-47F";
crew = "";
typicalCargo[] = {};
commanderCanSee = 2+16+32;
gunnerCanSee = 2+16+32;
driverCanSee = 2+16+32;
transportMaxWeapons = 10;
transportMaxMagazines = 200;
transportmaxbackpacks = 5;
};
class UH60M_EP1; class UH60M_EP1;
class UH60M_EP1_DZ : UH60M_EP1 class UH60M_EP1_DZ : UH60M_EP1
{ {
@@ -1491,6 +1479,23 @@ class CfgVehicles {
displayName = "Debug Box"; displayName = "Debug Box";
vehicleClass = "Fortifications"; vehicleClass = "Fortifications";
}; };
class DebugBoxPlayer_DZ: NonStrategic
{
placement = "vertical";
scope = 2;
destrType = "DestructNo";
cost = 100;
model = "\z\addons\dayz_epoch\models\player_box.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 2000;
displayName = "Player Debug Box";
vehicleClass = "Fortifications";
class Eventhandlers
{
init = "_this call eh_localCleanup;";
};
};
class TrapItems: NonStrategic{}; class TrapItems: NonStrategic{};
// buildables // buildables
@@ -1845,7 +1850,7 @@ class CfgVehicles {
armor = 500; armor = 500;
displayName = "Wood Ramp"; displayName = "Wood Ramp";
vehicleClass = "Fortifications"; vehicleClass = "Fortifications";
// GhostPreview = "MetalFloor_Preview_DZ"; GhostPreview = "WoodRamp_Preview_DZ";
}; };
class CinderWallHalf_DZ: ModularItems class CinderWallHalf_DZ: ModularItems
{ {
@@ -2339,6 +2344,20 @@ class CfgVehicles {
displayName = "Metal Floor Preview"; displayName = "Metal Floor Preview";
vehicleClass = "Fortifications"; vehicleClass = "Fortifications";
}; };
class WoodRamp_Preview_DZ: NonStrategic
{
scope = 2;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\Wood_Ramp_ghost.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 1000;
displayName = "Wood Ramp Preview";
vehicleClass = "Fortifications";
};
class CinderWallHalf_Preview_DZ: NonStrategic class CinderWallHalf_Preview_DZ: NonStrategic
{ {
scope = 2; scope = 2;

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@@ -316,8 +316,7 @@ if (_hasrequireditem) then {
}; };
cutText [format["%1",_previewCounter], "PLAIN DOWN"]; cutText [format["%1",_previewCounter], "PLAIN DOWN"];
_previewCounter = _previewCounter - 1;
if(_previewCounter <= 0) exitWith { if(_previewCounter <= 0) exitWith {
_isOk = false; _isOk = false;
_cancel = true; _cancel = true;
@@ -325,6 +324,8 @@ if (_hasrequireditem) then {
detach _object; detach _object;
deleteVehicle _object; deleteVehicle _object;
}; };
_previewCounter = _previewCounter - 1;
if((_objHdwnDiff > 5) or (_objHupDiff > 5)) exitWith { if((_objHdwnDiff > 5) or (_objHupDiff > 5)) exitWith {
_isOk = false; _isOk = false;

View File

@@ -38,8 +38,8 @@ if (_canPickLight and !dayz_hasLight and !_isPZombie) then {
}; };
if (s_player_showname < 0 and !_isPZombie) then { if (s_player_showname < 0 and !_isPZombie) then {
s_player_showname = player addAction ["Display Name (Yes)", "\z\addons\dayz_code\actions\display_name.sqf",true, 5, true, false, "",""]; s_player_showname = player addAction ["Display Name (Yes)", "\z\addons\dayz_code\actions\display_name.sqf",true, 0, true, false, "",""];
s_player_showname1 = player addAction ["Display Name (No)", "\z\addons\dayz_code\actions\display_name.sqf",false, 5, true, false, "",""]; s_player_showname1 = player addAction ["Display Name (No)", "\z\addons\dayz_code\actions\display_name.sqf",false, 0, true, false, "",""];
}; };
if(_isPZombie) then { if(_isPZombie) then {

View File

@@ -288,6 +288,8 @@ r_action_targets = [];
r_pitchWhine = false; r_pitchWhine = false;
r_isBandit = false; r_isBandit = false;
DZE_PROTOBOX = objNull;
//ammo routine //ammo routine
r_player_actions2 = []; r_player_actions2 = [];
r_action2 = false; r_action2 = false;
@@ -458,7 +460,7 @@ if(isNil "dayz_zedsAttackVehicles") then {
}; };
// update objects // update objects
dayz_updateObjects = ["Car", "Helicopter", "Motorcycle", "Ship", "TentStorage", "VaultStorage","LockboxStorage","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ"]; dayz_updateObjects = ["Plane","Car", "Helicopter", "Motorcycle", "Ship", "TentStorage", "VaultStorage","LockboxStorage","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ"];
dayz_disallowedVault = ["TentStorage", "BuiltItems","ModularItems","DZE_Base_Object"]; dayz_disallowedVault = ["TentStorage", "BuiltItems","ModularItems","DZE_Base_Object"];
dayz_reveal = ["AllVehicles","WeaponHolder","Land_A_tent","BuiltItems","ModularItems","DZE_Base_Object"]; dayz_reveal = ["AllVehicles","WeaponHolder","Land_A_tent","BuiltItems","ModularItems","DZE_Base_Object"];
dayz_allowedObjects = ["TentStorage","TentStorageDomed","TentStorageDomed2", "VaultStorageLocked", "Hedgehog_DZ", "Sandbag1_DZ","TrapBear","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","Plastic_Pole_EP1_DZ","Generator_DZ","StickFence_DZ","LightPole_DZ","FuelPump_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","SandNest_DZ","DeerStand_DZ","MetalPanel_DZ","WorkBench_DZ","WoodFloor_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","WoodFloorHalf_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ","CinderWallSmallDoorway_DZ","CinderWallDoorSmall_DZ","CinderWallDoorSmallLocked_DZ","MetalFloor_DZ","WoodRamp_DZ"]; dayz_allowedObjects = ["TentStorage","TentStorageDomed","TentStorageDomed2", "VaultStorageLocked", "Hedgehog_DZ", "Sandbag1_DZ","TrapBear","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","Plastic_Pole_EP1_DZ","Generator_DZ","StickFence_DZ","LightPole_DZ","FuelPump_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","SandNest_DZ","DeerStand_DZ","MetalPanel_DZ","WorkBench_DZ","WoodFloor_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","WoodFloorHalf_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ","CinderWallSmallDoorway_DZ","CinderWallDoorSmall_DZ","CinderWallDoorSmallLocked_DZ","MetalFloor_DZ","WoodRamp_DZ"];

View File

@@ -24,7 +24,7 @@ item19[] = {"ERROR__Wrong_HIVE",2,250,175.000000,500.000000,275.000000,550.00000
item20[] = {"Hive_Ok",4,218,-175.000000,550.000000,-75.000000,600.000000,0.000000,"Hive" \n "Ok"}; item20[] = {"Hive_Ok",4,218,-175.000000,550.000000,-75.000000,600.000000,0.000000,"Hive" \n "Ok"};
item21[] = {"Phase_One",2,250,-75.000000,600.000000,25.000000,650.000000,0.000000,"Phase One"}; item21[] = {"Phase_One",2,250,-75.000000,600.000000,25.000000,650.000000,0.000000,"Phase One"};
item22[] = {"Response",4,218,-175.000000,650.000000,-75.000000,700.000000,0.000000,"Response"}; item22[] = {"Response",4,218,-175.000000,650.000000,-75.000000,700.000000,0.000000,"Response"};
item23[] = {"Phase_Two",2,250,-75.000000,700.000000,25.000000,750.000000,0.000000,"Phase Two"}; item23[] = {"Phase_Two",2,4346,-75.000000,700.000000,25.000000,750.000000,0.000000,"Phase Two"};
item24[] = {"Dead_Player",4,218,50.000000,700.000000,150.000000,750.000000,0.000000,"Dead" \n "Player"}; item24[] = {"Dead_Player",4,218,50.000000,700.000000,150.000000,750.000000,0.000000,"Dead" \n "Player"};
item25[] = {"ERROR__Player_Already",2,250,175.000000,700.000000,275.000000,750.000000,0.000000,"ERROR:" \n "Player Already" \n "Dead"}; item25[] = {"ERROR__Player_Already",2,250,175.000000,700.000000,275.000000,750.000000,0.000000,"ERROR:" \n "Player Already" \n "Dead"};
item26[] = {"Alive",4,218,-175.000000,750.000000,-75.000000,800.000000,0.000000,"Alive"}; item26[] = {"Alive",4,218,-175.000000,750.000000,-75.000000,800.000000,0.000000,"Alive"};
@@ -43,7 +43,7 @@ item38[] = {"Too_Long",4,218,300.000000,150.000000,400.000000,200.000000,0.00000
item39[] = {"Too_Long",4,218,300.000000,500.000000,400.000000,550.000000,0.000000,"Too" \n "Long"}; item39[] = {"Too_Long",4,218,300.000000,500.000000,400.000000,550.000000,0.000000,"Too" \n "Long"};
item40[] = {"Too_Long",4,218,300.000000,700.000000,400.000000,750.000000,0.000000,"Too" \n "Long"}; item40[] = {"Too_Long",4,218,300.000000,700.000000,400.000000,750.000000,0.000000,"Too" \n "Long"};
item41[] = {"Too_Long",4,218,300.000000,800.000000,400.000000,850.000000,0.000000,"Too" \n "Long"}; item41[] = {"Too_Long",4,218,300.000000,800.000000,400.000000,850.000000,0.000000,"Too" \n "Long"};
item42[] = {"Enable_Sim",2,4346,-75.000000,-100.000000,25.000000,-50.000000,0.000000,"Enable Sim"}; item42[] = {"Enable_Sim",2,250,-75.000000,-100.000000,25.000000,-50.000000,0.000000,"Enable Sim"};
item43[] = {"Initialized",4,218,-175.000000,-150.000000,-75.000000,-100.000000,0.000000,"Initialized"}; item43[] = {"Initialized",4,218,-175.000000,-150.000000,-75.000000,-100.000000,0.000000,"Initialized"};
item44[] = {"New_Character",4,218,-500.000000,375.000000,-400.000000,425.000000,5.000000,"New" \n "Character"}; item44[] = {"New_Character",4,218,-500.000000,375.000000,-400.000000,425.000000,5.000000,"New" \n "Character"};
item45[] = {"Gender_Selection",2,250,-500.000000,500.000000,-400.000000,550.000000,0.000000,"Gender Selection" \n "Dialog"}; item45[] = {"Gender_Selection",2,250,-500.000000,500.000000,-400.000000,550.000000,0.000000,"Gender Selection" \n "Dialog"};
@@ -152,8 +152,8 @@ link77[] = {66,59};
link78[] = {67,15}; link78[] = {67,15};
link79[] = {68,69}; link79[] = {68,69};
link80[] = {69,20}; link80[] = {69,20};
globals[] = {25.000000,1,0,0,0,640,480,1,131,6316128,1,-557.366516,843.001587,849.326355,-532.202698,892,880,1}; globals[] = {25.000000,1,0,0,0,640,480,1,131,6316128,1,-984.835999,1270.470825,2558.711182,333.744934,892,880,1};
window[] = {2,-1,-1,-1,-1,858,78,1450,78,3,910}; window[] = {2,-1,-1,-1,-1,858,1758,3130,78,3,910};
*//*%FSM</HEAD>*/ *//*%FSM</HEAD>*/
class FSM class FSM
{ {
@@ -767,11 +767,18 @@ class FSM
"_setPos = _worldspace select 1;" \n "_setPos = _worldspace select 1;" \n
"" \n "" \n
"if(dayz_paraSpawn and !(player isKindOf ""PZombie_VB"")) then {" \n "if(dayz_paraSpawn and !(player isKindOf ""PZombie_VB"")) then {" \n
" _para = createVehicle [""ParachuteWest"", _setPos, [], 0, ""FLY""]; " \n " player setPosATL [(_setPos select 0),(_setPos select 1),1000];" \n
" player moveInDriver _para;" \n " player setDir _setDir;" \n
" [player, 1000] exec ""ca\air2\halo\data\Scripts\HALO_init.sqs"";" \n
"} else {" \n "} else {" \n
" player setPosATL _setPos;" \n "" \n
" player setDir _setDir;" \n " // make protective box" \n
" DZE_PROTOBOX = createVehicle [""DebugBoxPlayer_DZ"", _setPos, [], 0, ""CAN_COLLIDE""];" \n
" DZE_PROTOBOX setDir _setDir;" \n
" DZE_PROTOBOX setPosATL _setPos;" \n
"" \n
" player setDir _setDir;" \n
" player setPosATL _setPos;" \n
"};" \n "};" \n
"" \n "" \n
"{" \n "{" \n
@@ -1110,6 +1117,7 @@ class FSM
"if (_currentAnim != """" and !dayz_paraSpawn) then {" \n "if (_currentAnim != """" and !dayz_paraSpawn) then {" \n
" [objNull, player, rSwitchMove,_currentAnim] call RE;" \n " [objNull, player, rSwitchMove,_currentAnim] call RE;" \n
"};" \n "};" \n
"" \n
"if (_currentWpn != """") then {" \n "if (_currentWpn != """") then {" \n
" player selectWeapon _currentWpn;" \n " player selectWeapon _currentWpn;" \n
"} else {" \n "} else {" \n
@@ -1267,7 +1275,20 @@ class FSM
" if (!_fadeFire) then {" \n " if (!_fadeFire) then {" \n
" nul = [_x,2,0,false,false] spawn BIS_Effects_Burn;" \n " nul = [_x,2,0,false,false] spawn BIS_Effects_Burn;" \n
" };" \n " };" \n
"} forEach allMissionObjects ""SpawnableWreck"";"/*%FSM</STATEINIT""">*/; "} forEach allMissionObjects ""SpawnableWreck"";" \n
"" \n
"// remove box " \n
"[] spawn {" \n
" private [""_counter""];" \n
" _counter = 0;" \n
" while {true} do {" \n
" if ((player getVariable[""combattimeout"", 0] >= time) or (_counter >= 60) or (player distance DZE_PROTOBOX > 2)) exitWith {" \n
" deleteVehicle DZE_PROTOBOX;" \n
" };" \n
" sleep 1;" \n
" _counter = _counter + 1;" \n
" };" \n
"};"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/; precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links class Links
{ {

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@@ -1,9 +1,9 @@
ambient[]={1,1,1,1}; ambient[]={0.24313726,0.24313726,0.24313726,1};
diffuse[]={1,1,1,1}; diffuse[]={0.24313726,0.24313726,0.24313726,1};
forcedDiffuse[]={0,0,0,0}; forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1}; emmisive[]={0,0,0,1};
specular[]={0.40000001,0.40000001,0.40000001,1}; specular[]={0.45490196,0.4627451,0.45490196,1};
specularPower=36.5; specularPower=100;
PixelShaderID="Super"; PixelShaderID="Super";
VertexShaderID="Super"; VertexShaderID="Super";
class Stage1 class Stage1

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@@ -10,7 +10,7 @@ if(isNull(_object)) exitWith {
}; };
_type = _this select 1; _type = _this select 1;
_parachuteWest = typeOf _object == "ParachuteWest"; _parachuteWest = ((typeOf _object == "ParachuteWest") or (typeOf _object == "ParachuteC"));
_isbuildable = (typeOf _object) in dayz_allowedObjects; _isbuildable = (typeOf _object) in dayz_allowedObjects;
_isNotOk = false; _isNotOk = false;
_firstTime = false; _firstTime = false;

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@@ -295,7 +295,7 @@ class FSM
"" \n "" \n
"//Check for hackers" \n "//Check for hackers" \n
" {" \n " {" \n
" if(vehicle _x != _x && !(vehicle _x in _safety) && (isPlayer _x) && (typeOf vehicle _x) != ""ParachuteWest"") then {" \n " if(vehicle _x != _x && !(vehicle _x in _safety) && (isPlayer _x) && ((typeOf vehicle _x) != ""ParachuteWest"") or (typeOf vehicle _x) != ""ParachuteC"")) then {" \n
" diag_log (""CLEANUP: KILLING A HACKER "" + (name _x) + "" "" + str(_x) + "" IN "" + (typeOf vehicle _x));" \n " diag_log (""CLEANUP: KILLING A HACKER "" + (name _x) + "" "" + str(_x) + "" IN "" + (typeOf vehicle _x));" \n
" (vehicle _x) setDamage 1;" \n " (vehicle _x) setDamage 1;" \n
" _x setDamage 1;" \n " _x setDamage 1;" \n

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@@ -51,7 +51,7 @@ class CfgSFX {
sounds[] = {"DestrMine1","DestrMine2"}; sounds[] = {"DestrMine1","DestrMine2"};
name = "Mine destruction"; name = "Mine destruction";
DestrMine1[] = {"\ca\BUILDINGS\sound\building2_destroy", 3.16228, 1, 150, 1, 60, 120, 240}; DestrMine1[] = {"\ca\BUILDINGS\sound\building2_destroy", 3.16228, 1, 150, 1, 60, 120, 240};
DestrMine2[] = {"\dayz_sfx\effects\vein_wreck.ogg", 3.16228, 1, 150, 1, 60, 120, 240}; DestrMine2[] = {"\dayz_sfx\effects\vein_wreck.ogg", 5, 1, 150, 1, 60, 120, 240};
empty[] = {"", 0, 0, 0, 0, 1, 5, 20}; empty[] = {"", 0, 0, 0, 0, 1, 5, 20};
} }
}; };

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@@ -1,6 +1,6 @@
1 "" !="WeaponHolder" !="TinCan" !="Rabbit" !="Goat01_EP1" !="Goat02_EP1" !="Goat" !="WildBoar" !="Sheep" !="Sheep02_EP1" !="Sheep01_EP1" !="Hen" !="Cock" !="Cow01" !="Cow02" !="Cow03" !="Cow04" !="Cow01_EP1" !="zZombie_Base" !="z_hunter" !="z_teacher" !="z_doctor" !="z_suit1" !="z_suit2" !="z_worker1" !="z_worker2" !="z_worker3" !="z_villager1" !="z_villager2" !="z_villager3" !="z_soldier" !="z_soldier_heavy" !="z_soldier_pilot" !="z_policeman" !="z_priest" !="BoltSteelF" !="Land_Fire_DZ" !="SodaCan" !="JackDaniels" !="RoadFlare" !="ChemRed" !="ChemBlue" !="ChemGreen" !="Survivor1_DZ" !="Survivor2_DZ" !="Survivor3_DZ" !="SurvivorW2_DZ" !="Bandit1_DZ" !="CZ_VestPouch_EP1" !="DZ_Patrol_Pack_EP1" !="DZ_CivilBackpack_EP1" !="DZ_ALICE_Pack_EP1" !="SmokeShell" !="SmokeShellRed" !="SmokeShellGreen" !="MedBox0" !="Camo1_DZ" !="Soldier1_DZ" !="DZ_Backpack_EP1" !="Sniper1_DZ" !="DZ_Assault_Pack_EP1" !="BanditW1_DZ" !="G_40mm_HE" !="dog" !="WeaponHolder_MeleeCrowbar" !="WeaponHolder_ItemHatchet" !="WeaponHolder_PartGeneric" !="WeaponHolder_ItemJerrycan" !="WeaponHolder_PartFueltank" !="WeaponHolder_PartGlass" !="WeaponHolder_PartEngine" !="WeaponHolder_PartWheel" !="WeaponHolder_PartVRotor" !="DZ_Czech_Vest_Puch" !="DZ_British_ACU" !="DZ_TK_Assault_Pack_EP1" 1 "" !="WeaponHolder" !="TinCan" !="Rabbit" !="Goat01_EP1" !="Goat02_EP1" !="Goat" !="WildBoar" !="Sheep" !="Sheep02_EP1" !="Sheep01_EP1" !="Hen" !="Cock" !="Cow01" !="Cow02" !="Cow03" !="Cow04" !="Cow01_EP1" !="zZombie_Base" !="z_hunter" !="z_teacher" !="z_doctor" !="z_suit1" !="z_suit2" !="z_worker1" !="z_worker2" !="z_worker3" !="z_villager1" !="z_villager2" !="z_villager3" !="z_soldier" !="z_soldier_heavy" !="z_soldier_pilot" !="z_policeman" !="z_priest" !="BoltSteelF" !="Land_Fire_DZ" !="SodaCan" !="JackDaniels" !="RoadFlare" !="ChemRed" !="ChemBlue" !="ChemGreen" !="Survivor1_DZ" !="Survivor2_DZ" !="Survivor3_DZ" !="SurvivorW2_DZ" !="Bandit1_DZ" !="CZ_VestPouch_EP1" !="DZ_Patrol_Pack_EP1" !="DZ_CivilBackpack_EP1" !="DZ_ALICE_Pack_EP1" !="SmokeShell" !="SmokeShellRed" !="SmokeShellGreen" !="MedBox0" !="Camo1_DZ" !="Soldier1_DZ" !="DZ_Backpack_EP1" !="Sniper1_DZ" !="DZ_Assault_Pack_EP1" !="BanditW1_DZ" !="G_40mm_HE" !="dog" !="WeaponHolder_MeleeCrowbar" !="WeaponHolder_ItemHatchet" !="WeaponHolder_PartGeneric" !="WeaponHolder_ItemJerrycan" !="WeaponHolder_PartFueltank" !="WeaponHolder_PartGlass" !="WeaponHolder_PartEngine" !="WeaponHolder_PartWheel" !="WeaponHolder_PartVRotor" !="DZ_Czech_Vest_Puch" !="DZ_British_ACU" !="DZ_TK_Assault_Pack_EP1"
1 "SeaGull" 1 "SeaGull"
5 "box" !="MedBox0" !="AmmoBoxSmall_556" !="AmmoBoxSmall_762" !="ItemMatchbox" !="ItemToolbox" !="CardBoardBox" !="FoodBox1" !="FoodBox2" !="FoodBox3" !="LockboxStorageLocked" !="LockboxStorage" !="WeaponHolder_ItemLockbox" 5 "box" !="DebugBoxPlayer_DZ" !="MedBox0" !="AmmoBoxSmall_556" !="AmmoBoxSmall_762" !="ItemMatchbox" !="ItemToolbox" !="CardBoardBox" !="FoodBox1" !="FoodBox2" !="FoodBox3" !="LockboxStorageLocked" !="LockboxStorage" !="WeaponHolder_ItemLockbox"
5 "Mine" 5 "Mine"
5 "ARTY_" 5 "ARTY_"
5 "SADARM_" 5 "SADARM_"
@@ -45,7 +45,7 @@
1 "_HE" !="z_soldier_heavy" //!="G_40mm_HE" //keep monitoring to catch obvious abuse 1 "_HE" !="z_soldier_heavy" //!="G_40mm_HE" //keep monitoring to catch obvious abuse
1 "HE_" //keep monitoring to catch obvious abuse 1 "HE_" //keep monitoring to catch obvious abuse
1 "M_" !="G_40mm_HE" //!="40mm_" //keep monitoring to catch obvious abuse 1 "M_" !="G_40mm_HE" //!="40mm_" //keep monitoring to catch obvious abuse
5 "Parachute" !="ParachuteWest" //under monitoring 5 "Parachute" !="ParachuteWest" !="ParachuteC" //under monitoring
1 "dog" //until released not welcome 1 "dog" //until released not welcome
5 "Land_" !="Land_Fire_DZ" !="Land_HBarrier1_DZ" !="Land_HBarrier1Preview" !="Land_HBarrier3_DZ" !="Land_HBarrier3ePreview" !="Land_fortified_nest_smallPreview" !="Land_DZE_WoodDoor" !="Land_DZE_LargeWoodDoor" !="Land_DZE_GarageWoodDoor" !="Land_DZE_WoodDoorLocked" !="Land_DZE_LargeWoodDoorLocked" !="Land_DZE_GarageWoodDoorLocked" 5 "Land_" !="Land_Fire_DZ" !="Land_HBarrier1_DZ" !="Land_HBarrier1Preview" !="Land_HBarrier3_DZ" !="Land_HBarrier3ePreview" !="Land_fortified_nest_smallPreview" !="Land_DZE_WoodDoor" !="Land_DZE_LargeWoodDoor" !="Land_DZE_GarageWoodDoor" !="Land_DZE_WoodDoorLocked" !="Land_DZE_LargeWoodDoorLocked" !="Land_DZE_GarageWoodDoorLocked"
5 "BBarracks" 5 "BBarracks"