better halo jump on spawn

This commit is contained in:
Zac Surplice
2013-11-18 12:10:00 +11:00
parent f1d62cf7cc
commit 700fa10748
4 changed files with 12 additions and 9 deletions

View File

@@ -111,7 +111,7 @@ if (typename _this == typename objnull) then {
[] spawn {
_time = time - 0.1;
while {alive player && vehicle player == player && isnil {player getvariable "bis_fnc_halo_terminate"}} do {
//--- FPS counter
_fpsCoef = ((time - _time) * 60) / acctime; //Script is optimized for 60 FPS
_time = time;