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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-21 10:56:29 +03:00
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@@ -272,21 +272,9 @@ class CfgVehicles {
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transportmaxbackpacks = 2;
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class Turrets {};
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};
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class CH_47F_EP1;
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class CH_47F_EP1_DZ : CH_47F_EP1 {
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accuracy = 1000;
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model = "\ca\air_E\CH47\CH_47F";
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scope = 2;
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displayName = "CH-47F";
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crew = "";
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typicalCargo[] = {};
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commanderCanSee = 2+16+32;
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gunnerCanSee = 2+16+32;
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driverCanSee = 2+16+32;
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transportMaxWeapons = 10;
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transportMaxMagazines = 200;
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transportmaxbackpacks = 5;
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};
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#include "CfgVehicles\AIR\CH47.hpp"
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class UH60M_EP1;
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class UH60M_EP1_DZ : UH60M_EP1
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{
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@@ -1491,6 +1479,23 @@ class CfgVehicles {
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displayName = "Debug Box";
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vehicleClass = "Fortifications";
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};
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class DebugBoxPlayer_DZ: NonStrategic
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{
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placement = "vertical";
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scope = 2;
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destrType = "DestructNo";
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cost = 100;
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model = "\z\addons\dayz_epoch\models\player_box.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 2000;
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displayName = "Player Debug Box";
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vehicleClass = "Fortifications";
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class Eventhandlers
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{
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init = "_this call eh_localCleanup;";
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};
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};
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class TrapItems: NonStrategic{};
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// buildables
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@@ -1845,7 +1850,7 @@ class CfgVehicles {
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armor = 500;
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displayName = "Wood Ramp";
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vehicleClass = "Fortifications";
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// GhostPreview = "MetalFloor_Preview_DZ";
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GhostPreview = "WoodRamp_Preview_DZ";
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};
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class CinderWallHalf_DZ: ModularItems
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{
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@@ -2339,6 +2344,20 @@ class CfgVehicles {
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displayName = "Metal Floor Preview";
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vehicleClass = "Fortifications";
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};
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class WoodRamp_Preview_DZ: NonStrategic
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{
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scope = 2;
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destrType = "DestructNo";
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cost = 100;
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offset[] = {0,1.5,0};
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model="\z\addons\dayz_epoch\models\Wood_Ramp_ghost.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 1000;
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displayName = "Wood Ramp Preview";
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vehicleClass = "Fortifications";
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};
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class CinderWallHalf_Preview_DZ: NonStrategic
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{
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scope = 2;
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@@ -316,8 +316,7 @@ if (_hasrequireditem) then {
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};
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cutText [format["%1",_previewCounter], "PLAIN DOWN"];
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_previewCounter = _previewCounter - 1;
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if(_previewCounter <= 0) exitWith {
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_isOk = false;
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_cancel = true;
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@@ -325,6 +324,8 @@ if (_hasrequireditem) then {
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detach _object;
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deleteVehicle _object;
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};
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_previewCounter = _previewCounter - 1;
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if((_objHdwnDiff > 5) or (_objHupDiff > 5)) exitWith {
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_isOk = false;
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@@ -38,8 +38,8 @@ if (_canPickLight and !dayz_hasLight and !_isPZombie) then {
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};
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if (s_player_showname < 0 and !_isPZombie) then {
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s_player_showname = player addAction ["Display Name (Yes)", "\z\addons\dayz_code\actions\display_name.sqf",true, 5, true, false, "",""];
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s_player_showname1 = player addAction ["Display Name (No)", "\z\addons\dayz_code\actions\display_name.sqf",false, 5, true, false, "",""];
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s_player_showname = player addAction ["Display Name (Yes)", "\z\addons\dayz_code\actions\display_name.sqf",true, 0, true, false, "",""];
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s_player_showname1 = player addAction ["Display Name (No)", "\z\addons\dayz_code\actions\display_name.sqf",false, 0, true, false, "",""];
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};
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if(_isPZombie) then {
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@@ -288,6 +288,8 @@ r_action_targets = [];
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r_pitchWhine = false;
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r_isBandit = false;
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DZE_PROTOBOX = objNull;
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//ammo routine
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r_player_actions2 = [];
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r_action2 = false;
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@@ -458,7 +460,7 @@ if(isNil "dayz_zedsAttackVehicles") then {
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};
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// update objects
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dayz_updateObjects = ["Car", "Helicopter", "Motorcycle", "Ship", "TentStorage", "VaultStorage","LockboxStorage","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ"];
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dayz_updateObjects = ["Plane","Car", "Helicopter", "Motorcycle", "Ship", "TentStorage", "VaultStorage","LockboxStorage","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ"];
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dayz_disallowedVault = ["TentStorage", "BuiltItems","ModularItems","DZE_Base_Object"];
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dayz_reveal = ["AllVehicles","WeaponHolder","Land_A_tent","BuiltItems","ModularItems","DZE_Base_Object"];
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dayz_allowedObjects = ["TentStorage","TentStorageDomed","TentStorageDomed2", "VaultStorageLocked", "Hedgehog_DZ", "Sandbag1_DZ","TrapBear","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","Plastic_Pole_EP1_DZ","Generator_DZ","StickFence_DZ","LightPole_DZ","FuelPump_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","SandNest_DZ","DeerStand_DZ","MetalPanel_DZ","WorkBench_DZ","WoodFloor_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","WoodFloorHalf_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ","CinderWallSmallDoorway_DZ","CinderWallDoorSmall_DZ","CinderWallDoorSmallLocked_DZ","MetalFloor_DZ","WoodRamp_DZ"];
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@@ -24,7 +24,7 @@ item19[] = {"ERROR__Wrong_HIVE",2,250,175.000000,500.000000,275.000000,550.00000
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item20[] = {"Hive_Ok",4,218,-175.000000,550.000000,-75.000000,600.000000,0.000000,"Hive" \n "Ok"};
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item21[] = {"Phase_One",2,250,-75.000000,600.000000,25.000000,650.000000,0.000000,"Phase One"};
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item22[] = {"Response",4,218,-175.000000,650.000000,-75.000000,700.000000,0.000000,"Response"};
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item23[] = {"Phase_Two",2,250,-75.000000,700.000000,25.000000,750.000000,0.000000,"Phase Two"};
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item23[] = {"Phase_Two",2,4346,-75.000000,700.000000,25.000000,750.000000,0.000000,"Phase Two"};
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item24[] = {"Dead_Player",4,218,50.000000,700.000000,150.000000,750.000000,0.000000,"Dead" \n "Player"};
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item25[] = {"ERROR__Player_Already",2,250,175.000000,700.000000,275.000000,750.000000,0.000000,"ERROR:" \n "Player Already" \n "Dead"};
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item26[] = {"Alive",4,218,-175.000000,750.000000,-75.000000,800.000000,0.000000,"Alive"};
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@@ -43,7 +43,7 @@ item38[] = {"Too_Long",4,218,300.000000,150.000000,400.000000,200.000000,0.00000
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item39[] = {"Too_Long",4,218,300.000000,500.000000,400.000000,550.000000,0.000000,"Too" \n "Long"};
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item40[] = {"Too_Long",4,218,300.000000,700.000000,400.000000,750.000000,0.000000,"Too" \n "Long"};
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item41[] = {"Too_Long",4,218,300.000000,800.000000,400.000000,850.000000,0.000000,"Too" \n "Long"};
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item42[] = {"Enable_Sim",2,4346,-75.000000,-100.000000,25.000000,-50.000000,0.000000,"Enable Sim"};
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item42[] = {"Enable_Sim",2,250,-75.000000,-100.000000,25.000000,-50.000000,0.000000,"Enable Sim"};
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item43[] = {"Initialized",4,218,-175.000000,-150.000000,-75.000000,-100.000000,0.000000,"Initialized"};
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item44[] = {"New_Character",4,218,-500.000000,375.000000,-400.000000,425.000000,5.000000,"New" \n "Character"};
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item45[] = {"Gender_Selection",2,250,-500.000000,500.000000,-400.000000,550.000000,0.000000,"Gender Selection" \n "Dialog"};
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@@ -152,8 +152,8 @@ link77[] = {66,59};
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link78[] = {67,15};
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link79[] = {68,69};
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link80[] = {69,20};
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globals[] = {25.000000,1,0,0,0,640,480,1,131,6316128,1,-557.366516,843.001587,849.326355,-532.202698,892,880,1};
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window[] = {2,-1,-1,-1,-1,858,78,1450,78,3,910};
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globals[] = {25.000000,1,0,0,0,640,480,1,131,6316128,1,-984.835999,1270.470825,2558.711182,333.744934,892,880,1};
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window[] = {2,-1,-1,-1,-1,858,1758,3130,78,3,910};
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*//*%FSM</HEAD>*/
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class FSM
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{
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@@ -767,11 +767,18 @@ class FSM
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"_setPos = _worldspace select 1;" \n
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"" \n
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"if(dayz_paraSpawn and !(player isKindOf ""PZombie_VB"")) then {" \n
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" _para = createVehicle [""ParachuteWest"", _setPos, [], 0, ""FLY""]; " \n
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" player moveInDriver _para;" \n
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" player setPosATL [(_setPos select 0),(_setPos select 1),1000];" \n
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" player setDir _setDir;" \n
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" [player, 1000] exec ""ca\air2\halo\data\Scripts\HALO_init.sqs"";" \n
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"} else {" \n
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" player setPosATL _setPos;" \n
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" player setDir _setDir;" \n
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"" \n
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" // make protective box" \n
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" DZE_PROTOBOX = createVehicle [""DebugBoxPlayer_DZ"", _setPos, [], 0, ""CAN_COLLIDE""];" \n
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" DZE_PROTOBOX setDir _setDir;" \n
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" DZE_PROTOBOX setPosATL _setPos;" \n
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"" \n
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" player setDir _setDir;" \n
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" player setPosATL _setPos;" \n
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"};" \n
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"" \n
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"{" \n
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@@ -1110,6 +1117,7 @@ class FSM
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"if (_currentAnim != """" and !dayz_paraSpawn) then {" \n
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" [objNull, player, rSwitchMove,_currentAnim] call RE;" \n
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"};" \n
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"" \n
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"if (_currentWpn != """") then {" \n
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" player selectWeapon _currentWpn;" \n
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"} else {" \n
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@@ -1267,7 +1275,20 @@ class FSM
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" if (!_fadeFire) then {" \n
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" nul = [_x,2,0,false,false] spawn BIS_Effects_Burn;" \n
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" };" \n
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"} forEach allMissionObjects ""SpawnableWreck"";"/*%FSM</STATEINIT""">*/;
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"} forEach allMissionObjects ""SpawnableWreck"";" \n
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"" \n
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"// remove box " \n
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"[] spawn {" \n
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" private [""_counter""];" \n
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" _counter = 0;" \n
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" while {true} do {" \n
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" if ((player getVariable[""combattimeout"", 0] >= time) or (_counter >= 60) or (player distance DZE_PROTOBOX > 2)) exitWith {" \n
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" deleteVehicle DZE_PROTOBOX;" \n
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" };" \n
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" sleep 1;" \n
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" _counter = _counter + 1;" \n
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" };" \n
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"};"/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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{
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