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better halo jump on spawn
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@@ -111,7 +111,7 @@ if (typename _this == typename objnull) then {
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[] spawn {
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_time = time - 0.1;
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while {alive player && vehicle player == player && isnil {player getvariable "bis_fnc_halo_terminate"}} do {
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//--- FPS counter
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_fpsCoef = ((time - _time) * 60) / acctime; //Script is optimized for 60 FPS
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_time = time;
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